//Here are the procs used to modify status effects of a mob. //The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage, // eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability. /////////////////////////////////// STUNNED //////////////////////////////////// /mob/living/silicon/Stun(amount, updating = 1, ignore_canstun = 0) . = ..() if(. && updating) update_stat() /mob/living/silicon/SetStunned(amount, updating = 1, ignore_canstun = 0) . = ..() if(. && updating) update_stat() /mob/living/silicon/AdjustStunned(amount, updating = 1, ignore_canstun = 0) . = ..() if(. && updating) update_stat() /////////////////////////////////// WEAKENED //////////////////////////////////// /mob/living/silicon/Weaken(amount, updating = 1, ignore_canweaken = 0) . = ..() if(. && updating) update_stat() /mob/living/silicon/SetWeakened(amount, updating = 1, ignore_canweaken = 0) . = ..() if(. && updating) update_stat() /mob/living/silicon/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0) . = ..() if(. && updating) update_stat()