/obj/item/disk/surgery/reconstruction name = "Reconstruction Surgery Disk" desc = "The disk provides instructions on how to repair a body without the use of chemicals." surgeries = list(/datum/surgery/advanced/reconstruction) /datum/surgery/advanced/reconstruction name = "body reconstruction" steps = list(/datum/surgery_step/incise, /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/reconstruct, /datum/surgery_step/close) species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_CHEST) requires_bodypart_type = 0 /datum/surgery_step/reconstruct name = "repair body" implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) repeatable = TRUE time = 25 /datum/surgery_step/reconstruct/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] starts knitting some of [target]'s flesh back together.", "You start knitting some of [target]'s flesh back together.") /datum/surgery_step/reconstruct/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] fixes some of [target]'s wounds.", "You succeed in fixing some of [target]'s wounds.") target.heal_bodypart_damage(10,10) return TRUE /datum/surgery_step/reconstruct/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] screws up!", "You screwed up!") target.take_bodypart_damage(5,0) return FALSE