GLOBAL_LIST_EMPTY(bounties_list) /datum/bounty var/name var/description var/reward = 1000 // In credits. var/claimed = FALSE var/high_priority = FALSE // Displayed on bounty UI screen. /datum/bounty/proc/completion_string() return "" // Displayed on bounty UI screen. /datum/bounty/proc/reward_string() return "[reward] Credits" /datum/bounty/proc/can_claim() return !claimed // Called when the claim button is clicked. Override to provide fancy rewards. /datum/bounty/proc/claim() if(can_claim()) SSshuttle.points += reward claimed = TRUE // If an item sent in the cargo shuttle can satisfy the bounty. /datum/bounty/proc/applies_to(obj/O) return FALSE // Called when an object is shipped on the cargo shuttle. /datum/bounty/proc/ship(obj/O) return // When randomly generating the bounty list, duplicate bounties must be avoided. // This proc is used to determine if two bounties are duplicates, or incompatible in general. /datum/bounty/proc/compatible_with(other_bounty) return TRUE /datum/bounty/proc/mark_high_priority(scale_reward = 2) if(high_priority) return high_priority = TRUE reward = round(reward * scale_reward) // This proc is called when the shuttle docks at CentCom. // It handles items shipped for bounties. /proc/bounty_ship_item_and_contents(atom/movable/AM, dry_run=FALSE) if(!GLOB.bounties_list.len) setup_bounties() var/list/matched_one = FALSE for(var/thing in reverseRange(AM.GetAllContents())) var/matched_this = FALSE for(var/datum/bounty/B in GLOB.bounties_list) if(B.applies_to(thing)) matched_one = TRUE matched_this = TRUE if(!dry_run) B.ship(thing) if(!dry_run && matched_this) qdel(thing) return matched_one // Returns FALSE if the bounty is incompatible with the current bounties. /proc/try_add_bounty(datum/bounty/new_bounty) if(!new_bounty || !new_bounty.name || !new_bounty.description) return FALSE for(var/i in GLOB.bounties_list) var/datum/bounty/B = i if(!B.compatible_with(new_bounty) || !new_bounty.compatible_with(B)) return FALSE GLOB.bounties_list += new_bounty return TRUE // Returns a new bounty of random type, but does not add it to GLOB.bounties_list. /proc/random_bounty() switch(rand(1, 9)) if(1) var/subtype = pick(subtypesof(/datum/bounty/item/assistant)) return new subtype if(2) var/subtype = pick(subtypesof(/datum/bounty/item/mech)) return new subtype if(3) var/subtype = pick(subtypesof(/datum/bounty/item/chef)) return new subtype if(4) var/subtype = pick(subtypesof(/datum/bounty/item/security)) return new subtype if(5) if(rand(2) == 1) return new /datum/bounty/reagent/simple_drink return new /datum/bounty/reagent/complex_drink if(6) return new /datum/bounty/reagent/chemical if(7) var/subtype = pick(subtypesof(/datum/bounty/virus)) return new subtype if(8) var/subtype = pick(subtypesof(/datum/bounty/item/science)) return new subtype if(9) var/subtype = pick(subtypesof(/datum/bounty/item/slime)) return new subtype // Called lazily at startup to populate GLOB.bounties_list with random bounties. /proc/setup_bounties() for(var/i = 0; i < 3; ++i) var/subtype = pick(subtypesof(/datum/bounty/item/assistant)) try_add_bounty(new subtype) for(var/i = 0; i < 1; ++i) var/list/subtype = pick(subtypesof(/datum/bounty/item/mech)) try_add_bounty(new subtype) for(var/i = 0; i < 2; ++i) var/list/subtype = pick(subtypesof(/datum/bounty/item/chef)) try_add_bounty(new subtype) for(var/i = 0; i < 1; ++i) var/list/subtype = pick(subtypesof(/datum/bounty/item/security)) try_add_bounty(new subtype) try_add_bounty(new /datum/bounty/reagent/simple_drink) try_add_bounty(new /datum/bounty/reagent/complex_drink) try_add_bounty(new /datum/bounty/reagent/chemical) for(var/i = 0; i < 1; ++i) var/list/subtype = pick(subtypesof(/datum/bounty/virus)) try_add_bounty(new subtype) var/datum/bounty/B = pick(GLOB.bounties_list) B.mark_high_priority() // Generate these last so they can't be high priority. try_add_bounty(new /datum/bounty/item/alien_organs) try_add_bounty(new /datum/bounty/item/syndicate_documents) try_add_bounty(new /datum/bounty/more_bounties) /proc/completed_bounty_count() var/count = 0 for(var/i in GLOB.bounties_list) var/datum/bounty/B = i if(B.claimed) ++count return count