//Pool noodles /obj/item/toy/poolnoodle icon = 'icons/obj/toy.dmi' icon_state = "noodle" name = "pool noodle" desc = "A strange, bulky, bendable toy that can annoy people." force = 0 color = "#000000" w_class = WEIGHT_CLASS_SMALL throwforce = 1 throw_speed = 10 //weeee hitsound = 'sound/weapons/tap.ogg' attack_verb = list("flogged", "poked", "jabbed", "slapped", "annoyed") lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' /obj/item/toy/poolnoodle/attack(target as mob, mob/living/user as mob) . = ..() user.spin(prob(20)? 16 : 8, 1) /obj/item/toy/poolnoodle/red item_state = "noodlered" color = "#ff4c4c" /obj/item/toy/poolnoodle/blue item_state = "noodleblue" color = "#3232ff" /obj/item/toy/poolnoodle/yellow item_state = "noodleyellow" color = "#ffff66"