//Snow Valley Areas//-- /area/awaymission/snowdin name = "Snowdin" icon_state = "awaycontent1" requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED /area/awaymission/snowdin/outside name = "Snowdin Tundra Plains" icon_state = "awaycontent25" /area/awaymission/snowdin/outside/vip name = "Snowdin Tundra Plains" icon_state = "awaycontent25" /area/awaymission/snowdin/post name = "Snowdin Outpost" icon_state = "awaycontent2" requires_power = TRUE dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/snowdin/post/medbay name = "Snowdin Outpost - Medbay" icon_state = "awaycontent3" /area/awaymission/snowdin/post/secpost name = "Snowdin Outpost - Security Checkpoint" icon_state = "awaycontent4" /area/awaymission/snowdin/post/hydro name = "Snowdin Outpost - Hydroponics" icon_state = "awaycontent5" /area/awaymission/snowdin/post/messhall name = "Snowdin Outpost - Mess Hall" icon_state = "awaycontent6" /area/awaymission/snowdin/post/gateway name = "Snowdin Outpost - Gateway" icon_state = "awaycontent7" /area/awaymission/snowdin/post/dorm name = "Snowdin Outpost - Dorms" icon_state = "awaycontent8" /area/awaymission/snowdin/post/kitchen name = "Snowdin Outpost - Kitchen" icon_state = "awaycontent9" /area/awaymission/snowdin/post/engineering name = "Snowdin Outpost - Engineering" icon_state = "awaycontent10" /area/awaymission/snowdin/post/custodials name = "Snowdin Outpost - Custodials" icon_state = "awaycontent11" /area/awaymission/snowdin/post/research name = "Snowdin Outpost - Research Area" icon_state = "awaycontent12" /area/awaymission/snowdin/post/garage name = "Snowdin Outpost - Garage" icon_state = "awaycontent13" /area/awaymission/snowdin/post/minipost name = "Snowdin Outpost - Recon Post" icon_state = "awaycontent19" /area/awaymission/snowdin/post/mining_main name = "Snowdin Outpost - Mining Post" icon_state = "awaycontent21" /area/awaymission/snowdin/post/mining_main/mechbay name = "Snowdin Outpost - Mining Post Mechbay" icon_state = "awaycontent25" /area/awaymission/snowdin/post/mining_main/robotics name = "Snowdin Outpost - Mining Post Robotics" icon_state = "awaycontent26" /area/awaymission/snowdin/post/cavern1 name = "Snowdin Outpost - Cavern Outpost 1" icon_state = "awaycontent27" /area/awaymission/snowdin/post/cavern2 name = "Snowdin Outpost - Cavern Outpost 2" icon_state = "awaycontent28" /area/awaymission/snowdin/post/mining_dock name = "Snowdin Outpost - Underground Mine Post" icon_state = "awaycontent22" /area/awaymission/snowdin/post/broken_shuttle name = "Snowdin Outpost - Broken Transit Shuttle" icon_state = "awaycontent20" requires_power = FALSE /area/awaymission/snowdin/igloo name = "Snowdin Igloos" icon_state = "awaycontent14" dynamic_lighting = DYNAMIC_LIGHTING_FORCED /area/awaymission/snowdin/cave name = "Snowdin Caves" icon_state = "awaycontent15" dynamic_lighting = DYNAMIC_LIGHTING_FORCED /area/awaymission/snowdin/cave/cavern name = "Snowdin Depths" icon_state = "awaycontent23" /area/awaymission/snowdin/cave/mountain name = "Snowdin Mountains" icon_state = "awaycontent24" /area/awaymission/snowdin/base name = "Snowdin Main Base" icon_state = "awaycontent16" dynamic_lighting = DYNAMIC_LIGHTING_ENABLED requires_power = FALSE /area/awaymission/snowdin/dungeon1 name = "Snowdin Depths" icon_state = "awaycontent17" dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/snowdin/sekret name = "Snowdin Operations" icon_state = "awaycontent18" dynamic_lighting = DYNAMIC_LIGHTING_ENABLED requires_power = TRUE /area/shuttle/snowdin/elevator1 name = "Excavation Elevator" /area/shuttle/snowdin/elevator2 name = "Mining Elevator" //shuttle console for elevators// /obj/machinery/computer/shuttle/snowdin/mining name = "shuttle console" desc = "A shuttle control computer." icon_screen = "shuttle" icon_keyboard = "tech_key" light_color = LIGHT_COLOR_CYAN shuttleId = "snowdin_mining" possible_destinations = "snowdin_mining_top;snowdin_mining_down" //liquid plasma!!!!!!// /turf/open/floor/plasteel/dark/snowdin initial_gas_mix = FROZEN_ATMOS planetary_atmos = 1 temperature = 180 /turf/open/lava/plasma name = "liquid plasma" desc = "A flowing stream of chilled liquid plasma. You probably shouldn't get in." icon_state = "liquidplasma" initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120" baseturfs = /turf/open/lava/plasma slowdown = 2 light_range = 3 light_power = 0.75 light_color = LIGHT_COLOR_PURPLE /turf/open/lava/plasma/attackby(obj/item/I, mob/user, params) var/obj/item/reagent_containers/glass/C = I if(C.reagents.total_volume >= C.volume) to_chat(user, "[C] is full.") return C.reagents.add_reagent(/datum/reagent/toxin/plasma, rand(5, 10)) user.visible_message("[user] scoops some plasma from the [src] with \the [C].", "You scoop out some plasma from the [src] using \the [C].") /turf/open/lava/plasma/burn_stuff(AM) . = 0 if(is_safe()) return FALSE var/thing_to_check = src if (AM) thing_to_check = list(AM) for(var/thing in thing_to_check) if(isobj(thing)) var/obj/O = thing if((O.resistance_flags & (FREEZE_PROOF)) || O.throwing) continue else if (isliving(thing)) . = 1 var/mob/living/L = thing if(L.movement_type & FLYING) continue //YOU'RE FLYING OVER IT if("snow" in L.weather_immunities) continue var/buckle_check = L.buckling if(!buckle_check) buckle_check = L.buckled if(isobj(buckle_check)) var/obj/O = buckle_check if(O.resistance_flags & FREEZE_PROOF) continue else if(isliving(buckle_check)) var/mob/living/live = buckle_check if("snow" in live.weather_immunities) continue L.adjustFireLoss(2) if(L) L.adjust_fire_stacks(20) //dipping into a stream of plasma would probably make you more flammable than usual L.adjust_bodytemperature(-rand(50,65)) //its cold, man if(ishuman(L))//are they a carbon? var/list/plasma_parts = list()//a list of the organic parts to be turned into plasma limbs var/list/robo_parts = list()//keep a reference of robotic parts so we know if we can turn them into a plasmaman var/mob/living/carbon/human/PP = L var/S = PP.dna.species if(istype(S, /datum/species/plasmaman) || istype(S, /datum/species/android) || istype(S, /datum/species/synth)) //ignore plasmamen/robotic species continue for(var/BP in PP.bodyparts) var/obj/item/bodypart/NN = BP if(NN.is_organic_limb() && NN.species_id != "plasmaman") //getting every organic, non-plasmaman limb (augments/androids are immune to this) plasma_parts += NN if(NN.is_robotic_limb(FALSE)) robo_parts += NN if(prob(35)) //checking if the delay is over & if the victim actually has any parts to nom PP.adjustToxLoss(15) PP.adjustFireLoss(25) if(plasma_parts.len) var/obj/item/bodypart/NB = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs for dismember() to use PP.emote("scream") NB.species_id = "plasmaman"//change the species_id of the limb to that of a plasmaman NB.no_update = TRUE NB.change_bodypart_status() PP.visible_message("[L] screams in pain as [L.p_their()] [NB] melts down to the bone!", \ "You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!") if(!plasma_parts.len && !robo_parts.len) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman PP.IgniteMob() PP.set_species(/datum/species/plasmaman) PP.visible_message("[L] bursts into a brilliant purple flame as [L.p_their()] entire body is that of a skeleton!", \ "Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!") /obj/vehicle/ridden/lavaboat/plasma name = "plasma boat" desc = "A boat used for traversing the streams of plasma without turning into an icecube." icon_state = "goliath_boat" icon = 'icons/obj/lavaland/dragonboat.dmi' resistance_flags = FREEZE_PROOF can_buckle = TRUE /////////// papers /obj/item/paper/crumpled/ruins/snowdin/foreshadowing name = "scribbled note" info = {"Something's gone VERY wrong here. Jouslen has been mumbling about some weird shit in his cabin during the night and he seems always tired when we're working. I tried to confront him about it and he blew up on me, telling me to mind my own business. I reported him to the officer, said he'd look into it. We only got another 2 months here before we're pulled for another assignment, so this shit can't go any quicker..."} /obj/item/paper/crumpled/ruins/snowdin/misc1 name = "Mission Prologue" info = {"Holy shit, what a rush! Those Nanotrasen bastards didn't even know what hit 'em! All five of us dropped in right on the captain, didn't even have time to yell! We were in and out with that disk in mere minutes! Crew didn't even know what was happening till the delta alert went down and by then we were already gone. We got a case to drink on the way home to celebrate, fuckin' job well done!"} /obj/item/paper/crumpled/ruins/snowdin/dontdeadopeninside name = "scribbled note" info = {"If you're reading this: GET OUT! The mining go on here has unearthed something that was once-trapped by the layers of ice on this hell-hole. The overseer and Jouslen have gone missing. The officer is keeping the rest of us on lockdown and I swear to god I keep hearing strange noises outside the walls at night. The gateway link has gone dead and without a supply of resources from Central, we're left for dead here. We haven't heard anything back from the mining squad either, so I can only assume whatever the fuck they unearthed got them first before coming for us. I don't want to die here..."} /obj/item/paper/fluff/awaymissions/snowdin/saw_usage name = "SAW Usage" info = "YOU SEEN IVAN, WHEN YOU HOLD SAAW LIKE PEESTOL, YOU STRONGER THAN RECOIL FOR FEAR OF HITTING FACE!" /obj/item/paper/fluff/awaymissions/snowdin/research_feed name = "Research Feed" info = {"A page full of graphs and other detailed information on the seismic activity of the surrounding area."} //profile of each of the old crewmembers for the outpost /obj/item/paper/fluff/awaymissions/snowdin/profile/overseer name = "Personnel Record AOP#01" info = {"
Personnel Log


Name:Caleb Reed
Age:38
Gender:Male
On-Site Profession:Outpost Overseer

Information

Caleb Reed lead several expeditions among uncharted planets in search of plasma for Nanotrasen, scouring from hot savanas to freezing arctics. Track record is fairly clean with only incidient including the loss of two researchers during the expedition of _______, where mis-used of explosive ordinance for tunneling causes a cave-in."} /obj/item/paper/fluff/awaymissions/snowdin/profile/sec1 name = "Personnel Record AOP#02" info = {"
Personnel Log


Name:James Reed
Age:43
Gender:Male
On-Site Profession:Outpost Security

Information

James Reed has been a part of Nanotrasen's security force for over 20 years, first joining in 22XX. A clean record and unwavering loyalty to the corperation through numerous deployments to various sites makes him a valuable asset to Natotrasen when it comes to keeping the peace while prioritizing Nanotrasen privacy matters. "} /obj/item/paper/fluff/awaymissions/snowdin/profile/hydro1 name = "Personnel Record AOP#03" info = {"
Personnel Log


Name:Katherine Esterdeen
Age:27
Gender:Female
On-Site Profession:Outpost Botanist

Information

Katherine Esterdeen is a recent graduate with a major in Botany and a PH.D in Ecology. Having a clean record and eager to work, Esterdeen seems to be the right fit for maintaining plants in the middle of nowhere."} /obj/item/paper/fluff/awaymissions/snowdin/profile/engi1 name = "Personnel Record AOP#04" info = {"
Personnel Log


Name:Rachel Migro
Age:35
Gender:Female
On-Site Profession:Outpost Engineer

Information

Recently certified to be a full-time Journeyman, Rachel has been assigned various construction projects in the past 5 years. Competent and has no past infractions, should be of little concern."} /obj/item/paper/fluff/awaymissions/snowdin/profile/research1 name = "Personnel Record AOP#05" info = {"
Personnel Log


Name:Jacob Ullman
Age:27
Gender:Male
On-Site Profession:Outpost Researcher

Information

"} /obj/item/paper/fluff/awaymissions/snowdin/profile/research2 name = "Personnel Record AOP#06" info = {"
Personnel Log


Name:Elizabeth Queef
Age:28
Gender:Female
On-Site Profession:Outpost Researcher

Information

"} /obj/item/paper/fluff/awaymissions/snowdin/profile/research3 name = "Personnel Record AOP#07" info = {"
Personnel Log


Name:Jouslen McGee
Age:38
Gender:Male
On-Site Profession:Outpost Researcher

Information

"} /obj/item/paper/fluff/awaymissions/snowdin/secnotice name = "Security Notice" info = {"YOu have been assigned to this Arctic Post with intention of protecting Nanotrasen assets and ensuring vital information is kept secure while the stationed crew obeys protocol. The picked staff for this post have been pre-screened with no prior incidients on record, but incase of an issue you have been given a single holding cell and instructions to contact Central to terminate the offending crewmember."} /obj/item/paper/fluff/awaymissions/snowdin/mining name = "Assignment Notice" info = {"This cold-ass planet is the new-age equivalent of striking gold. Huge deposits of plasma and literal streams of plasma run through the caverns under all this ice and we're here to mine it all.\ Nanotrasen pays by the pound, so get minin' boys!"} /obj/item/paper/crumpled/ruins/snowdin/lootstructures name = "scribbled note" info = {"There's some ruins scattered along the cavern, their walls seem to be made of some sort of super-condensed mixture of ice and snow. We've already barricaded up the ones we've found so far, since we keep hearing some strange noises from inside. Besides, what sort of fool would wrecklessly run into ancient ruins full of monsters for some old gear, anyway?"} /obj/item/paper/crumpled/ruins/snowdin/shovel name = "shoveling duties" info = {"Snow piles up bad here all-year round, even worse during the winter months. Keeping a constant rotation of shoveling that shit out of the way of the airlocks and keeping the paths decently clear is a good step towards not getting stuck walking through knee-deep snow."} //holo disk recording//-- /obj/item/disk/holodisk/snowdin/weregettingpaidright name = "Conversation #AOP#23" preset_image_type = /datum/preset_holoimage/researcher preset_record_text = {" NAME Jacob Ullman DELAY 10 SAY Have you gotten anything interesting on the scanners yet? The deep-drilling from the plasma is making it difficult to get anything that isn't useless noise. DELAY 45 NAME Elizabeth Queef DELAY 10 SAY Nah. I've been feeding the AI the results for the past 2 weeks to sift through the garbage and haven't seen anything out of the usual, at least whatever Nanotrasen is looking for. DELAY 45 NAME Jacob Ullman DELAY 10 SAY Figured as much. Dunno what Nanotrasen expects to find out here past the plasma. At least we're getting paid to fuck around for a couple months while the AI does the hard work. DELAY 45 NAME Elizabeth Queef DELAY 10 SAY . . . DELAY 10 SAY ..We're getting paid? DELAY 20 NAME Jacob Ullman DELAY 10 SAY ..We are getting paid, aren't we..? DELAY 15 PRESET /datum/preset_holoimage/captain NAME Caleb Reed DELAY 10 SAY Paid in experience! That's the Nanotrasen Motto! DELAY 30;"} /obj/item/disk/holodisk/snowdin/welcometodie name = "Conversation #AOP#1" preset_image_type = /datum/preset_holoimage/corgi preset_record_text = {" NAME Friendly AI Unit DELAY 10 SAY Hello! Welcome to the Arctic Post *338-3**$$! DELAY 30 SAY You have been selected out of $)@! potential candidates for this post! DELAY 30 SAY Nanotrasen is pleased to have you working in one of the many top-of-the-line research posts within the $%@!! sector! DELAY 30 SAY Further job assignment information can be found at your local security post! Have a secure day! DELAY 20;"} /obj/item/disk/holodisk/snowdin/overrun name = "Conversation #AOP#55" preset_image_type = /datum/preset_holoimage/nanotrasenprivatesecurity preset_record_text = {" NAME James Reed DELAY 10 SAY Jesus christ, what is that thing?? DELAY 30 PRESET /datum/preset_holoimage/researcher NAME Elizabeth Queef DELAY 10 SAY Hell if I know! Just shoot it already! DELAY 30 PRESET /datum/preset_holoimage/nanotrasenprivatesecurity NAME James Reed DELAY 10 SOUND sound/weapons/laser.ogg DELAY 10 SOUND sound/weapons/laser.ogg DELAY 10 SOUND sound/weapons/laser.ogg DELAY 10 SOUND sound/weapons/laser.ogg DELAY 15 SAY Just go! I'll keep it busy, there's an outpost south of here with an elevator to the surface. NAME Jacob Ullman PRESET /datum/preset_holoimage/researcher. DELAY 15 Say I don't have to be told twice! Let's get the fuck out of here. DELAY 20;"} /obj/item/disk/holodisk/snowdin/ripjacob name = "Conversation #AOP#62" preset_image_type = /datum/preset_holoimage/researcher preset_record_text = {" NAME Jacob Ullman DELAY 10 SAY Get the elevator called. We got no idea how many of those fuckers are down here and I'd rather get off this planet as soon as possible. DELAY 45 NAME Elizabeth Queef DELAY 10 SAY You don't need to tell me twice, I just need to swipe access and then.. DELAY 15 SOUND sound/effects/glassbr1.ogg DELAY 10 SOUND sound/effects/glassbr2.ogg DELAY 15 NAME Jacob Ullman DELAY 10 SAY What the FUCK was that? DELAY 20 SAY OH FUCK THERE'S MORE OF THEM. CALL FASTER JESUS CHRIST. DELAY 20 NAME Elizabeth Queef DELAY 10 SAY DON'T FUCKING RUSH ME ALRIGHT IT'S BEING CALLED. DELAY 15 SOUND sound/effects/huuu.ogg DELAY 5 SOUND sound/effects/huuu.ogg DELAY 15 SOUND sound/effects/woodhit.ogg DELAY 2 SOUND sound/effects/bodyfall3.ogg DELAY 5 SOUND sound/effects/meow1.ogg DELAY 15 NAME Jacob Ullman DELAY 15 SAY OH FUCK IT'S GOT ME JESUS CHRIIIiiii- NAME Elizabeth Queef SAY AAAAAAAAAAAAAAAA FUCK THAT DELAY 15;"} //lootspawners//-- /obj/effect/spawner/lootdrop/snowdin name = "why are you using this dummy" lootdoubles = 0 lootcount = 1 loot = list(/obj/item/bikehorn = 100) /obj/effect/spawner/lootdrop/snowdin/dungeonlite name = "dungeon lite" loot = list(/obj/item/book/granter/spell/smoke = 10, /obj/item/book/granter/spell/blind = 10, /obj/item/storage/firstaid/regular = 45, /obj/item/storage/firstaid/toxin = 35, /obj/item/storage/firstaid/brute = 27, /obj/item/storage/firstaid/fire = 27, /obj/item/storage/toolbox/syndicate = 12, /obj/item/grenade/clusterbuster/smoke = 15, /obj/item/clothing/under/chameleon = 13, /obj/item/borg/upgrade/ddrill = 3) /obj/effect/spawner/lootdrop/snowdin/dungeonmid name = "dungeon mid" loot = list(/obj/item/shield/riot = 12, /obj/item/pneumatic_cannon = 15, /obj/item/storage/backpack/holding = 12, /obj/item/stack/sheet/mineral/diamond{amount = 15} = 10, /obj/item/stack/sheet/mineral/uranium{amount = 15} = 10, /obj/item/stack/sheet/mineral/plasma{amount = 15} = 10, /obj/item/stack/sheet/mineral/gold{amount = 15} = 10, /obj/item/pickaxe/drill/diamonddrill = 6, /obj/item/borg/upgrade/vtec = 7, /obj/item/borg/upgrade/disablercooler = 7) /obj/effect/spawner/lootdrop/snowdin/dungeonheavy name = "dungeon heavy" loot = list(/obj/item/fireaxe = 25, /obj/item/organ/brain/alien = 17, /obj/item/organ/heart/cursed = 7, /obj/item/book/granter/spell/forcewall = 17, /obj/item/gun/magic/wand/fireball/inert = 3, /obj/item/pickaxe/drill/jackhammer = 30, /obj/item/borg/upgrade/selfrepair = 17) /obj/effect/spawner/lootdrop/snowdin/dungeonmisc name = "dungeon misc" lootdoubles = 2 lootcount = 1 loot = list(/obj/item/stack/sheet/mineral/snow{amount = 25} = 10, /obj/item/toy/snowball = 15, /obj/item/shovel = 10, /obj/item/spear = 8, ) //special items//-- /obj/structure/barricade/wooden/snowed name = "crude plank barricade" desc = "This space is blocked off by a wooden barricade. It seems to be covered in a layer of snow." icon_state = "woodenbarricade-snow" max_integrity = 125 /obj/item/clothing/under/syndicate/coldres name = "insulated tactical turtleneck" desc = "A nondescript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection." armor = list("melee" = 20, "bullet" = 10, "laser" = 0,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25) cold_protection = CHEST|GROIN|ARMS|LEGS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT /obj/item/clothing/shoes/combat/coldres name = "insulated combat boots" desc = "High speed, low drag combat boots, now with an added layer of insulation." min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT /obj/item/gun/magic/wand/fireball/inert name = "weakened wand of fireball" desc = "This wand shoots scorching balls of fire that explode into destructive flames. The years of the cold have weakened the magic inside the wand." max_charges = 4 /obj/item/gun/magic/wand/resurrection/inert name = "weakened wand of healing" desc = "This wand uses healing magics to heal and revive. The years of the cold have weakened the magic inside the wand." max_charges = 5 /obj/effect/mob_spawn/human/syndicatesoldier/coldres name = "Syndicate Snow Operative" outfit = /datum/outfit/snowsyndie/corpse /datum/outfit/snowsyndie/corpse name = "Syndicate Snow Operative Corpse" implants = null /obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive name = "sleeper" mob_name = "Syndicate Snow Operative" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE job_description = "Syndicate Snow Operative" faction = ROLE_SYNDICATE outfit = /datum/outfit/snowsyndie short_desc = "You are a syndicate operative recently awoken from cryostasis in an underground outpost." flavour_text = "You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \ disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself." /datum/outfit/snowsyndie name = "Syndicate Snow Operative" uniform = /obj/item/clothing/under/syndicate/coldres shoes = /obj/item/clothing/shoes/combat/coldres ears = /obj/item/radio/headset/syndicate/alt r_pocket = /obj/item/gun/ballistic/automatic/pistol id = /obj/item/card/id/syndicate implants = list(/obj/item/implant/exile) /datum/outfit/vr/snowtide name = "Snowdin Outfit" shoes = /obj/item/clothing/shoes/winterboots suit = /obj/item/clothing/suit/hooded/wintercoat back = /obj/item/storage/backpack mask = /obj/item/clothing/mask/breath r_pocket = /obj/item/tank/internals/emergency_oxygen/engi internals_slot = SLOT_R_STORE /obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive/female mob_gender = FEMALE //mobs//-- //ice spiders moved to giant_spiders.dm //objs//-- /obj/structure/flora/rock/icy name = "icy rock" color = rgb(204,233,235) /obj/structure/flora/rock/pile/icy name = "icey rocks" color = rgb(204,233,235) //decals//-- /obj/effect/turf_decal/snowdin_station_sign icon_state = "AOP1" /obj/effect/turf_decal/snowdin_station_sign/two icon_state = "AOP2" /obj/effect/turf_decal/snowdin_station_sign/three icon_state = "AOP3" /obj/effect/turf_decal/snowdin_station_sign/four icon_state = "AOP4" /obj/effect/turf_decal/snowdin_station_sign/five icon_state = "AOP5" /obj/effect/turf_decal/snowdin_station_sign/six icon_state = "AOP6" /obj/effect/turf_decal/snowdin_station_sign/seven icon_state = "AOP7" /obj/effect/turf_decal/snowdin_station_sign/up icon_state = "AOPU1" /obj/effect/turf_decal/snowdin_station_sign/up/two icon_state = "AOPU2" /obj/effect/turf_decal/snowdin_station_sign/up/three icon_state = "AOPU3" /obj/effect/turf_decal/snowdin_station_sign/up/four icon_state = "AOPU4" /obj/effect/turf_decal/snowdin_station_sign/up/five icon_state = "AOPU5" /obj/effect/turf_decal/snowdin_station_sign/up/six icon_state = "AOPU6" /obj/effect/turf_decal/snowdin_station_sign/up/seven icon_state = "AOPU7" /obj/effect/landmark/vr_spawn/snowdin vr_outfit = /datum/outfit/vr/snowtide