/obj/structure/dresser name = "dresser" desc = "A nicely-crafted wooden dresser. It's filled with lots of undies." icon = 'icons/obj/stationobjs.dmi' icon_state = "dresser" density = TRUE anchored = TRUE /obj/structure/dresser/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/wrench)) to_chat(user, "You begin to [anchored ? "unwrench" : "wrench"] [src].") if(I.use_tool(src, user, 20, volume=50)) to_chat(user, "You successfully [anchored ? "unwrench" : "wrench"] [src].") setAnchored(!anchored) else return ..() /obj/structure/dresser/deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/mineral/wood(drop_location(), 10) qdel(src) /obj/structure/dresser/attack_hand(mob/user) . = ..() if(.) return if(!Adjacent(user))//no tele-grooming return if(ishuman(user)) var/mob/living/carbon/human/H = user if(H.dna && H.dna.species && (NO_UNDERWEAR in H.dna.species.species_traits)) to_chat(user, "You are not capable of wearing underwear.") return var/choice = input(user, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in list("Underwear","Undershirt","Socks") if(!Adjacent(user)) return switch(choice) if("Underwear") var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in GLOB.underwear_list if(new_undies) H.underwear = new_undies if("Undershirt") var/new_undershirt = input(user, "Select your undershirt", "Changing") as null|anything in GLOB.undershirt_list if(new_undershirt) H.undershirt = new_undershirt if("Socks") var/new_socks = input(user, "Select your socks", "Changing") as null|anything in GLOB.socks_list if(new_socks) H.socks= new_socks add_fingerprint(H) H.update_body()