/datum/uplink_item/stealthy_tools/syndi_borer name = "Syndicate Brain Slug" desc = "A small cortical borer, modified to be completely loyal to the owner. \ Genetically infertile, these brain slugs can assist medically in a support role, or take direct action \ to assist their host." item = /obj/item/antag_spawner/syndi_borer refundable = TRUE cost = 10 surplus = 20 //Let's not have this be too common exclude_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/stealthy_tools/holoparasite name="Holoparasite Injector" desc="An injector containing a swarm of holographic parasites. \ They mimic the function of the guardians employed by the Space Wizard Federation, and their form can be selected upon application \ NOTE: The precise nature of the symbiosis required by the parasites renders them incompatible with changelings" //updated to actually describe what they do and warn traitorchans not to buy it item = /obj/item/storage/box/syndie_kit/holoparasite refundable = TRUE cant_discount = TRUE cost = 15 surplus = 20 //Nobody needs a ton of parasites exclude_modes = list(/datum/game_mode/nuclear) refund_path = /obj/item/guardiancreator/tech/choose/traitor /obj/item/storage/box/syndie_kit/holoparasite name = "box" /obj/item/storage/box/syndie_kit/holoparasite/PopulateContents() new /obj/item/guardiancreator/tech/choose/traitor(src) new /obj/item/paper/guides/antag/guardian(src) /datum/uplink_item/dangerous/antitank name = "Anti Tank Pistol" desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \ this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn! \ Uses sniper ammo. \ Bullets tend to veer off-course. We are not responsible for any unintentional damage or injury resulting from inaacuracy." item = /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate cost = 14 surplus = 25 include_modes = list(/datum/game_mode/nuclear) /* Commented out due to introduction of reskinnable stetchkins. May still have a niche if people decide it somehow has value. /datum/uplink_item/dangerous/stealthpistol name = "Stealth Pistol" desc = "A compact, easily concealable bullpup pistol that fires 10mm auto rounds in 8 round magazines. \ Has an integrated suppressor." item = /obj/item/gun/ballistic/automatic/pistol/stealth cost = 10 surplus = 30 */ ///Soporific 10mm mags/// /datum/uplink_item/ammo/pistolzzz name = "10mm Soporific Magazine" desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with soporific rounds that put the target to sleep. \ NOTE: Soporific is not instant acting due to the constraints of the round's scale. Will usually require three shots to take effect." item = /obj/item/ammo_box/magazine/m10mm/soporific cost = 2 ///flechette memes/// /datum/uplink_item/dangerous/flechettegun name = "Flechette Launcher" desc = "A compact bullpup that fires micro-flechettes.\ Flechettes have very poor performance idividually, but can be very deadly in numbers. \ Pre-loaded with armor piercing flechettes that are capable of puncturing most kinds of armor." item = /obj/item/gun/ballistic/automatic/flechette cost = 12 surplus = 30 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/flechetteap name = "Armor Piercing Flechette Magazine" desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \ Loaded with armor piercing flechettes that very nearly ignore armor, but are not very effective agaisnt flesh." item = /obj/item/ammo_box/magazine/flechette cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/ammo/flechettes name = "Serrated Flechette Magazine" desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \ Loaded with serrated flechettes that shreds flesh, but is stopped dead in its tracks by armor. \ These flechettes are highly likely to sever arteries, and even limbs." item = /obj/item/ammo_box/magazine/flechette/s cost = 2 include_modes = list(/datum/game_mode/nuclear) ///shredder/// /datum/uplink_item/nukeoffer/shredder name = "Shredder bundle" desc = "A truly horrific weapon designed simply to maim its victim, the CX Shredder is banned by several intergalactic treaties. \ You'll get two of them with this. And spare ammo to boot. And we'll throw in an extra elite hardsuit and chest rig to hold them all!" item = /obj/item/storage/backpack/duffelbag/syndie/shredderbundle cost = 30 // normally 41 ///Modular Pistols/// /datum/uplink_item/bundle/modular name="Modular Pistol Kit" desc="A heavy briefcase containing one modular pistol (chambered in 10mm), one supressor, and spare ammunition, including a box of soporific ammo. \ Includes a suit jacket that is padded with a robust liner." item = /obj/item/storage/briefcase/modularbundle cost = 12 //////Bundle stuff////// ///bundle category/// /datum/uplink_item/bundle category = "Bundles" surplus = 0 cant_discount = TRUE ///place bundle storage items here I guess/// /obj/item/storage/briefcase/modularbundle name = "briefcase" desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding." icon_state = "briefcase" flags_1 = CONDUCT_1 force = 10 hitsound = "swing_hit" throw_speed = 2 throw_range = 4 w_class = WEIGHT_CLASS_BULKY max_w_class = WEIGHT_CLASS_NORMAL max_combined_w_class = 21 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") resistance_flags = FLAMMABLE max_integrity = 150 /obj/item/storage/briefcase/modularbundle/PopulateContents() new /obj/item/gun/ballistic/automatic/pistol/modular(src) new /obj/item/suppressor(src) new /obj/item/ammo_box/magazine/m10mm(src) new /obj/item/ammo_box/magazine/m10mm/soporific(src) new /obj/item/ammo_box/c10mm/soporific(src) new /obj/item/clothing/under/lawyer/blacksuit(src) new /obj/item/clothing/accessory/waistcoat(src) new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src) /obj/item/clothing/suit/toggle/lawyer/black/syndie desc = "A snappy dress jacket. Suspiciously has no tags or branding." armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 10) /obj/item/storage/backpack/duffelbag/syndie/shredderbundle desc = "A large duffel bag containing two CX Shredders, some magazines, an elite hardsuit, and a chest rig." /obj/item/storage/backpack/duffelbag/syndie/shredderbundle/PopulateContents() new /obj/item/ammo_box/magazine/flechette/shredder(src) new /obj/item/ammo_box/magazine/flechette/shredder(src) new /obj/item/ammo_box/magazine/flechette/shredder(src) new /obj/item/ammo_box/magazine/flechette/shredder(src) new /obj/item/gun/ballistic/automatic/flechette/shredder(src) new /obj/item/gun/ballistic/automatic/flechette/shredder(src) new /obj/item/storage/belt/military(src) new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src) ///End of Bundle stuff/// /*///////////////////////////////////////////////////////////////////////// ///////////// The TRUE Energy Sword /////////////////////////// *////////////////////////////////////////////////////////////////////////// /datum/uplink_item/dangerous/cxneb name = "Dragon's Tooth Non-Eutactic Blade" desc = "An illegal modification of a weapon that is functionally identical to the energy sword, \ the Non-Eutactic Blade (NEB) forges a hardlight blade on-demand, \ generating an extremely sharp, unbreakable edge that is guaranteed to satisfy your every need. \ This particular model has a polychromic hardlight generator, allowing you to murder in style! \ The illegal modifications bring this weapon up to par with the classic energy sword, and also gives it the energy sword's distinctive sounds." item = /obj/item/melee/transforming/energy/sword/cx/traitor cost = 8