#if !defined(MAP_FILE) #define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map #define MINETYPE "lavaland" #include "map_files\EfficiencyStation\EfficiencyStation.dmm" #include "map_files\generic\z2.dmm" #include "map_files\generic\z3.dmm" #include "map_files\generic\z4.dmm" #include "map_files\generic\lavaland.dmm" #include "map_files\generic\z6.dmm" #include "map_files\generic\z7.dmm" #include "map_files\generic\z8.dmm" #include "map_files\generic\z9.dmm" #include "map_files\generic\z10.dmm" #include "map_files\generic\z11.dmm" #define MAP_PATH "map_files/EfficiencyStation" #define MAP_FILE "EfficiencyStation.dmm" #define MAP_NAME "Efficiency Station" #define MAP_TRANSITION_CONFIG DEFAULT_MAP_TRANSITION_CONFIG #elif !defined(MAP_OVERRIDE) #warn a map has already been included, ignoring Efficiency Station. #endif