// Process the predator's effects upon the contents of its belly (i.e digestion/transformation etc)
// Called from /mob/living/Life() proc.
/datum/belly/proc/process_Life()
var/sound/prey_gurgle = sound(get_sfx("digest_prey"))
var/sound/prey_digest = sound(get_sfx("death_prey"))
/////////////////////////// Auto-Emotes ///////////////////////////
if((digest_mode in emote_lists) && !emotePend)
emotePend = TRUE
spawn(emoteTime)
var/list/EL = emote_lists[digest_mode]
for(var/mob/living/M in internal_contents)
M << "[pick(EL)]"
src.emotePend = FALSE
///////////////////////////// DM_HOLD /////////////////////////////
if(digest_mode == DM_HOLD)
return //Pretty boring, huh
//////////////////////////// DM_DIGEST ////////////////////////////
if(digest_mode == DM_DIGEST)
for (var/mob/living/M in internal_contents)
if(prob(25))
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"digest_pred",50,0,-6,0,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local(get_turf(M), null, 45, S = prey_gurgle)
//Pref protection!
if (!M.digestable)
continue
//Person just died in guts!
if(M.stat == DEAD)
var/digest_alert_owner = pick(digest_messages_owner)
var/digest_alert_prey = pick(digest_messages_prey)
//Replace placeholder vars
digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
//Send messages
to_chat(owner, "[digest_alert_owner]")
to_chat(M, "[digest_alert_prey]")
M.visible_message("You watch as [owner]'s form loses its additions.")
owner.nutrition += 400 // so eating dead mobs gives you *something*.
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"death_pred",45,0,-6,0,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local(get_turf(M), null, 45, S = prey_digest)
digestion_death(M)
owner.update_icons()
continue
// Deal digestion damage (and feed the pred)
if(!(M.status_flags & GODMODE))
M.adjustFireLoss(digest_burn)
owner.nutrition += 1
return
///////////////////////////// DM_HEAL /////////////////////////////
if(digest_mode == DM_HEAL)
for (var/mob/living/M in internal_contents)
if(prob(25))
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"digest_pred",35,0,-6,0,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local(get_turf(M), null, 45, S = prey_gurgle)
if(M.stat != DEAD)
if(owner.nutrition >= NUTRITION_LEVEL_STARVING && (M.health < M.maxHealth))
M.adjustBruteLoss(-1)
M.adjustFireLoss(-1)
owner.nutrition -= 10
return
////////////////////////// DM_NOISY /////////////////////////////////
//for when you just want people to squelch around
if(digest_mode == DM_NOISY)
for (var/mob/living/M in internal_contents)
if(prob(35))
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"digest_pred",35,0,-6,0,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local(get_turf(M), null, 45, S = prey_gurgle)
//////////////////////////DM_DRAGON /////////////////////////////////////
//because dragons need snowflake guts
if(digest_mode == DM_DRAGON)
for (var/mob/living/M in internal_contents)
if(prob(25))
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"digest_pred",50,0,-6,0,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local(get_turf(M), null, 45, S = prey_gurgle)
//No digestion protection for megafauna.
//Person just died in guts!
if(M.stat == DEAD)
var/digest_alert_owner = pick(digest_messages_owner)
var/digest_alert_prey = pick(digest_messages_prey)
//Replace placeholder vars
digest_alert_owner = replacetext(digest_alert_owner,"%pred",owner)
digest_alert_owner = replacetext(digest_alert_owner,"%prey",M)
digest_alert_owner = replacetext(digest_alert_owner,"%belly",lowertext(name))
digest_alert_prey = replacetext(digest_alert_prey,"%pred",owner)
digest_alert_prey = replacetext(digest_alert_prey,"%prey",M)
digest_alert_prey = replacetext(digest_alert_prey,"%belly",lowertext(name))
//Send messages
to_chat(owner, "[digest_alert_owner]")
to_chat(M, "[digest_alert_prey]")
M.visible_message("You watch as [owner]'s guts loudly rumble as it finishes off a meal.")
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(owner),"death_pred",45,0,-6,0,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local(get_turf(M), null, 45, S = prey_digest)
M.spill_organs(FALSE,TRUE,TRUE)
M << sound(null, repeat = 0, wait = 0, volume = 80, channel = CHANNEL_PREYLOOP)
digestion_death(M)
owner.update_icons()
continue
// Deal digestion damage (and feed the pred)
if(!(M.status_flags & GODMODE))
M.adjustFireLoss(digest_burn)
M.adjustToxLoss(4) // something something plasma based acids
M.adjustCloneLoss(3) // eventually this'll kill you if you're healing everything else, you nerds.
return