/datum/design/autoylathe build_type = TOYLATHE /datum/design/autoylathe/mech category = list("initial", "Figurines") /datum/design/autoylathe/mech/contraband category = list("hacked", "Figurines") /datum/design/autoylathe/figure category = list("initial", "Figurines") /datum/design/autoylathe/balloon name = "Empty Water balloon" id = "waterballoon" materials = list(/datum/material/plastic = 50) build_path = /obj/item/toy/balloon category = list("initial", "Toys") /datum/design/autoylathe/spinningtoy name = "Toy Singularity" id = "singuloutoy" materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/spinningtoy category = list("initial", "Toys") /datum/design/autoylathe/capgun name = "Cap Gun" id = "capgun" materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/gun category = list("initial", "Pistols") /datum/design/autoylathe/capgunammo name = "Capgun Ammo" id = "capgunammo" materials = list(/datum/material/plastic = 50) build_path = /obj/item/toy/ammo/gun category = list("initial", "misc") /datum/design/autoylathe/toysword name = "Toy Sword" id = "toysword" materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/sword category = list("initial", "Melee") /datum/design/autoylathe/foamblade name = "Foam Armblade" id = "foamblade" materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/foamblade category = list("initial", "Melee") /datum/design/autoylathe/windupbox name = "Wind Up Toolbox" id = "windupbox" materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/windupToolbox category = list("initial", "Toys") /datum/design/autoylathe/toydualsword name = "Double-Bladed Toy Sword" id = "dbtoysword" materials = list(/datum/material/plastic = 1000) build_path = /obj/item/dualsaber/toy category = list("initial", "Melee") /datum/design/autoylathe/toykatana name = "Replica Katana" id = "toykatana" materials = list(/datum/material/plastic = 50, /datum/material/iron = 450) build_path = /obj/item/toy/katana category = list("initial", "Melee") /datum/design/autoylathe/snappop name = "Snap Pop" id = "snappop_phoenix" materials = list(/datum/material/plastic = 50) build_path = /obj/item/toy/snappop category = list("initial", "Toys") /datum/design/autoylathe/mech/model1 name = "Toy Ripley" id = "toymech1" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/ripley /datum/design/autoylathe/mech/model2 name = "Toy Firefighter Ripley" id = "toymech2" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/fireripley /datum/design/autoylathe/mech/contraband/model3 name = "Toy Deathsquad fireripley " id = "toymech3" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/deathripley /datum/design/autoylathe/mech/model4 name = "Toy Gygax" id = "toymech4" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/gygax /datum/design/autoylathe/mech/model5 name = "Toy Durand" id = "toymech5" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/durand /datum/design/autoylathe/mech/contraband/model6 name = "Toy H.O.N.K." id = "toymech6" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/honk /datum/design/autoylathe/mech/contraband/model7 name = "Toy Marauder" id = "toymech7" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/marauder /datum/design/autoylathe/mech/contraband/model8 name = "Toy Seraph" id = "toymech8" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/seraph /datum/design/autoylathe/mech/contraband/model9 name = "Toy Mauler" id = "toymech9" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/mauler /datum/design/autoylathe/mech/model10 name = "Toy Odysseus" id = "toymech10" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/odysseus /datum/design/autoylathe/mech/model11 name = "Toy Phazon" id = "toymech11" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/phazon /datum/design/autoylathe/mech/contraband/model12 name = "Toy Reticence" id = "toymech12" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/reticence category = list("hacked", "Figurines") /datum/design/autoylathe/talking/AI name = "Toy AI" id = "ToyAICore" materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/toy/talking/AI category = list("initial", "Toys") /datum/design/autoylathe/talking/codex_gigas name = "Toy Codex Gigas" id = "ToyCodex" materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/toy/talking/codex_gigas category = list("initial", "Toys") /datum/design/autoylathe/talking/owl name = "Owl Action Figure" id = "owlactionfig" materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/toy/talking/owl /datum/design/autoylathe/talking/griffin name = "Griffon Action Figure" id = "griffinactionfig" materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/toy/talking/griffin /datum/design/autoylathe/cards name = "Deck of Cards" id = "carddeck" materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/cards/deck category = list("initial", "Toys") /datum/design/autoylathe/nuke name = "Nuclear Fission Explosive Toy" id = "nuketoy" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/nuke category = list("initial", "Toys") /datum/design/autoylathe/minimeteor name = "Mini-Meteor" id = "meattoy" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/minimeteor category = list("hacked", "Misc") /datum/design/autoylathe/redbutton name = "Big Red Button" id = "redbutton" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/redbutton category = list("initial", "Toys") /datum/design/autoylathe/beach_ball name = "Beach Ball" id = "beachball" materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/beach_ball category = list("initial", "Toys") /datum/design/autoylathe/clockwork_watch name = "Clockwork Watch" id = "clockwatch" materials = list(/datum/material/plastic = 1000) build_path = /obj/item/toy/clockwork_watch category = list("initial", "misc") /datum/design/autoylathe/dagger name = "Toy Dagger" id = "toydagger" materials = list(/datum/material/plastic = 1000) build_path = /obj/item/toy/toy_dagger category = list("initial", "Melee") /datum/design/autoylathe/xeno name = "Xenomorph" id = "xenomorph" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/toy_xeno /datum/design/autoylathe/cattoy name = "Toy Mouse" id = "cattoy" materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/cattoy category = list("initial", "Toys") /datum/design/autoylathe/figure/assistant name = "Assistant" id = "assfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/assistant /datum/design/autoylathe/figure/atmos name = "Atmos Tech" id = "atmfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/atmos /datum/design/autoylathe/figure/bartender name = "Bartender" id = "barfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/bartender /datum/design/autoylathe/figure/botanist name = "Botanist" id = "botfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/botanist /datum/design/autoylathe/figure/captain name = "Captain" id = "capfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/captain /datum/design/autoylathe/figure/cargotech name = "Cargo Technician" id = "carfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/cargotech /datum/design/autoylathe/figure/ce name = "Chief Engineer" id = "cefigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/ce /datum/design/autoylathe/figure/chaplain name = "Chaplain" id = "chafigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/chaplain /datum/design/autoylathe/figure/chef name = "Chef" id = "chefigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/chef /datum/design/autoylathe/figure/chemist name = "Chemist" id = "chmfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/chemist /datum/design/autoylathe/figure/clown name = "Clown" id = "clnfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/clown /datum/design/autoylathe/figure/cmo name = "Chief Medical Officer" id = "cmofigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/cmo /datum/design/autoylathe/figure/curator name = "Curator" id = "curfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/curator /datum/design/autoylathe/figure/borg name = "Cyborg" id = "cybfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/borg /datum/design/autoylathe/figure/detective name = "Detective" id = "detfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/detective /datum/design/autoylathe/figure/engineer name = "Engineer" id = "engfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/engineer /datum/design/autoylathe/figure/geneticist name = "Geneticist" id = "genfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/geneticist /datum/design/autoylathe/figure/hop name = "Head of Personnel" id = "hopfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/hop /datum/design/autoylathe/figure/hos name = "Head of Security" id = "hosfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/hos /datum/design/autoylathe/figure/janitor name = "Janitor" id = "janfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/janitor /datum/design/autoylathe/figure/lawyer name = "Lawyer" id = "lawfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/lawyer /datum/design/autoylathe/figure/md name = "Medical Doctor" id = "medfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/md /datum/design/autoylathe/figure/mime name = "Mime" id = "mimfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/mime /datum/design/autoylathe/figure/miner name = "Miner" id = "minfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/miner /datum/design/autoylathe/figure/rd name = "Research Director" id = "rdfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/rd /datum/design/autoylathe/figure/robotocist name = "Robotocist" id = "robfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/roboticist /datum/design/autoylathe/figure/qm name = "Quartermaster" id = "qtmfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/qm /datum/design/autoylathe/figure/scientist name = "Scientist" id = "scifigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/scientist /datum/design/autoylathe/figure/secofficer name = "Security Officer" id = "secfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/secofficer /datum/design/autoylathe/figure/virologist name = "Virologist" id = "virfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/virologist /datum/design/autoylathe/figure/warden name = "Warden" id = "warfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/warden /datum/design/autoylathe/figure/dsquad name = "Deathsquad" id = "dsqfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/dsquad category = list("hacked", "Figurines") /datum/design/autoylathe/figure/ian name = "Ian" id = "ianfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/ian category = list("hacked", "Figurines") /datum/design/autoylathe/figure/ninja name = "Ninja" id = "ninfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/ninja category = list("hacked", "Figurines") /datum/design/autoylathe/figure/syndie name = "Nuclear Operative" id = "nucfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/syndie category = list("hacked", "Figurines") /datum/design/autoylathe/figure/wizard name = "Wizard" id = "wizfigure" materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/wizard category = list("hacked", "Figurines") /datum/design/autoylathe/dildo name = "Customizable Dildo" id = "dildo" materials = list(/datum/material/plastic = 2000) build_path = /obj/item/dildo/custom category = list("initial", "Adult") /datum/design/autoylathe/collar name = "Collar" id = "collar" materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/clothing/neck/petcollar category = list("initial", "Adult") /datum/design/autoylathe/lastag/blue/gun name = "Blue Lasertag Rifle" id = "lastagrifleblue" materials = list(/datum/material/plastic = 2000, /datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/gun/energy/laser/bluetag category = list("initial", "Rifles") /datum/design/autoylathe/lastag/red/gun name = "Red Lasertag Rifle" id = "lastagriflered" materials = list(/datum/material/plastic = 2000, /datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/gun/energy/laser/redtag category = list("initial", "Rifles") /datum/design/autoylathe/lastag/blue/hat name = "Blue Lasertag Helmet" id = "lastaghatblue" materials = list(/datum/material/plastic = 4000, /datum/material/iron = 1000, /datum/material/glass = 500) build_path = /obj/item/clothing/head/helmet/bluetaghelm category = list("initial", "Armor") /datum/design/autoylathe/lastag/blue/armor name = "Blue Lasertag Armor" id = "lastagarmorblue" materials = list(/datum/material/plastic = 8000, /datum/material/iron = 2000, /datum/material/glass = 100) build_path = /obj/item/clothing/suit/bluetag category = list("initial", "Armor") /datum/design/autoylathe/lastag/red/hat name = "Red Lasertag Helmet" id = "lastaghelmetred" materials = list(/datum/material/plastic = 4000, /datum/material/iron = 1000, /datum/material/glass = 500) build_path = /obj/item/clothing/head/helmet/redtaghelm category = list("initial", "Armor") /datum/design/autoylathe/lastag/red/armor name = "Red Lasertag Armor" id = "lastagarmorred" materials = list(/datum/material/plastic = 8000, /datum/material/iron = 2000, /datum/material/glass = 1000) build_path = /obj/item/clothing/suit/redtag category = list("initial", "Armor") //because why not make a boxed kit with all of the lastag shit? /obj/item/storage/box/blueteam name = "Blue Team Kit" /obj/item/storage/box/blueteam/PopulateContents() new /obj/item/clothing/head/helmet/bluetaghelm(src) new /obj/item/clothing/suit/bluetag(src) new /obj/item/gun/energy/laser/bluetag(src) new /obj/item/clothing/gloves/color/blue(src) new /obj/item/clothing/shoes/sneakers/blue(src) new /obj/item/clothing/under/color/blue(src) /obj/item/storage/box/redteam name = "Red Team Kit" /obj/item/storage/box/redteam/PopulateContents() new /obj/item/clothing/head/helmet/redtaghelm(src) new /obj/item/clothing/suit/redtag(src) new /obj/item/gun/energy/laser/redtag(src) new /obj/item/clothing/gloves/color/red(src) new /obj/item/clothing/shoes/sneakers/red(src) new /obj/item/clothing/under/color/red(src) /datum/design/autoylathe/lastag/blue name = "Blue Lasertag Kit" id = "lastagkitblue" materials = list(/datum/material/plastic = 16000, /datum/material/iron = 4000, /datum/material/glass = 2000) build_path = /obj/item/storage/box/blueteam category = list("initial", "Misc") /datum/design/autoylathe/lastag/red name = "Red Lasertag Kit" id = "lastagkitred" materials = list(/datum/material/plastic = 16000, /datum/material/iron = 4000, /datum/material/glass = 2000) build_path = /obj/item/storage/box/redteam category = list("initial", "Misc") /datum/design/foam_x9 name = "Foam Force X9 Rifle" id = "foam_x9" build_type = TOYLATHE materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/x9/toy category = list("initial", "Rifles") build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_dart name = "Box of Foam Darts" id = "foam_dart" build_type = TOYLATHE materials = list(/datum/material/plastic = 500, /datum/material/iron = 100) build_path = /obj/item/ammo_box/foambox category = list("initial", "Misc") /datum/design/foam_magpistol name = "Foam Force Magpistol" id = "magfoam_launcher" build_type = TOYLATHE materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/shotgun/toy/mag category = list("initial", "Pistols") /datum/design/foam_magrifle name = "Foam Force MagRifle" id = "foam_magrifle" build_type = TOYLATHE materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/toy/magrifle category = list("initial", "Rifles") build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_hyperburst name = "MagTag Hyper Rifle" id = "foam_hyperburst" build_type = TOYLATHE materials = list(/datum/material/plastic = 4000, /datum/material/iron = 2000, /datum/material/glass = 1000) build_path = /obj/item/gun/energy/laser/practice/hyperburst category = list("initial", "Rifles") /datum/design/foam_sp name = "Foam Force Stealth Pistol" id = "foam_sp" build_type = TOYLATHE materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000) build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth category = list("initial", "Pistols") /datum/design/toyray name = "RayTag Gun" id = "toyray" build_type = TOYLATHE materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000, /datum/material/glass = 1000) build_path = /obj/item/gun/energy/laser/practice/raygun category = list("initial", "Pistols") /datum/design/am4c name = "Foam Force AM4-C Rifle" id = "foam_am4c" build_type = TOYLATHE materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/AM4C category = list("initial", "Rifles") build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_f3 name = "Replica F3 Justicar" id = "foam_f3" build_type = TOYLATHE materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/toy/gun/justicar category = list("initial", "Pistols") /datum/design/toy_blaster name = "pump-action plastic blaster" id = "toy_blaster" build_type = TOYLATHE materials = list(/datum/material/plastic = 2000, /datum/material/iron = 750, /datum/material/glass = 1000) build_path = /obj/item/gun/energy/pumpaction/toy category = list("initial", "Rifles") /datum/design/capammo name = "Box of Caps" id = "capammo" build_type = TOYLATHE materials = list(/datum/material/iron = 10, /datum/material/glass = 10) build_path = /obj/item/toy/ammo/gun category = list("initial", "Misc") /datum/design/foam_smg name = "Foam Force SMG" id = "foam_smg" build_type = TOYLATHE materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted category = list("initial", "Pistols") build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_pistol name = "Foam Force Pistol" id = "foam_pistol" build_type = TOYLATHE materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted category = list("initial", "Pistols") /datum/design/foam_shotgun name = "Foam Force Shotgun" id = "foam_shotgun" build_type = TOYLATHE materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted category = list("initial", "Rifles") /datum/design/foam_dartred name = "Box of Lastag Red Foam Darts" id = "redfoam_dart" build_type = TOYLATHE materials = list(/datum/material/plastic = 500, /datum/material/iron = 100) build_path = /obj/item/ammo_box/foambox/tag/red category = list("initial", "Misc") /datum/design/foam_dartblue name = "Box of Lastag Blue Foam Darts" id = "bluefoam_dart" build_type = TOYLATHE materials = list(/datum/material/plastic = 500, /datum/material/iron = 100) build_path = /obj/item/ammo_box/foambox/tag/blue category = list("initial", "Misc") /datum/design/foam_bow name = "Foam Force Crossbow" id = "foam_bow" build_type = TOYLATHE materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow category = list("initial", "Pistols") /datum/design/foam_c20 name = "Donksoft C20R" id = "foam_c20" build_type = TOYLATHE materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted category = list("hacked", "Rifles") build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_l6 name = "Donksoft LMG" id = "foam_LMG" build_type = TOYLATHE materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted category = list("hacked", "Rifles") build_type = TOYLATHE | NO_PUBLIC_LATHE