diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks) @@ -30,7 +30,6 @@ var/mob/living/L = loc to_chat(L, "Your [name] vibrates and lets out a tinny alarm. Uh oh.") - /obj/item/pinpointer/nuke/scan_for_target() target = null switch(mode) @@ -58,10 +57,10 @@ mode = new_mode scan_for_target() - /obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active. name = "syndicate pinpointer" desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device." + icon_state = "pinpointer_syndicate" /obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative. name = "cyborg syndicate pinpointer"