//Apprenticeship contract - moved to antag_spawner.dm ///////////////////////////Veil Render////////////////////// /obj/item/veilrender name = "veil render" desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city." icon = 'icons/obj/wizard.dmi' icon_state = "render" item_state = "knife" lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi' force = 15 throwforce = 10 w_class = WEIGHT_CLASS_NORMAL hitsound = 'sound/weapons/bladeslice.ogg' var/charges = 1 var/spawn_type = /obj/singularity/wizard var/spawn_amt = 1 var/activate_descriptor = "reality" var/rend_desc = "You should run now." var/spawn_fast = 0 //if 1, ignores checking for mobs on loc before spawning /obj/item/veilrender/attack_self(mob/user) if(charges > 0) new /obj/effect/rend(get_turf(user), spawn_type, spawn_amt, rend_desc, spawn_fast) charges-- user.visible_message("[src] hums with power as [user] deals a blow to [activate_descriptor] itself!") else to_chat(user, "The unearthly energies that powered the blade are now dormant.") /obj/effect/rend name = "tear in the fabric of reality" desc = "You should run now." icon = 'icons/obj/biomass.dmi' icon_state = "rift" density = TRUE anchored = TRUE var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies var/spawn_amt_left = 20 var/spawn_fast = 0 /obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc, var/spawn_fast) src.spawn_path = spawn_type src.spawn_amt_left = spawn_amt src.desc = desc src.spawn_fast = spawn_fast START_PROCESSING(SSobj, src) return /obj/effect/rend/process() if(!spawn_fast) if(locate(/mob) in loc) return new spawn_path(loc) spawn_amt_left-- if(spawn_amt_left <= 0) qdel(src) /obj/effect/rend/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/nullrod)) user.visible_message("[user] seals \the [src] with \the [I].") qdel(src) return else return ..() /obj/item/veilrender/vealrender name = "veal render" desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm." spawn_type = /mob/living/simple_animal/cow spawn_amt = 20 activate_descriptor = "hunger" rend_desc = "Reverberates with the sound of ten thousand moos." /obj/item/veilrender/honkrender name = "honk render" desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus." spawn_type = /mob/living/simple_animal/hostile/retaliate/clown spawn_amt = 10 activate_descriptor = "depression" rend_desc = "Gently wafting with the sounds of endless laughter." icon_state = "clownrender" ////TEAR IN REALITY /obj/singularity/wizard name = "tear in the fabric of reality" desc = "This isn't right." icon = 'icons/effects/224x224.dmi' icon_state = "reality" pixel_x = -96 pixel_y = -96 grav_pull = 6 consume_range = 3 current_size = STAGE_FOUR allowed_size = STAGE_FOUR /obj/singularity/wizard/process() move() eat() return /////////////////////////////////////////Scrying/////////////////// /obj/item/scrying name = "scrying orb" desc = "An incandescent orb of otherworldly energy, staring into it gives you vision beyond mortal means." icon = 'icons/obj/projectiles.dmi' icon_state ="bluespace" throw_speed = 3 throw_range = 7 throwforce = 15 damtype = BURN force = 15 hitsound = 'sound/items/welder2.ogg' /obj/item/scrying/attack_self(mob/user) to_chat(user, "You can see...everything!") visible_message("[user] stares into [src], their eyes glazing over.") user.ghostize(1) return /////////////////////////////////////////Necromantic Stone/////////////////// /obj/item/device/necromantic_stone name = "necromantic stone" desc = "A shard capable of resurrecting humans as skeleton thralls." icon = 'icons/obj/wizard.dmi' icon_state = "necrostone" item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' origin_tech = "bluespace=4;materials=4" w_class = WEIGHT_CLASS_TINY var/list/spooky_scaries = list() var/unlimited = 0 /obj/item/device/necromantic_stone/unlimited unlimited = 1 /obj/item/device/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user) if(!istype(M)) return ..() if(!istype(user) || !user.canUseTopic(M,1)) return if(M.stat != DEAD) to_chat(user, "This artifact can only affect the dead!") return if(!M.mind || !M.client) to_chat(user, "There is no soul connected to this body...") return check_spooky()//clean out/refresh the list if(spooky_scaries.len >= 3 && !unlimited) to_chat(user, "This artifact can only affect three undead at a time!") return M.set_species(/datum/species/skeleton, icon_update=0) M.revive(full_heal = 1, admin_revive = 1) spooky_scaries |= M to_chat(M, "You have been revived by [user.real_name]!") to_chat(M, "[user.p_they(TRUE)] [user.p_are()] your master now, assist them even if it costs you your new life!") equip_roman_skeleton(M) desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]" /obj/item/device/necromantic_stone/proc/check_spooky() if(unlimited) //no point, the list isn't used. return for(var/X in spooky_scaries) if(!ishuman(X)) spooky_scaries.Remove(X) continue var/mob/living/carbon/human/H = X if(H.stat == DEAD) H.dust(TRUE) spooky_scaries.Remove(X) continue listclearnulls(spooky_scaries) //Funny gimmick, skeletons always seem to wear roman/ancient armour /obj/item/device/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H) for(var/obj/item/I in H) H.dropItemToGround(I) var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire) H.equip_to_slot_or_del(new hat(H), slot_head) H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes) H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE) H.put_in_hands(new /obj/item/claymore(H), TRUE) H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back) /obj/item/voodoo name = "wicker doll" desc = "Something creepy about it." icon = 'icons/obj/wizard.dmi' icon_state = "voodoo" item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' var/mob/living/carbon/human/target = null var/list/mob/living/carbon/human/possible = list() var/obj/item/link = null var/cooldown_time = 30 //3s var/cooldown = 0 max_integrity = 10 resistance_flags = FLAMMABLE /obj/item/voodoo/attackby(obj/item/I, mob/user, params) if(target && cooldown < world.time) if(I.is_hot()) to_chat(target, "You suddenly feel very hot") target.bodytemperature += 50 GiveHint(target) else if(is_pointed(I)) to_chat(target, "You feel a stabbing pain in [parse_zone(user.zone_selected)]!") target.Knockdown(40) GiveHint(target) else if(istype(I, /obj/item/bikehorn)) to_chat(target, "HONK") SEND_SOUND(target, 'sound/items/airhorn.ogg') target.adjustEarDamage(0,3) GiveHint(target) cooldown = world.time +cooldown_time return if(!link) if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL) if (user.transferItemToLoc(I,src)) link = I to_chat(user, "You attach [I] to the doll.") update_targets() /obj/item/voodoo/check_eye(mob/user) if(loc != user) user.reset_perspective(null) user.unset_machine() /obj/item/voodoo/attack_self(mob/user) if(!target && possible.len) target = input(user, "Select your victim!", "Voodoo") as null|anything in possible return if(user.zone_selected == "chest") if(link) target = null link.loc = get_turf(src) to_chat(user, "You remove the [link] from the doll.") link = null update_targets() return if(target && cooldown < world.time) switch(user.zone_selected) if("mouth") var/wgw = sanitize(input(user, "What would you like the victim to say", "Voodoo", null) as text) target.say(wgw) log_game("[user][user.key] made [target][target.key] say [wgw] with a voodoo doll.") if("eyes") user.set_machine(src) user.reset_perspective(target) spawn(100) user.reset_perspective(null) user.unset_machine() if("r_leg","l_leg") to_chat(user, "You move the doll's legs around.") var/turf/T = get_step(target,pick(GLOB.cardinals)) target.Move(T) if("r_arm","l_arm") target.click_random_mob() GiveHint(target) if("head") to_chat(user, "You smack the doll's head with your hand.") target.Dizzy(10) to_chat(target, "You suddenly feel as if your head was hit with a hammer!") GiveHint(target,user) cooldown = world.time + cooldown_time /obj/item/voodoo/proc/update_targets() possible = list() if(!link) return for(var/mob/living/carbon/human/H in GLOB.alive_mob_list) if(md5(H.dna.uni_identity) in link.fingerprints) possible |= H /obj/item/voodoo/proc/GiveHint(mob/victim,force=0) if(prob(50) || force) var/way = dir2text(get_dir(victim,get_turf(src))) to_chat(victim, "You feel a dark presence from [way]") if(prob(20) || force) var/area/A = get_area(src) to_chat(victim, "You feel a dark presence from [A.name]") /obj/item/voodoo/fire_act(exposed_temperature, exposed_volume) if(target) target.adjust_fire_stacks(20) target.IgniteMob() GiveHint(target,1) return ..() //Provides a decent heal, need to pump every 6 seconds /obj/item/organ/heart/cursed/wizard pump_delay = 60 heal_brute = 25 heal_burn = 25 heal_oxy = 25 //Warp Whistle: Provides uncontrolled long distance teleportation. /obj/item/warpwhistle name = "warp whistle" desc = "One toot on this whistle will send you to a far away land!" icon = 'icons/obj/wizard.dmi' icon_state = "whistle" var/on_cooldown = 0 //0: usable, 1: in use, 2: on cooldown var/mob/living/carbon/last_user /obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user) if(!user || QDELETED(src)) on_cooldown = FALSE return TRUE return FALSE /obj/item/warpwhistle/attack_self(mob/living/carbon/user) if(!istype(user) || on_cooldown) return on_cooldown = TRUE last_user = user var/turf/T = get_turf(user) playsound(T,'sound/magic/warpwhistle.ogg', 200, 1) user.canmove = 0 new /obj/effect/temp_visual/tornado(T) sleep(20) if(interrupted(user)) return user.invisibility = INVISIBILITY_MAXIMUM user.status_flags |= GODMODE sleep(20) if(interrupted(user)) return var/breakout = 0 while(breakout < 50) var/turf/potential_T = find_safe_turf() if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout) user.forceMove(potential_T) user.canmove = 0 T = potential_T break breakout += 1 new /obj/effect/temp_visual/tornado(T) sleep(20) if(interrupted(user)) return user.invisibility = initial(user.invisibility) user.status_flags &= ~GODMODE user.canmove = 1 on_cooldown = 2 sleep(40) on_cooldown = 0 /obj/item/warpwhistle/Destroy() if(on_cooldown == 1 && last_user) //Flute got dunked somewhere in the teleport last_user.invisibility = initial(last_user.invisibility) last_user.status_flags &= ~GODMODE last_user.canmove = 1 return ..() /obj/effect/temp_visual/tornado icon = 'icons/obj/wizard.dmi' icon_state = "tornado" name = "tornado" desc = "This thing sucks!" layer = FLY_LAYER randomdir = 0 duration = 40 pixel_x = 500 /obj/effect/temp_visual/tornado/Initialize() . = ..() animate(src, pixel_x = -500, time = 40)