//Suits for the pink and grey skeletons! /obj/item/clothing/suit/space/eva/plasmaman name = "plasmaman suit" desc = "A special containment suit designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies." allowed = list(/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0) icon_state = "plasmaman_suit" item_state = "plasmaman_suit" var/next_extinguish = 0 var/extinguish_cooldown = 100 var/extinguishes_left = 10 /obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user) ..() user << "There are [extinguishes_left] extinguisher canisters left in this suit." /obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(mob/living/carbon/human/H) if(!istype(H)) return if(H.fire_stacks) if(extinguishes_left) if(next_extinguish > world.time) return next_extinguish = world.time + extinguish_cooldown extinguishes_left-- H.visible_message("[H]'s suit automatically extinguishes them!","Your suit automatically extinguishes you.") H.ExtinguishMob() PoolOrNew(/obj/effect/particle_effect/water, get_turf(H)) //I just want the light feature of the hardsuit helmet /obj/item/clothing/head/helmet/space/plasmaman name = "plasmaman helmet" desc = "A special containment helmet designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies." icon_state = "plasmaman-helm" item_color = "plasma" //needed for the helmet lighting item_state = "plasmaman-helm" strip_delay = 80