/obj/effect/blob/shield name = "strong blob" icon = 'icons/mob/blob.dmi' icon_state = "blob_idle" desc = "A solid wall of slightly twitching tendrils." health = 150 maxhealth = 150 brute_resist = 0.1 explosion_block = 3 point_return = 4 atmosblock = 1 /obj/effect/blob/shield/scannerreport() return "Will prevent the spread of atmospheric changes." /obj/effect/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) return /obj/effect/blob/shield/core point_return = 0