Traditional Games Space Station 13

Thanks to: /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
Also a thanks to anybody who has contributed.

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09 July 2020

timothyteakettle updated:

  • bluespace tray added, allowing twice as many items as the regular tray, printable at the service lathe, researched through science
  • bluespace jar added, a kind of pet carrier that allows human sized mobs inside, and smashes when thrown, researched and printed through science

08 July 2020

DeltaFire15 updated:

  • The kill-once objective now works properly.

EmeraldSundisk updated:

  • CogStation now has an apothecary
  • Removes an outdated note on sleepers
  • Readjusts CogStation's chemistry lab
  • Slight area designation adjustments for Robotics
  • The arrivals plaque should be readable now

Owai-Seek updated:

  • Margarine, Chili Cheese Fries.
  • Egg Wraps are now categorized under egg foods.
  • Tuna Sandwich crafting/sprite is now visible.
  • Icons for chicken, cooked chicken, steak, grilled carp, corndogs
  • Icons for chili cheese fries, margarine, BLT sandwich
  • (Unused) icons for raw meatballs, and lard

07 July 2020

KasparoVy updated:

  • Fixes misaligned south-facing silver legwraps sprite.

Owai-Seek updated:

  • Bee Balm is now visible.

Weblure updated:

  • Fixed the slowdown formula for small character sprites; you guys don't use custom sprite sizes so just ignore these changes.
  • Fixed the "Move it to the threshold" button; it now does what it says.
  • Reworded some text to be clearer.

05 July 2020

Ghommie updated:

  • You can now actually gain wiring experience from using cable coils.
  • Opening the View Skill Panel shouldn't trigger messages about insufficient admin priviledges anymore.

Yakumo Chen, kappa-sama updated:

  • Removes improvised handguns
  • removed handsaws, improvised gun barrels (you can use atmos pipes again)
  • Guncrafting is less time and resource intensive
  • Item names in guncrafting are user-friendly.

kappa-sama updated:

  • cloth string to replace durathread string
  • durathread string
  • All bows and arrows have had crafting times significantly reduced, coming out at up to 6 times faster crafting speeds. Improvised bows no longer require durathread; instead, they use cloth materials.

silicons updated:

  • active blocking now has a toggle keybind
  • auto bunker override verb has been added
  • shields take 2.5 stam instead of 3.5 stam per second to maintain block
  • Cybernetic implant shields will auto-extend and be used to block if the user has no item to block with

timothyteakettle updated:

  • cooking oil is now far less lethal, requiring a higher volume of the reagent to deal more damage

04 July 2020

Sonic121x updated:

  • crushed Soldry sodacan
  • digitigrade version of chief medical officer's turtleneck and captain's female formal outfit.

silicons updated:

  • blood_DNA["color"] is now a single variable instead of a list

03 July 2020

Arturlang updated:

  • You can now toggle hardsuit helmets from the strip menu

Ghommie updated:

  • fixed custom speech/tongue stuff.
  • Lowered shaft miners' paycheck, they have other ways to make cash.
  • You can't (un)equip garments on/from obscured inventory slots anymore.
  • The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8
  • The stamina cost for throwing mobs now scales with their mob size variable.

LetterN updated:

  • Ported some tags from tgui-3.0 to Vending.js
  • vending icons
  • r&d icons
  • chem master icons

Onule updated:

  • titanium wall man good

Sonic121x updated:

  • Bringback the ChemMaster pill type button.
  • Fix Technode icon.

bunny232 updated:

  • Witchhunter hat no longer obscures mask ears ,eyes, face and mouth

timothyteakettle updated:

  • bloodpacks initialise correctly now

02 July 2020

Ghommie updated:

  • Fixing a few issues with twohanded items.
  • Unum decks now work correctly.
  • Abductor walls are once again buildable with alien alloy.

Trilbyspaceclone updated:

  • Makes pride and envy ruin a bit smaller!
  • Pride now has rings, lipstick wigs and silver walls/door making a nice and polished look then cyan blue walls.
  • more trash and better dagger placement on food ruin
  • Snowboim now has snowballs and toy gifts for the two skeles daw!
  • Beach boim now has carp light branding beer, as well as soap!
  • Greed ruin now uses nice slick walls and carpet!
  • Founten ruin looks a lot better with its carpets and well maintained fluff things, but walls suffered and no longer can salvage ruined metal...
  • Alien nest has a bit more glowy floors of resin looking a bit more lived in by the drones. As well as the "door" now being see through resin rather then the thicker stuff that you cant see through
  • Pizza party has a few more gifts, some candy and snap pops yay!
  • Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl. How lazy!

silicons updated:

  • bohbombing is a thing now

30 June 2020

Fikou updated:

  • spray cans, airlock painters, and decal painters added to engineering/service/autolathe (where applicable)

Ghommie updated:

  • Fixed a gap on the male insect anthro torso sprite when facing south.
  • Fixed mecha ID access not being removable.
  • Fixed a peeve with the hypno trance status effect not sanitizing some heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum dolor")
  • fixed an issue about using stacks with only 1 amount left.
  • Fixed a peeve on attack messages against carbons/humans.
  • Fixed missing hypnochair board.
  • Fixed material walls and tiles. My bad on that port.

Ghommie (inspired by MrDoomBringer's work on tgstation) updated:

  • New check skills UI.

Ghommie (porting PRs by XTDM, coiax, MrDoomBringer) updated:

  • Random Events now have a follow link for ghosts!
  • Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.
  • Sometimes a low level cloning pod will make errors in replicating your brain, leaving you with a mild brain trauma.
  • When a person is cloned, any mental traumas are cloned as well.
  • The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station.
  • The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station.
  • Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space.
  • Curse of Madness can now be triggered by a wizard's Summon Events, at the same chance as Summon Guns or Summon Magic.
  • When an admin triggers Curse of Madness manually, they can specify their own dark truth to horrify the station with.

nightred updated:

  • Created two_handed component
  • Updated all existing two handed items to use the new component

silicons updated:

  • typing indicators no longer generates duplicate message boxes.
  • config errors now have line numbers.
  • outgoing mentorpms are now blue instead of green for the sender.
  • *squish

timothyteakettle updated:

  • you can now select your tongue and speech verb in the character customization menu!
  • skeleton is now split into two more types, greater and lesser
  • non-carbon blood is now not white
  • fixed a bunch of grammar/spelling mistakes

29 June 2020

b1tt3r1n0 updated:

  • Made teratomas from sdgf less powergame

timothyteakettle updated:

  • slimes no longer have white blood by default

28 June 2020

Detective-Google updated:

  • cog is less the suck
  • piggybacking is no longer absolutely inferior

Ghommie updated:

  • Fixing windows interaction with spraycans.
  • Fixing kinetic accelerator guns not working well with gun circuitries.
  • Fixing Zoomba borgs lights overlays.
  • Fixing the "absorb another ling" and "absorb the most dna" objectives rolling when no other changeling is around.
  • Clarified a pet peeve about the spread infestation ability.
  • BEPIS nodes won't show up anymore in the expert mode ui of the r&d console anymore (good thing they weren't researchable).
  • Hopefully fixing sound loop edge cases.
  • Fixing pAI radios being permanently disabled by EMPs at times.
  • Windoors can now be obscured with spraycans just like windows.

Ghommie porting PRs by Qustinnus/Floyd, Willow, cacogen, nemvar, Ghilker and EOBGames (Inept) updated:

  • Fixes a material duplication bug.
  • unique combinations of custom_materials lists are now shared between objects
  • meat material. yes.
  • materials can now be used to build walls/floors. meat house
  • edible component now does not try to attack if you eat something with it
  • Texture support for mat datums with thanks to 4DPlanner!
  • you no longer hit yourself with organs when eating
  • A whole bunch of materials are now datumised! Check out bronze, runed metal, sand, sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza. Yes, pizza.
  • Buffs material floor tiles' throwforces from 1 to 10 (same as iron) to better showcase the effect of different materials (e.g. meat vs. titanium)
  • Radioactive items no longer output a single . when examined at a distance

MrJWhit updated:

  • Removed air alarm in Snow Snaxi in Tcomms Sat
  • Removed trash bins in genetics and mining
  • Gives cargo techs a cargolathe

Putnam3145 updated:

  • lost my mind just a couple of times

b1tt3r1n0 updated:

  • pouches, again, and and material pouches.

timothyteakettle updated:

  • support for custom blood colours implemented, slimes blood colour now equivalent to their body colour

27 June 2020

Detective-Google updated:

  • Lying down is better

timothyteakettle updated:

  • felinids now nya when tabled

26 June 2020

Ghommie updated:

  • Snore spam.
  • Hostile mobs shouldn't hit their original spawner structures or thoses of the same faction.

silicons updated:

  • soap cleans blood again

25 June 2020

Anonymous updated:

  • Added kepi and orvilike kepi. Available through loadout.

Detective Google updated:

  • Medigygax

Detective-Google updated:

  • malf AIs can no longer yeet the station while shunted
  • SMESes can now properly use self charging cells
  • ghosts now show up when the round ends
  • away missions

Funce updated:

  • Mentor SQL queries are now deleted properly.

Linzolle updated:

  • analyze function on chem master is no longer broken
  • organs now decay inside dead bodies again

dapnee updated:

  • wataur bottle item
  • wataur bottle and overlay

24 June 2020

DeltaFire15 updated:

  • Choosing a random item in your uplink will no longer sometimes reroll your contract.
  • Syndicate crate event cannot fire as a random event anymore.

Detective-Google updated:

  • singulos no longer succ infinite rods out of the ice
  • one of the directions for the diag hudpatch was blu instead of orang

timothyteakettle updated:

  • bonfires/grills no longer produce infinite quantities of food
  • slime's alter form ability now updates their hair colour when changing their body colour

22 June 2020

Ghommie (porting PRs by zxaber, Ryll-Ryll, AnturK) updated:

  • Certain small items purchased through cargo now get grouped into a single box. They also are immune to the 10% private account fee.
  • Added single-order options for several existing products in the Cargo Catalog.
  • Medkit listings are now single-pack items, and considered small items that get grouped into single boxes. Price for medkits is as close to unchanged as is reasonable.
  • You can now beat on vending machines to try and knock loose free stuff! You can also almost kill yourself doing it, so it's your call if your life is worth ten bucks.
  • Cigarette packets now have coupons on the back for small cargo items! Smoking DOES pay!
  • Some single/small items in cargo have been rebranded as goodies, come in lockboxes rather than crates, and can only be purchased with private accounts.

kevinz000 updated:

  • Life() is split into BiologicalLife() and PhysicalLife. A component signal has been added that can prevent either from ticking.

shellspeed1 updated:

  • Adds IV bags.

21 June 2020

kevinz000 updated:

  • calculations for punch hit chance has been drastically buffed in favor of the attacker.

20 June 2020

LetterN updated:

  • Asset cache from tg
  • Made the map viewer not look bad
  • Admin matrix right-bracket

bunny232 updated:

  • Removed unsavory things from the vent clog event

19 June 2020

Bhijn updated:

  • Atmos can no longer become completely bricked

Funce updated:

  • Square root circuit should now actually work.

SmArtKar updated:

  • Fixed my runtimes

TheSpaghetti updated:

  • more insectoid insects

kevinz000 updated:

  • bay/polaris style say_emphasis has been added. You can now |italicize| _underline_ and +bold+ your messages.

timothyteakettle updated:

  • Adds the brain trauma event, where one player gets a random brain trauma!
  • Adds the wisdom cow event, where the wisdom cow appears on the station!
  • Adds the fake virus event, where people get fake virus symptoms.
  • Adds the stray cargo pod event, where a cargo pod crashes into the station.
  • Adds the fugitives event, where fugitives are loose on the station, and it's the hunters jobs to capture them.

18 June 2020

Detective-Google updated:

  • cog is now less the suck
  • couple little derpy bits
  • malf disk and illegal tech disk moved from ashwalker base (guaranteed) to tendrils (chance based)

SmArtKar updated:

  • Ported shuttles from beestation

timothyteakettle updated:

  • embeds got reworked, sticky tape was added, more bullets that ricochet also added
  • medbots can now be tipped over
  • added more medbot sounds

17 June 2020

SmArtKar updated:

  • New ID icons
  • Sutures and Meshes

Trilbyspaceclone updated:

  • Gin export takes gin now

16 June 2020

Ghommie updated:

  • You can't blink nor use LOOC/AOOC as a petrified statue anymore.

Trilbyspaceclone updated:

  • BEPIS decal painter has been moved to venders, replacing it being the flashdark

kevinz000 updated:

  • projectile ricochets now use a less hilariously terrible way of being handled and should be easier to w
  • projectile runtime/ricocheting
  • Lobotomy no longer has a 50% chance of giving you a nigh-unremovable trauma, but does 50 brain damage even on success. On failure, it will give you a lobotomy-class trauma.
  • spinesnapping from tackling now only gives a lobotomy class trauma instead of magic.

timothyteakettle updated:

  • Food carts now function as intended, allowing the pouring and mixing of drinks.
  • slimes can now change their color using alter form

15 June 2020

Anturk, kevinz000 updated:

  • VV now properly allows access to datums in associative lists
  • SDQL2 printout has been upgraded for the 5th time.

kevinz000 updated:

  • plushies now work. credits to timothytea.
  • You can now tape knives to cleanbots

kevinz000 (port from VOREStation) updated:

  • Ported zoomba skins for cyborgs.

14 June 2020

Bhijn updated:

  • raw HTML can no longer be used in flavortext
  • Added Lesbian Visibility Day (April 26th)
  • Added Bisexual Visibility Day (September 23rd)
  • Added Coming Out Day! (October 11th)
  • Added Intersex Awareness Day (October 26th)
  • Added Transgender Awareness Week (November 13th - 19th)
  • Added the Transgender Day of Remembrance (November 20th)
  • Added Asexual Awareness Week (Last full week of October, this year it'll be Oct. 25-31)
  • Added the Stonewall Riot Anniversary (June 28)
  • Moth week is now *actually* the last full week of July, instead of the 4th of every weekday + the 5th Sunday.

Floof Ball / Kathrin Morrison / Floof Ball#0798 updated:

  • Improvised Pistol + 32 ACP ammo.
  • Improvised Energy Gun. Fires 5 shots of 10 burn damage each. Can be upgraded with a lens made from glassworking and T4 parts for a minor buff.
  • Ammo + gun part loot spawners for mappers.
  • New sprites for Improvised Rifle, the ability to sling the rifle and a sprite for that.
  • New sprites for the Improvised Shotgun and its sling sprite.
  • Improvised shotguns are now two-handed only.
  • Improvised shotguns now only have a much less harsh 0.9* modifier, keeping them two hits to crit with slugs and buckshot. It can no longer be dual-wielded but can still be sawn off for w_class medium (can fit in backpacks).
  • Missing handsaw icons added in.
  • Crafting table cleaned up into sections.

Ghommie updated:

  • changed the weak attack message prefix from "inefficiently" to "limply", "feebly" and "saplessly" and lowered the threshold.
  • Fixing old beserker hardsuits having the wrong helmet type.

The0bserver and Stewydeadmike updated:

  • Hey, there's a bit of dust in this recipe book! Recipes using peas? How many recipes does this book even have?
  • Adds 6 new food items, and 1 new consumable reagent using all forms of the recently discovered peas. Ask your local botanist and chef for them today!

YakumoChen updated:

  • Adds polychrome options to loadout
  • Adds risque polychrome options to Kinkmate vendors

kevinz000 updated:

  • emissive blockers can no longer be radioactive.
  • Ghosts can now scan air inside most objects that contain air by clicking on them.
  • Directional blocking has been added, keybound to G. This will reduce a portion of incoming damage if done with eligible items at the cost of stamina damage incurred to the user based on damage blocked as well as while active, as well as in most cases preventing the user from doing any attacks while this is active.
  • Parrying has been added, keybound to F. Timing-based counterattacks, effect heavily dependent on the item, WIP.
  • Disks are now smaller.

12 June 2020

EmeraldSundisk updated:

  • The Detective's Office has been commandeered in order to serve a Head of Security. Detectives will find their new office within starboard maintenance.
  • Adds the Head of Security's standard equipment to their new office.
  • Slight adjustment/expansion to the main security department
  • Additional maintenance work

timothyteakettle updated:

  • Crabs, cockroaches, slimes and crabs are now small enough to fit in pet carriers

11 June 2020

Ghommie updated:

  • Balanced vending machine prices to be generally more affordable, a minority has been priced up though.

10 June 2020

DeltaFire15 updated:

  • Golems / simillar now inherit the neutered antag datum if the creator is neutered.

Ghommie updated:

  • Fixing missing pill type buttons from the chem master UI.

Naksu updated:

  • Lighting corner updates are ever so slightly faster.

Putnam for helping me code the contamination clearing on people updated:

  • Lab made Zeolites have been remade anew and more affective now that they refined the best possable way to mix and make a supper Zeolite capable of clearing contamination form not only people but items!

Trilbyspaceclone updated:

  • Tank Dispender has been moved into toxin storage from toxins

kevinz000 updated:

  • traitor classes can now be poplocked. hijack/glorious death are now locked to 25/20 respectively.

timothyteakettle updated:

  • adds a new fermichem, used for creating sentient plushies!
  • Mice can now breed using cheese wedges
  • Royal cheese can be crafted to convert a mouse into king rat

09 June 2020

Anonymous updated:

  • Added Orville-inspired clothing as a worthy alternative to Trek stuff.
  • Adds chaplain role allowance to the TMP Service Uniform loadout.
  • Adds paramedic in every medsci mentioned uniform loadout.

DeltaFire15 updated:

  • Offstation AIs can once again only interact with their z-level

Ghommie updated:

  • Fixing IC material containers interaction with stacks, for real.

Trilbyspaceclone updated:

  • Gasses like BZ and Masiam seem to just sell for less in cargo, markets seem to change it seems

kevinz000 updated:

  • plantpeople should stop dying in the halls now
  • Modifier-independent hotkey bindings have been added.

08 June 2020

DeltaFire15 updated:

  • Delinging now properly removes their special role
  • Keycard auth devices now require two seperate IDs with sufficient access to auth.

Linzolle updated:

  • shotguns no longer delete chambered shells while firing

kevinz000 updated:

  • test

shellspeed1 updated:

  • Internal tanks are now printable at the engineering lathe.

timothyteakettle updated:

  • newly created areas using blueprints now maintain the previous areas noteleport value
  • kudzu seeds now actually spawn vines
GoonStation 13 Development Team
Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No

Creative Commons License
Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights are currently extended to SomethingAwful Goons only.

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.