/* Immovable rod random event. The rod will spawn at some location outside the station, and travel in a straight line to the opposite side of the station Everything solid in the way will be ex_act()'d In my current plan for it, 'solid' will be defined as anything with density == 1 --NEOFite */ /datum/round_event_control/immovable_rod name = "Immovable Rod" typepath = /datum/round_event/immovable_rod min_players = 15 max_occurrences = 5 /datum/round_event/immovable_rod announceWhen = 5 /datum/round_event/immovable_rod/announce() priority_announce("What the fuck was that?!", "General Alert") /datum/round_event/immovable_rod/start() var/startside = pick(GLOB.cardinals) var/turf/startT = spaceDebrisStartLoc(startside, ZLEVEL_STATION_PRIMARY) var/turf/endT = spaceDebrisFinishLoc(startside, ZLEVEL_STATION_PRIMARY) new /obj/effect/immovablerod(startT, endT) /obj/effect/immovablerod name = "immovable rod" desc = "What the fuck is that?" icon = 'icons/obj/objects.dmi' icon_state = "immrod" throwforce = 100 density = TRUE anchored = TRUE var/z_original = 0 var/destination var/notify = TRUE /obj/effect/immovablerod/New(atom/start, atom/end) ..() SSaugury.register_doom(src, 2000) z_original = z destination = end if(notify) notify_ghosts("\A [src] is inbound!", enter_link="(Click to orbit)", source=src, action=NOTIFY_ORBIT) GLOB.poi_list += src if(end && end.z==z_original) walk_towards(src, destination, 1) /obj/effect/immovablerod/Topic(href, href_list) if(href_list["orbit"]) var/mob/dead/observer/ghost = usr if(istype(ghost)) ghost.ManualFollow(src) /obj/effect/immovablerod/Destroy() GLOB.poi_list -= src . = ..() /obj/effect/immovablerod/Move() if((z != z_original) || (loc == destination)) qdel(src) return ..() /obj/effect/immovablerod/ex_act(severity, target) return 0 /obj/effect/immovablerod/Collide(atom/clong) if(prob(10)) playsound(src, 'sound/effects/bang.ogg', 50, 1) audible_message("You hear a CLANG!") if(clong && prob(25)) x = clong.x y = clong.y if(isturf(clong) || isobj(clong)) if(clong.density) clong.ex_act(EXPLODE_HEAVY) else if(isliving(clong)) penetrate(clong) else if(istype(clong, type)) var/obj/effect/immovablerod/other = clong visible_message("[src] collides with [other]!\ ") var/datum/effect_system/smoke_spread/smoke = new smoke.set_up(2, get_turf(src)) smoke.start() qdel(src) qdel(other) /obj/effect/immovablerod/proc/penetrate(mob/living/L) L.visible_message("[L] is penetrated by an immovable rod!" , "The rod penetrates you!" , "You hear a CLANG!") if(ishuman(L)) var/mob/living/carbon/human/H = L H.adjustBruteLoss(160) if(L && (L.density || prob(10))) L.ex_act(EXPLODE_HEAVY)