/obj/item/projectile/bullet/neurotoxin name = "neurotoxin spit" icon_state = "neurotoxin" damage = 5 damage_type = TOX knockdown = 100 /obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE) if(isalien(target)) knockdown = 0 nodamage = TRUE return ..()