/obj/item/weapon/storage/internal storage_slots = 2 max_w_class = 2 max_combined_w_class = 4 w_class = 4 var/priority = 1 /*obj/item/weapon/storage/internal/pocket/New() ..() if(loc) name = loc.name /obj/item/weapon/storage/internal/pocket/big max_w_class = 3 max_combined_w_class = 6 /obj/item/weapon/storage/internal/pocket/small storage_slots = 1 max_combined_w_class = 2 priority = 0 /obj/item/weapon/storage/internal/pocket/tiny storage_slots = 1 max_w_class = 1 max_combined_w_class = 1 priority = 0 /obj/item/weapon/storage/internal/pocket/small/detective priority = 1 /obj/item/weapon/storage/internal/pocket/small/detective/New() ..() new /obj/item/weapon/reagent_containers/food/drinks/flask/det(src) proc/isstorage(var/atom/A) if(istype(A, /obj/item/weapon/storage)) return 1 if(istype(A, /obj/item/clothing)) var/obj/item/clothing/C = A if(C.pockets) return 1*/