//Cloaks. No, not THAT kind of cloak. /obj/item/clothing/neck/cloak name = "brown cloak" desc = "It's a cape that can be worn around your neck." icon = 'icons/obj/clothing/cloaks.dmi' icon_state = "qmcloak" item_state = "qmcloak" w_class = WEIGHT_CLASS_SMALL body_parts_covered = CHEST|GROIN|LEGS|ARMS /obj/item/clothing/head/cloakhood name = "cloak hood" icon = 'icons/obj/clothing/hats.dmi' icon_state = "golhood" desc = "A hood for a cloak" body_parts_covered = HEAD flags_1 = NODROP_1 flags_inv = HIDEHAIR|HIDEEARS /obj/item/clothing/neck/cloak/suicide_act(mob/user) user.visible_message("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") return(OXYLOSS) /obj/item/clothing/neck/cloak/hos name = "head of security's cloak" desc = "Worn by Securistan, ruling the station with an iron fist. It's slightly armored." icon_state = "hoscloak" /obj/item/clothing/neck/cloak/qm name = "quartermaster's cloak" desc = "Worn by Cargonia, supplying the station with the necessary tools for survival." /obj/item/clothing/neck/cloak/cmo name = "chief medical officer's cloak" desc = "Worn by Meditopia, the valiant men and women keeping pestilence at bay. It's slightly shielded from contaminants." icon_state = "cmocloak" /obj/item/clothing/neck/cloak/ce name = "chief engineer's cloak" desc = "Worn by Engitopia, wielders of an unlimited power. It's slightly shielded against radiation." icon_state = "cecloak" /obj/item/clothing/neck/cloak/rd name = "research director's cloak" desc = "Worn by Sciencia, thaumaturges and researchers of the universe. It's slightly shielded from contaminants." icon_state = "rdcloak" /obj/item/clothing/neck/cloak/cap name = "captain's cloak" desc = "Worn by the commander of Space Station 13." icon_state = "capcloak" /obj/item/clothing/neck/cloak/hop name = "head of personnel's cloak" desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy." icon_state = "hopcloak" /obj/item/clothing/suit/hooded/cloak/goliath name = "goliath cloak" icon_state = "goliath_cloak" desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits." allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival) armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath body_parts_covered = CHEST|GROIN|ARMS /obj/item/clothing/head/hooded/cloakhood/goliath name = "goliath cloak hood" icon_state = "golhood" desc = "A protective & concealing hood." armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60) flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR /obj/item/clothing/suit/hooded/cloak/drake name = "drake armour" icon_state = "dragon" desc = "A suit of armour fashioned from the remains of an ash drake. " allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear) armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100) hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/clothing/head/hooded/cloakhood/drake name = "drake helm" icon_state = "dragon" desc = "The skull of a dragon." armor = list(melee = 70, bullet = 30, laser = 50, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100) heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF