/datum/mood_event/hug description = "Hugs are nice.\n" mood_change = 1 timeout = 1200 /datum/mood_event/arcade description = "I beat the arcade game!\n" mood_change = 3 timeout = 3000 /datum/mood_event/blessing description = "I've been blessed.\n" mood_change = 3 timeout = 3000 /datum/mood_event/book_nerd description = "I have recently read a book.\n" mood_change = 3 timeout = 3000 /datum/mood_event/exercise description = "Working out releases those endorphins!\n" mood_change = 3 timeout = 3000 /datum/mood_event/pet_corgi description = "Corgis are adorable! I can't stop petting them!\n" mood_change = 3 timeout = 3000 /datum/mood_event/honk description = "Maybe clowns aren't so bad after all. Honk!\n" mood_change = 2 timeout = 2400 /datum/mood_event/perform_cpr description = "It feels good to save a life.\n" mood_change = 6 timeout = 3000 /datum/mood_event/oblivious description = "What a lovely day.\n" mood_change = 3 /datum/mood_event/jolly description = "I feel happy for no particular reason.\n" mood_change = 6 timeout = 1200 /datum/mood_event/focused description = "I have a goal, and I will reach it, whatever it takes!\n" //Used for syndies, nukeops etc so they can focus on their goals mood_change = 12 hidden = TRUE /datum/mood_event/revolution description = "VIVA LA REVOLUTION!\n" mood_change = 3 hidden = TRUE /datum/mood_event/cult description = "I have seen the truth, praise the almighty one!\n" mood_change = 40 //maybe being a cultist isnt that bad after all hidden = TRUE /datum/mood_event/family_heirloom description = "My family heirloom is safe with me.\n" mood_change = 1 /datum/mood_event/goodmusic description = "There is something soothing about this music.\n" mood_change = 3 timeout = 600