#define VORE_SOUND_FALLOFF 0.1 #define VORE_SOUND_RANGE 3 // // Belly system 2.0, now using objects instead of datums because EH at datums. // How many times have I rewritten bellies and vore now? -Aro // // If you change what variables are on this, then you need to update the copy() proc. // // Parent type of all the various "belly" varieties. // /obj/belly name = "belly" // Name of this location desc = "It's a belly! You're in it!" // Flavor text description of inside sight/sound/smells/feels. rad_flags = RAD_NO_CONTAMINATE | RAD_PROTECT_CONTENTS var/vore_sound = "Gulp" // Sound when ingesting someone var/vore_verb = "ingest" // Verb for eating with this in messages var/release_sound = "Splatter" // Sound for letting someone out. var/human_prey_swallow_time = 100 // Time in deciseconds to swallow /mob/living/carbon/human var/nonhuman_prey_swallow_time = 30 // Time in deciseconds to swallow anything else var/emote_time = 60 SECONDS // How long between stomach emotes at prey var/digest_brute = 2 // Brute damage per tick in digestion mode var/digest_burn = 2 // Burn damage per tick in digestion mode var/immutable = FALSE // Prevents this belly from being deleted var/escapable = TRUE // Belly can be resisted out of at any time var/escapetime = 20 SECONDS // Deciseconds, how long to escape this belly var/digestchance = 0 // % Chance of stomach beginning to digest if prey struggles var/absorbchance = 0 // % Chance of stomach beginning to absorb if prey struggles var/escapechance = 0 // % Chance of prey beginning to escape if prey struggles. var/can_taste = FALSE // If this belly prints the flavor of prey when it eats someone. var/bulge_size = 0.25 // The minimum size the prey has to be in order to show up on examine. // var/shrink_grow_size = 1 // This horribly named variable determines the minimum/maximum size it will shrink/grow prey to. var/transferlocation // Location that the prey is released if they struggle and get dropped off. var/transferchance = 0 // % Chance of prey being transferred to transfer location when resisting var/autotransferchance = 0 // % Chance of prey being autotransferred to transfer location var/autotransferwait = 10 // Time between trying to transfer. var/swallow_time = 10 SECONDS // for mob transfering automation var/vore_capacity = 1 // simple animal nom capacity var/is_wet = TRUE // Is this belly inside slimy parts? var/wet_loop = TRUE // Does this belly have a slimy internal loop? //I don't think we've ever altered these lists. making them static until someone actually overrides them somewhere. var/tmp/static/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_NOISY,DM_ABSORB,DM_UNABSORB) // Possible digest modes var/tmp/mob/living/owner // The mob whose belly this is. var/tmp/digest_mode = DM_HOLD // Current mode the belly is set to from digest_modes (+transform_modes if human) var/tmp/next_process = 0 // Waiting for this SSbellies times_fired to process again. var/tmp/list/items_preserved = list() // Stuff that wont digest so we shouldn't process it again. var/tmp/next_emote = 0 // When we're supposed to print our next emote, as a belly controller tick # var/tmp/recent_sound // Prevent audio spam var/tmp/last_hearcheck = 0 var/tmp/list/hearing_mobs // Don't forget to watch your commas at the end of each line if you change these. var/list/struggle_messages_outside = list( "%pred's %belly wobbles with a squirming meal.", "%pred's %belly jostles with movement.", "%pred's %belly briefly swells outward as someone pushes from inside.", "%pred's %belly fidgets with a trapped victim.", "%pred's %belly jiggles with motion from inside.", "%pred's %belly sloshes around.", "%pred's %belly gushes softly.", "%pred's %belly lets out a wet squelch.") var/list/struggle_messages_inside = list( "Your useless squirming only causes %pred's slimy %belly to squelch over your body.", "Your struggles only cause %pred's %belly to gush softly around you.", "Your movement only causes %pred's %belly to slosh around you.", "Your motion causes %pred's %belly to jiggle.", "You fidget around inside of %pred's %belly.", "You shove against the walls of %pred's %belly, making it briefly swell outward.", "You jostle %pred's %belly with movement.", "You squirm inside of %pred's %belly, making it wobble around.") var/list/digest_messages_owner = list( "You feel %prey's body succumb to your digestive system, which breaks it apart into soft slurry.", "You hear a lewd glorp as your %belly muscles grind %prey into a warm pulp.", "Your %belly lets out a rumble as it melts %prey into sludge.", "You feel a soft gurgle as %prey's body loses form in your %belly. They're nothing but a soft mass of churning slop now.", "Your %belly begins gushing %prey's remains through your system, adding some extra weight to your thighs.", "Your %belly begins gushing %prey's remains through your system, adding some extra weight to your rump.", "Your %belly begins gushing %prey's remains through your system, adding some extra weight to your belly.", "Your %belly groans as %prey falls apart into a thick soup. You can feel their remains soon flowing deeper into your body to be absorbed.", "Your %belly kneads on every fiber of %prey, softening them down into mush to fuel your next hunt.", "Your %belly churns %prey down into a hot slush. You can feel the nutrients coursing through your digestive track with a series of long, wet glorps.") var/list/digest_messages_prey = list( "Your body succumbs to %pred's digestive system, which breaks you apart into soft slurry.", "%pred's %belly lets out a lewd glorp as their muscles grind you into a warm pulp.", "%pred's %belly lets out a rumble as it melts you into sludge.", "%pred feels a soft gurgle as your body loses form in their %belly. You're nothing but a soft mass of churning slop now.", "%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's thighs.", "%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's rump.", "%pred's %belly begins gushing your remains through their system, adding some extra weight to %pred's belly.", "%pred's %belly groans as you fall apart into a thick soup. Your remains soon flow deeper into %pred's body to be absorbed.", "%pred's %belly kneads on every fiber of your body, softening you down into mush to fuel their next hunt.", "%pred's %belly churns you down into a hot slush. Your nutrient-rich remains course through their digestive track with a series of long, wet glorps.") var/list/examine_messages = list( "They have something solid in their %belly!", "It looks like they have something in their %belly!") //Mostly for being overridden on precreated bellies on mobs. Could be VV'd into //a carbon's belly if someone really wanted. No UI for carbons to adjust this. //List has indexes that are the digestion mode strings, and keys that are lists of strings. var/tmp/list/emote_lists = list() //For serialization, keep this updated AND IN ORDER OF VARS LISTED ABOVE AND IN DUPE AT THE BOTTOM!!, required for bellies to save correctly. /obj/belly/vars_to_save() return ..() + list( "name", "desc", "vore_sound", "vore_verb", "release_sound", "human_prey_swallow_time", "nonhuman_prey_swallow_time", "emote_time", "digest_brute", "digest_burn", "immutable", "escapable", "escapetime", "digestchance", "absorbchance", "escapechance", "can_taste", "bulge_size", "transferlocation", "transferchance", "autotransferchance", "autotransferwait", "swallow_time", "vore_capacity", "struggle_messages_outside", "struggle_messages_inside", "digest_messages_owner", "digest_messages_prey", "examine_messages", "emote_lists", "is_wet", "wet_loop" ) //ommitted list // "shrink_grow_size", /obj/belly/Initialize() . = ..() take_ownership(src.loc) /obj/belly/proc/take_ownership(var/newloc) //If not, we're probably just in a prefs list or something. if(isliving(newloc)) owner = loc owner.vore_organs |= src SSbellies.belly_list += src /obj/belly/Destroy() SSbellies.belly_list -= src if(owner?.vore_organs) owner.vore_organs -= src if(owner.vore_selected == src) owner.vore_selected = null owner = null . = ..() // Called whenever an atom enters this belly /obj/belly/Entered(atom/movable/thing, atom/OldLoc) . = ..() var/mob/living/L //for chat messages and blindness if(isliving(thing)) L = thing L.become_blind("belly_[REF(src)]") if(OldLoc in contents) return //Someone dropping something (or being stripdigested) //Generic entered message to_chat(owner,"[thing] slides into your [lowertext(name)].") //Sound w/ antispam flag setting if(vore_sound && !recent_sound) if((world.time + NORMIE_HEARCHECK) > last_hearcheck) LAZYCLEARLIST(hearing_mobs) for(var/mob/living/H in get_hearers_in_view(VORE_SOUND_RANGE, owner)) if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES)) continue LAZYADD(hearing_mobs, H) last_hearcheck = world.time for(var/mob/living/H in hearing_mobs) if(H && H.client && (isturf(H.loc) || (H.loc != src.contents))) var/sound/eating = GLOB.pred_vore_sounds[vore_sound] SEND_SOUND(H,eating) else if(H?.client && (H in contents)) var/sound/eating = GLOB.prey_vore_sounds[vore_sound] SEND_SOUND(H,eating) recent_sound = TRUE if(L && desc) to_chat(L, "[desc]") /obj/belly/Exited(atom/movable/AM, atom/newloc) . = ..() if(isliving(AM)) var/mob/living/L = AM L.cure_blind("belly_[REF(src)]") // Release all contents of this belly into the owning mob's location. // If that location is another mob, contents are transferred into whichever of its bellies the owning mob is in. // Returns the number of mobs so released. /obj/belly/proc/release_all_contents(var/include_absorbed = FALSE, var/silent = FALSE) // var/atom/destination = drop_location() //Don't bother if we don't have contents if(!contents.len) return FALSE var/count = 0 for(var/thing in contents) var/atom/movable/AM = thing if(isliving(AM)) var/mob/living/L = AM var/mob/living/OW = owner if(L.vore_flags & ABSORBED && !include_absorbed) continue L.vore_flags &= ~ABSORBED L.stop_sound_channel(CHANNEL_PREYLOOP) SEND_SIGNAL(OW, COMSIG_CLEAR_MOOD_EVENT, "fedpred", /datum/mood_event/fedpred) SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "fedprey", /datum/mood_event/fedprey) SEND_SIGNAL(OW, COMSIG_ADD_MOOD_EVENT, "emptypred", /datum/mood_event/emptypred) SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "emptyprey", /datum/mood_event/emptyprey) count += release_specific_contents(AM, silent = TRUE) //Clean up our own business items_preserved.Cut() owner.update_icons() if(!silent) if(release_sound && !recent_sound) if((world.time + NORMIE_HEARCHECK) > last_hearcheck) LAZYCLEARLIST(hearing_mobs) for(var/mob/living/H in get_hearers_in_view(VORE_SOUND_RANGE, owner)) if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES)) continue LAZYADD(hearing_mobs, H) last_hearcheck = world.time for(var/mob/living/H in hearing_mobs) if(H && H.client && (isturf(H.loc) || (H.loc != src.contents))) var/sound/releasement = GLOB.pred_release_sounds[release_sound] H.playsound_local(owner.loc, releasement, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF) else if(H?.client && (H in contents)) var/sound/releasement = GLOB.prey_release_sounds[release_sound] SEND_SOUND(H,releasement) recent_sound = TRUE owner.visible_message("[owner] expels everything from their [lowertext(name)]!") return count // Release a specific atom from the contents of this belly into the owning mob's location. // If that location is another mob, the atom is transferred into whichever of its bellies the owning mob is in. // Returns the number of atoms so released. /obj/belly/proc/release_specific_contents(var/atom/movable/M, var/silent = FALSE) if (!(M in contents)) return FALSE // They weren't in this belly anyway M.forceMove(drop_location()) // Move the belly contents into the same location as belly's owner. items_preserved -= M if(istype(M,/mob/living)) var/mob/living/ML = M var/mob/living/OW = owner if(ML.client) ML.stop_sound_channel(CHANNEL_PREYLOOP) //Stop the internal loop, it'll restart if the isbelly check on next tick anyway SEND_SIGNAL(OW, COMSIG_CLEAR_MOOD_EVENT, "fedpred", /datum/mood_event/fedpred) SEND_SIGNAL(ML, COMSIG_CLEAR_MOOD_EVENT, "fedprey", /datum/mood_event/fedprey) SEND_SIGNAL(OW, COMSIG_ADD_MOOD_EVENT, "emptypred", /datum/mood_event/emptypred) SEND_SIGNAL(ML, COMSIG_ADD_MOOD_EVENT, "emptyprey", /datum/mood_event/emptyprey) if(CHECK_BITFIELD(ML.vore_flags,ABSORBED)) DISABLE_BITFIELD(ML.vore_flags,ABSORBED) if(ishuman(M) && ishuman(OW)) var/mob/living/carbon/human/Prey = M var/mob/living/carbon/human/Pred = OW var/absorbed_count = 2 //Prey that we were, plus the pred gets a portion for(var/mob/living/P in contents) if(CHECK_BITFIELD(P.vore_flags,ABSORBED)) absorbed_count++ Pred.reagents.trans_to(Prey, Pred.reagents.total_volume / absorbed_count) //Clean up our own business owner.update_icons() if(!silent) if(release_sound && !recent_sound) if((world.time + NORMIE_HEARCHECK) > last_hearcheck) LAZYCLEARLIST(hearing_mobs) for(var/mob/living/H in get_hearers_in_view(3, owner)) if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES)) continue LAZYADD(hearing_mobs, H) last_hearcheck = world.time for(var/mob/living/H in hearing_mobs) if(H && H.client && (isturf(H.loc) || (H.loc != src.contents))) var/sound/releasement = GLOB.pred_release_sounds[release_sound] H.playsound_local(owner.loc, releasement, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF) else if(H?.client && (H in contents)) var/sound/releasement = GLOB.prey_release_sounds[release_sound] SEND_SOUND(H,releasement) recent_sound = TRUE owner.visible_message("[owner] expels [M] from their [lowertext(name)]!") return TRUE // Actually perform the mechanics of devouring the tasty prey. // The purpose of this method is to avoid duplicate code, and ensure that all necessary // steps are taken. /obj/belly/proc/nom_mob(var/mob/prey, var/mob/user) if(owner.stat == DEAD) return if (prey.buckled) prey.buckled.unbuckle_mob(prey,TRUE) if(!isbelly(prey.loc)) SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "fedpred", /datum/mood_event/fedpred) SEND_SIGNAL(prey, COMSIG_ADD_MOOD_EVENT, "fedprey", /datum/mood_event/fedprey) else SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "emptypred", /datum/mood_event/emptypred) SEND_SIGNAL(prey, COMSIG_CLEAR_MOOD_EVENT, "emptyprey", /datum/mood_event/emptyprey) prey.forceMove(src) owner.updateVRPanel() for(var/mob/living/M in contents) M.updateVRPanel() // Setup the autotransfer checks if needed if(transferlocation != null && autotransferchance > 0) addtimer(CALLBACK(src, /obj/belly/.proc/check_autotransfer, prey), autotransferwait) /obj/belly/proc/check_autotransfer(var/mob/prey, var/obj/belly/target) // Some sanity checks if(transferlocation && (autotransferchance > 0) && (prey in contents)) if(prob(autotransferchance)) transfer_contents(prey, transferlocation) else // Didn't transfer, so wait before retrying addtimer(CALLBACK(src, /obj/belly/.proc/check_autotransfer, prey), autotransferwait) //Transfers contents from one belly to another /obj/belly/proc/transfer_contents(var/atom/movable/content, var/obj/belly/target, silent = FALSE) if(!(content in src) || !istype(target)) return content.forceMove(target) if(vore_sound && !recent_sound && !silent) if((world.time + NORMIE_HEARCHECK) > last_hearcheck) LAZYCLEARLIST(hearing_mobs) for(var/mob/living/H in get_hearers_in_view(VORE_SOUND_RANGE, owner)) if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES)) continue LAZYADD(hearing_mobs, H) last_hearcheck = world.time for(var/mob/living/H in hearing_mobs) if(H && H.client && (isturf(H.loc) || (H.loc != src.contents))) var/sound/eating = GLOB.pred_vore_sounds[vore_sound] H.playsound_local(owner.loc, eating, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF) else if(H?.client && (H in contents)) var/sound/eating = GLOB.prey_vore_sounds[vore_sound] SEND_SOUND(H,eating) recent_sound = TRUE owner.updateVRPanel() for(var/mob/living/M in contents) M.updateVRPanel() // Get the line that should show up in Examine message if the owner of this belly // is examined. By making this a proc, we not only take advantage of polymorphism, // but can easily make the message vary based on how many people are inside, etc. // Returns a string which shoul be appended to the Examine output. /obj/belly/proc/get_examine_msg() if(contents.len && examine_messages.len) var/formatted_message var/raw_message = pick(examine_messages) var/total_bulge = 0 formatted_message = replacetext(raw_message,"%belly",lowertext(name)) formatted_message = replacetext(formatted_message,"%pred",owner) formatted_message = replacetext(formatted_message,"%prey",english_list(contents)) for(var/mob/living/P in contents) if(!CHECK_BITFIELD(P.vore_flags, ABSORBED)) //This is required first, in case there's a person absorbed and not absorbed in a stomach. total_bulge += P.mob_size if(total_bulge >= bulge_size && bulge_size != 0) return("[formatted_message]
") else return "" // The next function gets the messages set on the belly, in human-readable format. // This is useful in customization boxes and such. The delimiter right now is \n\n so // in message boxes, this looks nice and is easily delimited. /obj/belly/proc/get_messages(var/type, var/delim = "\n\n") ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em") var/list/raw_messages switch(type) if("smo") raw_messages = struggle_messages_outside if("smi") raw_messages = struggle_messages_inside if("dmo") raw_messages = digest_messages_owner if("dmp") raw_messages = digest_messages_prey if("em") raw_messages = examine_messages var/messages = raw_messages.Join(delim) return messages // The next function sets the messages on the belly, from human-readable var // replacement strings and linebreaks as delimiters (two \n\n by default). // They also sanitize the messages. /obj/belly/proc/set_messages(var/raw_text, var/type, var/delim = "\n\n") ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em") var/list/raw_list = splittext(html_encode(raw_text),delim) if(raw_list.len > 10) raw_list.Cut(11) testing("[owner] tried to set [lowertext(name)] with 11+ messages") for(var/i = 1, i <= raw_list.len, i++) if(length(raw_list[i]) > 160 || length(raw_list[i]) < 10) //160 is fudged value due to htmlencoding increasing the size raw_list.Cut(i,i) testing("[owner] tried to set [lowertext(name)] with >121 or <10 char message") else raw_list[i] = readd_quotes(raw_list[i]) //Also fix % sign for var replacement raw_list[i] = replacetext(raw_list[i],"%","%") ASSERT(raw_list.len <= 10) //Sanity switch(type) if("smo") struggle_messages_outside = raw_list if("smi") struggle_messages_inside = raw_list if("dmo") digest_messages_owner = raw_list if("dmp") digest_messages_prey = raw_list if("em") examine_messages = raw_list return // Handle the death of a mob via digestion. // Called from the process_Life() methods of bellies that digest prey. // Default implementation calls M.death() and removes from internal contents. // Indigestable items are removed, and M is deleted. /obj/belly/proc/digestion_death(var/mob/living/M) //M.death(1) // "Stop it he's already dead..." Basically redundant and the reason behind screaming mouse carcasses. if(M.ckey) message_admins("[key_name(owner)] has digested [key_name(M)] in their [lowertext(name)] ([owner ? "JMP" : "null"])") log_attack("[key_name(owner)] digested [key_name(M)].") // If digested prey is also a pred... anyone inside their bellies gets moved up. if(has_vore_belly(M)) M.release_vore_contents(include_absorbed = TRUE, silent = TRUE) //Drop all items into the belly for(var/obj/item/W in M) if(!M.dropItemToGround(W)) qdel(W) //Incase they have the loop going, let's double check to stop it. M.stop_sound_channel(CHANNEL_PREYLOOP) // Delete the digested mob qdel(M) //Update owner owner.updateVRPanel() // Handle a mob being absorbed /obj/belly/proc/absorb_living(var/mob/living/M) ENABLE_BITFIELD(M.vore_flags, ABSORBED) to_chat(M,"[owner]'s [lowertext(name)] absorbs your body, making you part of them.") to_chat(owner,"Your [lowertext(name)] absorbs [M]'s body, making them part of you.") if(M.loc != src) M.forceMove(src) //Seek out absorbed prey of the prey, absorb them too. //This in particular will recurse oddly because if there is absorbed prey of prey of prey... //it will just move them up one belly. This should never happen though since... when they were //absobred, they should have been absorbed as well! for(var/belly in M.vore_organs) var/obj/belly/B = belly for(var/mob/living/Mm in B) if(CHECK_BITFIELD(Mm.vore_flags, ABSORBED)) absorb_living(Mm) //Update owner owner.updateVRPanel() //Digest a single item //Receives a return value from digest_act that's how much nutrition //the item should be worth /obj/belly/proc/digest_item(var/obj/item/item) var/digested = item.digest_act(src, owner) if(!digested) items_preserved |= item else // owner.adjust_nutrition(5 * digested) // haha no. if(iscyborg(owner)) var/mob/living/silicon/robot/R = owner R.cell.charge += (50 * digested) //Determine where items should fall out of us into. //Typically just to the owner's location. /obj/belly/drop_location() //Should be the case 99.99% of the time if(owner) return owner.drop_location() //Sketchy fallback for safety, put them somewhere safe. else if(ismob(src)) testing("[src] (\ref[src]) doesn't have an owner, and dropped someone at a latespawn point!") SSjob.SendToLateJoin(src) // wew lad. let's see if this never gets used, hopefully else qdel(src) //final option, I guess. testing("[src] (\ref[src]) was QDEL'd for not having a drop_location!") //Yes, it's ""safe"" to drop items here /obj/belly/AllowDrop() return TRUE //Handle a mob struggling // Called from /mob/living/carbon/relaymove() /obj/belly/proc/relay_resist(var/mob/living/R) if (!(R in contents)) return // User is not in this belly if(owner.stat) //If owner is stat (dead, KO) we can actually escape to_chat(R,"You attempt to climb out of \the [lowertext(name)]. (This will take around [escapetime/10] seconds.)") to_chat(owner,"Someone is attempting to climb out of your [lowertext(name)]!") if(do_after(R, owner, escapetime)) if((owner.stat || escapable) && (R.loc == src)) //Can still escape? release_specific_contents(R) return else if(R.loc != src) //Aren't even in the belly. Quietly fail. return else //Belly became inescapable or mob revived to_chat(R,"Your attempt to escape [lowertext(name)] has failed!") to_chat(owner,"The attempt to escape from your [lowertext(name)] has failed!") return var/struggle_outer_message = pick(struggle_messages_outside) var/struggle_user_message = pick(struggle_messages_inside) struggle_outer_message = replacetext(struggle_outer_message,"%pred",owner) struggle_outer_message = replacetext(struggle_outer_message,"%prey",R) struggle_outer_message = replacetext(struggle_outer_message,"%belly",lowertext(name)) struggle_user_message = replacetext(struggle_user_message,"%pred",owner) struggle_user_message = replacetext(struggle_user_message,"%prey",R) struggle_user_message = replacetext(struggle_user_message,"%belly",lowertext(name)) struggle_outer_message = "" + struggle_outer_message + "" struggle_user_message = "" + struggle_user_message + "" var/sound/pred_struggle_snuggle = sound(get_sfx("struggle_sound")) var/sound/prey_struggle_snuggle = sound(get_sfx("prey_struggle")) var/sound/struggle_rustle = sound(get_sfx("rustle")) LAZYCLEARLIST(hearing_mobs) for(var/mob/living/H in get_hearers_in_view(VORE_SOUND_RANGE, owner)) if(!H.client || !(H.client.prefs.cit_toggles & EATING_NOISES)) continue LAZYADD(hearing_mobs, H) if(is_wet) for(var/mob/living/H in hearing_mobs) if(H && H.client && (isturf(H.loc) || (H.loc != src.contents))) H.playsound_local(owner.loc, pred_struggle_snuggle, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF) else if(H && H.client && (H in contents)) SEND_SOUND(H,prey_struggle_snuggle) else for(var/mob/living/H in hearing_mobs) if(H && H.client) H.playsound_local(owner.loc, struggle_rustle, vol = 75, vary = 1, falloff = VORE_SOUND_FALLOFF) for(var/mob/living/H in hearing_mobs) if(H && H.client && (isturf(H.loc))) H.show_message(struggle_outer_message, MSG_VISUAL) // visible to_chat(R,struggle_user_message) if(escapable) //If the stomach has escapable enabled. if(prob(escapechance)) //Let's have it check to see if the prey escapes first. to_chat(R,"You start to climb out of \the [lowertext(name)].") to_chat(owner,"Someone is attempting to climb out of your [lowertext(name)]!") if(do_after(R, escapetime)) if((escapable) && (R.loc == src)) //Can still escape? release_specific_contents(R) to_chat(R,"You climb out of \the [lowertext(name)].") to_chat(owner,"[R] climbs out of your [lowertext(name)]!") return else if(R.loc != src) //Aren't even in the belly. Quietly fail. return else //Belly became inescapable or mob revived to_chat(R,"Your attempt to escape [lowertext(name)] has failed!") to_chat(owner,"The attempt to escape from your [lowertext(name)] has failed!") return else if(prob(transferchance) && transferlocation) //Next, let's have it see if they end up getting into an even bigger mess then when they started. var/obj/belly/dest_belly for(var/belly in owner.vore_organs) var/obj/belly/B = belly if(B.name == transferlocation) dest_belly = B break if(!dest_belly) to_chat(owner, "Something went wrong with your belly transfer settings. Your [lowertext(name)] has had it's transfer chance and transfer location cleared as a precaution.") transferchance = 0 transferlocation = null return to_chat(R,"Your attempt to escape [lowertext(name)] has failed and your struggles only results in you sliding into [owner]'s [transferlocation]!") to_chat(owner,"Someone slid into your [transferlocation] due to their struggling inside your [lowertext(name)]!") transfer_contents(R, dest_belly) return else if(prob(absorbchance) && digest_mode != DM_ABSORB) //After that, let's have it run the absorb chance. to_chat(R,"In response to your struggling, \the [lowertext(name)] begins to cling more tightly...") to_chat(owner,"You feel your [lowertext(name)] start to cling onto its contents...") digest_mode = DM_ABSORB return else if(prob(digestchance) && digest_mode != DM_DIGEST) //Finally, let's see if it should run the digest chance. to_chat(R,"In response to your struggling, \the [lowertext(name)] begins to get more active...") to_chat(owner,"You feel your [lowertext(name)] beginning to become active!") digest_mode = DM_DIGEST return else //Nothing interesting happened. to_chat(R,"You make no progress in escaping [owner]'s [lowertext(name)].") to_chat(owner,"Your prey appears to be unable to make any progress in escaping your [lowertext(name)].") return /obj/belly/proc/get_mobs_and_objs_in_belly() var/list/see = list() var/list/belly_mobs = list() see["mobs"] = belly_mobs var/list/belly_objs = list() see["objs"] = belly_objs for(var/mob/living/L in loc.contents) belly_mobs |= L for(var/obj/O in loc.contents) belly_objs |= O return see // Belly copies and then returns the copy // Needs to be updated for any var changes AND KEPT IN ORDER OF THE VARS ABOVE AS WELL! /obj/belly/proc/copy(mob/new_owner) var/obj/belly/dupe = new /obj/belly(new_owner) //// Non-object variables dupe.name = name dupe.desc = desc dupe.vore_sound = vore_sound dupe.vore_verb = vore_verb dupe.release_sound = release_sound dupe.human_prey_swallow_time = human_prey_swallow_time dupe.nonhuman_prey_swallow_time = nonhuman_prey_swallow_time dupe.emote_time = emote_time dupe.digest_brute = digest_brute dupe.digest_burn = digest_burn dupe.immutable = immutable dupe.escapable = escapable dupe.escapetime = escapetime dupe.digestchance = digestchance dupe.absorbchance = absorbchance dupe.escapechance = escapechance dupe.can_taste = can_taste dupe.bulge_size = bulge_size dupe.transferlocation = transferlocation dupe.transferchance = transferchance dupe.autotransferchance = autotransferchance dupe.autotransferwait = autotransferwait dupe.swallow_time = swallow_time dupe.vore_capacity = vore_capacity dupe.is_wet = is_wet dupe.wet_loop = wet_loop //// Object-holding variables //struggle_messages_outside - strings dupe.struggle_messages_outside.Cut() for(var/I in struggle_messages_outside) dupe.struggle_messages_outside += I //struggle_messages_inside - strings dupe.struggle_messages_inside.Cut() for(var/I in struggle_messages_inside) dupe.struggle_messages_inside += I //digest_messages_owner - strings dupe.digest_messages_owner.Cut() for(var/I in digest_messages_owner) dupe.digest_messages_owner += I //digest_messages_prey - strings dupe.digest_messages_prey.Cut() for(var/I in digest_messages_prey) dupe.digest_messages_prey += I //examine_messages - strings dupe.examine_messages.Cut() for(var/I in examine_messages) dupe.examine_messages += I //emote_lists - index: digest mode, key: list of strings dupe.emote_lists.Cut() for(var/K in emote_lists) dupe.emote_lists[K] = list() for(var/I in emote_lists[K]) dupe.emote_lists[K] += I return dupe