/obj/item/radio/headset name = "radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys." icon_state = "headset" item_state = "headset" materials = list(MAT_METAL=75) subspace_transmission = TRUE canhear_range = 0 // can't hear headsets from very far away slot_flags = ITEM_SLOT_EARS var/obj/item/encryptionkey/keyslot2 = null dog_fashion = null /obj/item/radio/headset/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!") return TOXLOSS /obj/item/radio/headset/examine(mob/user) ..() to_chat(user, "To speak on the general radio frequency, use ; before speaking.") if (command) to_chat(user, "Alt-click to toggle the high-volume mode.") /obj/item/radio/headset/Initialize() . = ..() recalculateChannels() /obj/item/radio/headset/Destroy() QDEL_NULL(keyslot2) return ..() /obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language) if (!listening) return ITALICS | REDUCE_RANGE return ..() /obj/item/radio/headset/can_receive(freq, level, AIuser) if(ishuman(src.loc)) var/mob/living/carbon/human/H = src.loc if(H.ears == src) return ..(freq, level) else if(AIuser) return ..(freq, level) return FALSE /obj/item/radio/headset/syndicate //disguised to look like a normal headset for stealth ops /obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection name = "syndicate headset" desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs. \nTo access the syndicate channel, use ; before speaking." icon_state = "syndie_headset" item_state = "syndie_headset" /obj/item/radio/headset/syndicate/alt/ComponentInitialize() . = ..() AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS)) /obj/item/radio/headset/syndicate/alt/leader name = "team leader headset" command = TRUE /obj/item/radio/headset/syndicate/Initialize() . = ..() make_syndie() /obj/item/radio/headset/binary /obj/item/radio/headset/binary/Initialize() . = ..() qdel(keyslot) keyslot = new /obj/item/encryptionkey/binary recalculateChannels() /obj/item/radio/headset/headset_sec name = "security radio headset" desc = "This is used by your elite security force.\nTo access the security channel, use :s." icon_state = "sec_headset" keyslot = new /obj/item/encryptionkey/headset_sec /obj/item/radio/headset/headset_sec/alt name = "security bowman headset" desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s." icon_state = "sec_headset_alt" item_state = "sec_headset_alt" /obj/item/radio/headset/headset_sec/alt/ComponentInitialize() . = ..() AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS)) /obj/item/radio/headset/headset_eng name = "engineering radio headset" desc = "When the engineers wish to chat like girls.\nTo access the engineering channel, use :e." icon_state = "eng_headset" keyslot = new /obj/item/encryptionkey/headset_eng /obj/item/radio/headset/headset_rob name = "robotics radio headset" desc = "Made specifically for the roboticists, who cannot decide between departments.\nTo access the engineering channel, use :e. For research, use :n." icon_state = "rob_headset" keyslot = new /obj/item/encryptionkey/headset_rob /obj/item/radio/headset/headset_med name = "medical radio headset" desc = "A headset for the trained staff of the medbay.\nTo access the medical channel, use :m." icon_state = "med_headset" keyslot = new /obj/item/encryptionkey/headset_med /obj/item/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual.\nTo access the science channel, use :n." icon_state = "sci_headset" keyslot = new /obj/item/encryptionkey/headset_sci /obj/item/radio/headset/headset_medsci name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science.\nTo access the medical channel, use :m. For science, use :n." icon_state = "medsci_headset" keyslot = new /obj/item/encryptionkey/headset_medsci /obj/item/radio/headset/headset_com name = "command radio headset" desc = "A headset with a commanding channel.\nTo access the command channel, use :c." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/headset_com /obj/item/radio/headset/heads command = TRUE /obj/item/radio/headset/heads/captain name = "\proper the captain's headset" desc = "The headset of the king.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/heads/captain/alt name = "\proper the captain's bowman headset" desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science." icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/heads/captain/alt/ComponentInitialize() . = ..() AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS)) /obj/item/radio/headset/heads/rd name = "\proper the research director's headset" desc = "Headset of the fellow who keeps society marching towards technological singularity.\nTo access the science channel, use :n. For command, use :c." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/rd /obj/item/radio/headset/heads/hos name = "\proper the head of security's headset" desc = "The headset of the man in charge of keeping order and protecting the station.\nTo access the security channel, use :s. For command, use :c." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/heads/hos/alt name = "\proper the head of security's bowman headset" desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c." icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/heads/hos/ComponentInitialize() . = ..() AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS)) /obj/item/radio/headset/heads/ce name = "\proper the chief engineer's headset" desc = "The headset of the guy in charge of keeping the station powered and undamaged.\nTo access the engineering channel, use :e. For command, use :c." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/ce /obj/item/radio/headset/heads/cmo name = "\proper the chief medical officer's headset" desc = "The headset of the highly trained medical chief.\nTo access the medical channel, use :m. For command, use :c." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/cmo /obj/item/radio/headset/heads/hop name = "\proper the head of personnel's headset" desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command." icon_state = "com_headset" keyslot = new /obj/item/encryptionkey/heads/hop /obj/item/radio/headset/headset_cargo name = "supply radio headset" desc = "A headset used by the QM and his slaves.\nTo access the supply channel, use :u." icon_state = "cargo_headset" keyslot = new /obj/item/encryptionkey/headset_cargo /obj/item/radio/headset/headset_cargo/mining name = "mining radio headset" desc = "Headset used by shaft miners.\nTo access the supply channel, use :u. For science, use :n." icon_state = "mine_headset" keyslot = new /obj/item/encryptionkey/headset_mining /obj/item/radio/headset/headset_srv name = "service radio headset" desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean.\nTo access the service channel, use :v." icon_state = "srv_headset" keyslot = new /obj/item/encryptionkey/headset_service /obj/item/radio/headset/headset_cent name = "\improper CentCom headset" desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y." icon_state = "cent_headset" keyslot = new /obj/item/encryptionkey/headset_com keyslot2 = new /obj/item/encryptionkey/headset_cent /obj/item/radio/headset/headset_cent/empty keyslot = null keyslot2 = null /obj/item/radio/headset/headset_cent/commander keyslot = new /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/headset_cent/alt name = "\improper CentCom bowman headset" desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y." icon_state = "cent_headset_alt" item_state = "cent_headset_alt" keyslot = null /obj/item/radio/headset/headset_cent/alt/ComponentInitialize() . = ..() AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS)) /obj/item/radio/headset/ai name = "\proper Integrated Subspace Transceiver " keyslot2 = new /obj/item/encryptionkey/ai command = TRUE /obj/item/radio/headset/ai/can_receive(freq, level) return ..(freq, level, TRUE) /obj/item/radio/headset/attackby(obj/item/W, mob/user, params) user.set_machine(src) if(istype(W, /obj/item/screwdriver)) if(keyslot || keyslot2) for(var/ch_name in channels) SSradio.remove_object(src, GLOB.radiochannels[ch_name]) secure_radio_connections[ch_name] = null var/turf/T = user.drop_location() if(T) if(keyslot) keyslot.forceMove(T) keyslot = null if(keyslot2) keyslot2.forceMove(T) keyslot2 = null recalculateChannels() to_chat(user, "You pop out the encryption keys in the headset.") else to_chat(user, "This headset doesn't have any unique encryption keys! How useless...") else if(istype(W, /obj/item/encryptionkey)) if(keyslot && keyslot2) to_chat(user, "The headset can't hold another key!") return if(!keyslot) if(!user.transferItemToLoc(W, src)) return keyslot = W else if(!user.transferItemToLoc(W, src)) return keyslot2 = W recalculateChannels() else return ..() /obj/item/radio/headset/recalculateChannels() ..() if(keyslot2) for(var/ch_name in keyslot2.channels) if(!(ch_name in src.channels)) channels[ch_name] = keyslot2.channels[ch_name] if(keyslot2.translate_binary) translate_binary = TRUE if(keyslot2.syndie) syndie = TRUE if (keyslot2.independent) independent = TRUE for(var/ch_name in channels) secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name]) /obj/item/radio/headset/AltClick(mob/living/user) if(!istype(user) || !Adjacent(user) || user.incapacitated()) return if (command) use_command = !use_command to_chat(user, "You toggle high-volume mode [use_command ? "on" : "off"].")