/* * Data HUDs have been rewritten in a more generic way. * In short, they now use an observer-listener pattern. * See code/datum/hud.dm for the generic hud datum. * Update the HUD icons when needed with the appropriate hook. (see below) */ /* DATA HUD DATUMS */ /atom/proc/add_to_all_human_data_huds() for(var/datum/atom_hud/data/human/hud in huds) hud.add_to_hud(src) /atom/proc/remove_from_all_data_huds() for(var/datum/atom_hud/data/hud in huds) hud.remove_from_hud(src) /datum/atom_hud/data /datum/atom_hud/data/human/medical hud_icons = list(STATUS_HUD, HEALTH_HUD) /datum/atom_hud/data/human/medical/basic /datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H) if(!istype(H)) return 0 var/obj/item/clothing/under/U = H.w_uniform if(!istype(U)) return 0 if(U.sensor_mode <= 2) return 0 return 1 /datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H) if(check_sensors(H)) ..() /datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H) check_sensors(H) ? add_to_hud(H) : remove_from_hud(H) /datum/atom_hud/data/human/medical/advanced /datum/atom_hud/data/human/security /datum/atom_hud/data/human/security/basic hud_icons = list(ID_HUD) /datum/atom_hud/data/human/security/advanced hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD) /datum/atom_hud/data/diagnostic hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD) /* MED/SEC/DIAG HUD HOOKS */ /* * THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD */ /*********************************************** Medical HUD! Basic mode needs suit sensors on. ************************************************/ //HELPERS //called when a carbon changes virus /mob/living/carbon/proc/check_virus() for(var/datum/disease/D in viruses) if((!(D.visibility_flags & HIDDEN_SCANNER)) && (D.severity != NONTHREAT)) return 1 return 0 //helper for getting the appropriate health status /proc/RoundHealth(mob/living/M) if(M.stat == DEAD || (M.status_flags & FAKEDEATH)) return "health-100" //what's our health? it doesn't matter, we're dead, or faking var/maxhealth = M.maxHealth if(iscarbon(M) && M.health < 0) maxhealth = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit. var/resulthealth = (M.health / maxhealth) * 100 switch(resulthealth) if(100 to INFINITY) return "health100" if(90.625 to 100) return "health93.75" if(84.375 to 90.625) return "health87.5" if(78.125 to 84.375) return "health81.25" if(71.875 to 78.125) return "health75" if(65.625 to 71.875) return "health68.75" if(59.375 to 65.625) return "health62.5" if(53.125 to 59.375) return "health56.25" if(46.875 to 53.125) return "health50" if(40.625 to 46.875) return "health43.75" if(34.375 to 40.625) return "health37.5" if(28.125 to 34.375) return "health31.25" if(21.875 to 28.125) return "health25" if(15.625 to 21.875) return "health18.75" if(9.375 to 15.625) return "health12.5" if(1 to 9.375) return "health6.25" if(-50 to 1) return "health0" if(-85 to -50) return "health-50" if(-99 to -85) return "health-85" else return "health-100" return "0" //HOOKS //called when a human changes suit sensors /mob/living/carbon/proc/update_suit_sensors() var/datum/atom_hud/data/human/medical/basic/B = huds[DATA_HUD_MEDICAL_BASIC] B.update_suit_sensors(src) var/turf/T = get_turf(src) if (T) crewmonitor.queueUpdate(T.z) //called when a living mob changes health /mob/living/proc/med_hud_set_health() var/image/holder = hud_list[HEALTH_HUD] holder.icon_state = "hud[RoundHealth(src)]" //for carbon suit sensors /mob/living/carbon/med_hud_set_health() ..() var/turf/T = get_turf(src) if(T) crewmonitor.queueUpdate(T.z) //called when a carbon changes stat, virus or XENO_HOST /mob/living/proc/med_hud_set_status() var/image/holder = hud_list[STATUS_HUD] if(stat == DEAD || (status_flags & FAKEDEATH)) holder.icon_state = "huddead" else holder.icon_state = "hudhealthy" /mob/living/carbon/med_hud_set_status() var/image/holder = hud_list[STATUS_HUD] if(status_flags & XENO_HOST) holder.icon_state = "hudxeno" else if(stat == DEAD || (status_flags & FAKEDEATH)) holder.icon_state = "huddead" else if(check_virus()) holder.icon_state = "hudill" else holder.icon_state = "hudhealthy" /*********************************************** Security HUDs! Basic mode shows only the job. ************************************************/ //HOOKS /mob/living/carbon/human/proc/sec_hud_set_ID() var/image/holder = hud_list[ID_HUD] holder.icon_state = "hudno_id" if(wear_id) holder.icon_state = "hud[ckey(wear_id.GetJobName())]" sec_hud_set_security_status() var/turf/T = get_turf(src) if (T) crewmonitor.queueUpdate(T.z) /mob/living/carbon/human/proc/sec_hud_set_implants() var/image/holder for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD)) holder = hud_list[i] holder.icon_state = null for(var/obj/item/weapon/implant/I in src) if(I.implanted) if(istype(I,/obj/item/weapon/implant/tracking)) holder = hud_list[IMPTRACK_HUD] holder.icon_state = "hud_imp_tracking" else if(istype(I,/obj/item/weapon/implant/mindshield)) holder = hud_list[IMPLOYAL_HUD] holder.icon_state = "hud_imp_loyal" else if(istype(I,/obj/item/weapon/implant/chem)) holder = hud_list[IMPCHEM_HUD] holder.icon_state = "hud_imp_chem" /mob/living/carbon/human/proc/sec_hud_set_security_status() var/image/holder = hud_list[WANTED_HUD] var/perpname = get_face_name(get_id_name("")) if(perpname) var/datum/data/record/R = find_record("name", perpname, data_core.security) if(R) switch(R.fields["criminal"]) if("*Arrest*") holder.icon_state = "hudwanted" return if("Incarcerated") holder.icon_state = "hudincarcerated" return if("Parolled") holder.icon_state = "hudparolled" return if("Discharged") holder.icon_state = "huddischarged" return holder.icon_state = null /*********************************************** Diagnostic HUDs! ************************************************/ //For Diag health and cell bars! /proc/RoundDiagBar(value) switch(value * 100) if(95 to INFINITY) return "max" if(80 to 100) return "good" if(60 to 80) return "high" if(40 to 60) return "med" if(20 to 40) return "low" if(1 to 20) return "crit" else return "dead" return "dead" //Sillycone hooks /mob/living/silicon/proc/diag_hud_set_health() var/image/holder = hud_list[DIAG_HUD] if(stat == DEAD) holder.icon_state = "huddiagdead" else holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]" /mob/living/silicon/proc/diag_hud_set_status() var/image/holder = hud_list[DIAG_STAT_HUD] switch(stat) if(CONSCIOUS) holder.icon_state = "hudstat" if(UNCONSCIOUS) holder.icon_state = "hudoffline" else holder.icon_state = "huddead2" //Borgie battery tracking! /mob/living/silicon/robot/proc/diag_hud_set_borgcell() var/image/holder = hud_list[DIAG_BATT_HUD] if (cell) var/chargelvl = (cell.charge/cell.maxcharge) holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]" else holder.icon_state = "hudnobatt" /*~~~~~~~~~~~~~~~~~~~~ BIG STOMPY MECHS ~~~~~~~~~~~~~~~~~~~~~*/ /obj/mecha/proc/diag_hud_set_mechhealth() var/image/holder = hud_list[DIAG_MECH_HUD] holder.icon_state = "huddiag[RoundDiagBar(health/initial(health))]" /obj/mecha/proc/diag_hud_set_mechcell() var/image/holder = hud_list[DIAG_BATT_HUD] if (cell) var/chargelvl = cell.charge/cell.maxcharge holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]" else holder.icon_state = "hudnobatt" /obj/mecha/proc/diag_hud_set_mechstat() var/image/holder = hud_list[DIAG_STAT_HUD] holder.icon_state = null if(internal_damage) holder.icon_state = "hudwarn" /*~~~~~~~~~ Bots! ~~~~~~~~~~*/ /mob/living/simple_animal/bot/proc/diag_hud_set_bothealth() var/image/holder = hud_list[DIAG_HUD] holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]" /mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed var/image/holder = hud_list[DIAG_STAT_HUD] if(on) holder.icon_state = "hudstat" else if(stat) //Generally EMP causes this holder.icon_state = "hudoffline" else //Bot is off holder.icon_state = "huddead2" /mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation var/image/holder = hud_list[DIAG_BOT_HUD] if(client) //If the bot is player controlled, it will not be following mode logic! holder.icon_state = "hudsentient" return switch(mode) if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons holder.icon_state = "hudcalled" if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing holder.icon_state = "hudworking" if(BOT_PATROL, BOT_START_PATROL) //Patrol mode holder.icon_state = "hudpatrol" if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM! holder.icon_state = "hudalert" if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES. holder.icon_state = "hudmove" else holder.icon_state = ""