/datum/component/lifesteal var/flat_heal // heals a constant amount every time a hit occurs var/static/list/damage_heal_order = list(BRUTE, BURN, OXY) /datum/component/lifesteal/Initialize(flat_heal=0) if(!isitem(parent) && !ishostile(parent) && !isgun(parent)) return COMPONENT_INCOMPATIBLE src.flat_heal = flat_heal /datum/component/lifesteal/RegisterWithParent() . = ..() if(isgun(parent)) RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit) else if(isitem(parent)) RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack) else if(ishostile(parent)) RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget) /datum/component/lifesteal/UnregisterFromParent() . = ..() UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT)) /datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) if(!proximity_flag) return do_lifesteal(user, target) /datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target) do_lifesteal(attacker, target) /datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) do_lifesteal(firer, target) /datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target) if(isliving(heal_target) && isliving(damage_target)) var/mob/living/healing = heal_target var/mob/living/damaging = damage_target if(damaging.stat != DEAD) healing.heal_ordered_damage(flat_heal, damage_heal_order)