#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(##arguments)) ) #define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) ) //shorthand #define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path) #define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src) #define COMPONENT_INCOMPATIBLE 1 // How multiple components of the exact same type are handled in the same datum #define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default) #define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed #define COMPONENT_DUPE_UNIQUE 2 //new component is deleted #define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new // All signals. Format: // When the signal is called: (signal arguments) // global signals // These are signals which can be listened to by any component on any parent // start global signals with "!", this used to be necessary but now it's just a formatting choice #define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args) #define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args) ////////////////////////////////////////////////////////////////// // /datum signals #define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component) #define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component) #define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation #define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called // /atom signals #define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params) #define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called #define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human) #define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob) #define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides) //Positions for overrides list #define EXAMINE_POSITION_ARTICLE 1 #define EXAMINE_POSITION_BEFORE 2 //End positions #define COMPONENT_EXNAME_CHANGED 1 #define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom) #define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc) #define COMPONENT_ATOM_BLOCK_EXIT 1 #define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc) #define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target) #define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity) #define COMSIG_ATOM_FIRE_ACT "atom_fire_act" //from base of atom/fire_act(): (exposed_temperature, exposed_volume) #define COMSIG_ATOM_BULLET_ACT "atom_bullet_act" //from base of atom/bullet_act(): (/obj/item/projectile, def_zone) #define COMSIG_ATOM_BLOB_ACT "atom_blob_act" //from base of atom/blob_act(): (/obj/structure/blob) #define COMSIG_ATOM_ACID_ACT "atom_acid_act" //from base of atom/acid_act(): (acidpwr, acid_volume) #define COMSIG_ATOM_EMAG_ACT "atom_emag_act" //from base of atom/emag_act(): () #define COMSIG_ATOM_RAD_ACT "atom_rad_act" //from base of atom/rad_act(intensity) #define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act" //from base of atom/narsie_act(): () #define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): () #define COMSIG_ATOM_RCD_ACT "atom_rcd_act" //from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode) #define COMSIG_ATOM_SING_PULL "atom_sing_pull" //from base of atom/singularity_pull(): (S, current_size) #define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color) #define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" //from base of atom/setDir(): (old_dir, new_dir) #define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" //from base of atom/handle_atom_del(): (atom/deleted) ///////////////// #define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost) #define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user) #define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" //from base of atom/attack_paw(): (mob/user) #define COMPONENT_NO_ATTACK_HAND 1 //works on all 3. ///////////////// #define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area) #define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area) #define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params) #define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob) #define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob) #define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob) #define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob) #define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" //from base of atom/MouseDrop(): (/atom/over, /mob/user) #define COMPONENT_NO_MOUSEDROP 1 #define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto" //from base of atom/MouseDrop_T: (/atom/from, /mob/user) // /area signals #define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M) #define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M) // /turf signals #define COMSIG_TURF_CHANGE "turf_change" //from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps) // /atom/movable signals #define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir) #define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable) #define COMSIG_MOVABLE_UNCROSS "movable_uncross" //from base of atom/movable/Uncross(): (/atom/movable) #define COMPONENT_MOVABLE_BLOCK_UNCROSS 1 #define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable) #define COMSIG_MOVABLE_COLLIDE "movable_collide" //from base of atom/movable/Collide(): (/atom) #define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum) #define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" //from base of mob/living/hitby(): (mob/living/target, hit_zone) #define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force) #define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force) #define COMSIG_MOVABLE_THROW "movable_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin) #define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z) // /mob Signals #define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources) #define COMPONENT_BLOCK_MAGIC 1 // /mob/living signals #define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living) #define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living) #define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living) // /mob/living/carbon signals #define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity)) // /obj signals #define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled) #define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value) // /obj/item signals #define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user) #define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob) #define COMPONENT_NO_INTERACT 1 #define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob) #define COMPONENT_NO_ATTACK_OBJ 1 #define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params) #define COMPONENT_NO_ATTACK 1 #define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot) #define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user) #define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker) #define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone) #define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user) // /obj/item/clothing signals #define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): () // /obj/item/implant signals #define COMSIG_IMPLANT_ACTIVATED "implant_activated" //from base of /obj/item/implant/proc/activate(): () #define COMSIG_IMPLANT_IMPLANTING "implant_implanting" //from base of /obj/item/implant/proc/implant(): (list/args) #define COMPONENT_STOP_IMPLANTING 1 #define COMSIG_IMPLANT_OTHER "implant_other" //called on already installed implants when a new one is being added in /obj/item/implant/proc/implant(): (list/args, obj/item/implant/new_implant) //#define COMPONENT_STOP_IMPLANTING 1 //The name makes sense for both #define COMPONENT_DELETE_NEW_IMPLANT 2 #define COMPONENT_DELETE_OLD_IMPLANT 4 #define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink) //This uses all return values of COMSIG_IMPLANT_OTHER // /obj/item/pda signals #define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone) #define COMPONENT_STOP_RINGTONE_CHANGE 1 // /obj/item/radio signals #define COMSIG_RADIO_NEW_FREQUENCY "radio_new_frequency" //called from base of /obj/item/radio/proc/set_frequency(): (list/args) // /obj/item/pen signals #define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user) // /mob/living/carbon/human signals #define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target) #define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker) #define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted) /*******Component Specific Signals*******/ //Janitor #define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values. #define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool. #define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength) //Food #define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder) //Mood #define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code. #define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code. //NTnet #define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata)) // /datum/component/storage signals #define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool. #define COMSIG_TRY_STORAGE_INSERT "storage_try_insert" //(obj/item/inserting, mob/user, silent, force) - returns bool #define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force) - returns bool. #define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from" //(mob/hide_from) - returns bool #define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all" //returns bool #define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state" //(newstate) #define COMSIG_IS_STORAGE_LOCKED "storage_get_lockstate" //() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST! #define COMSIG_TRY_STORAGE_TAKE_TYPE "storage_take_type" //(type, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - type can be a list of types. #define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" //(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items. #define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" //(obj, new_loc, force = FALSE) - returns bool #define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" //(loc) - returns bool - if loc is null it will dump at parent location. #define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE) #define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool /*******Non-Signal Component Related Defines*******/ //Redirection component init flags #define REDIRECT_TRANSFER_WITH_TURF 1 //Arch #define ARCH_PROB "probability" //Probability for each item #define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount //Ouch my toes! #define CALTROP_BYPASS_SHOES 1 #define CALTROP_IGNORE_WALKERS 2