//Hydroponics tank and base code /obj/item/weapon/watertank name = "backpack water tank" desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "waterbackpack" item_state = "waterbackpack" w_class = 4 slot_flags = SLOT_BACK slowdown = 1 actions_types = list(/datum/action/item_action/toggle_mister) var/obj/item/weapon/noz var/on = 0 var/volume = 500 /obj/item/weapon/watertank/New() ..() create_reagents(volume) noz = make_noz() /obj/item/weapon/watertank/ui_action_click() toggle_mister() /obj/item/weapon/watertank/item_action_slot_check(slot, mob/user) if(slot == user.getBackSlot()) return 1 /obj/item/weapon/watertank/verb/toggle_mister() set name = "Toggle Mister" set category = "Object" if (usr.get_item_by_slot(usr.getBackSlot()) != src) usr << "The watertank must be worn properly to use!" return if(usr.incapacitated()) return on = !on var/mob/living/carbon/human/user = usr if(on) if(noz == null) noz = make_noz() //Detach the nozzle into the user's hands if(!user.put_in_hands(noz)) on = 0 user << "You need a free hand to hold the mister!" return noz.loc = user else //Remove from their hands and put back "into" the tank remove_noz() return /obj/item/weapon/watertank/proc/make_noz() return new /obj/item/weapon/reagent_containers/spray/mister(src) /obj/item/weapon/watertank/equipped(mob/user, slot) ..() if(slot != slot_back) remove_noz() /obj/item/weapon/watertank/proc/remove_noz() if(ismob(noz.loc)) var/mob/M = noz.loc M.unEquip(noz, 1) return /obj/item/weapon/watertank/Destroy() if (on) remove_noz() qdel(noz) noz = null return ..() /obj/item/weapon/watertank/attack_hand(mob/user) if(src.loc == user) ui_action_click() return ..() /obj/item/weapon/watertank/MouseDrop(obj/over_object) var/mob/M = src.loc if(istype(M) && istype(over_object, /obj/screen/inventory/hand)) var/obj/screen/inventory/hand/H = over_object switch(H.slot_id) if(slot_r_hand) if(M.r_hand) return if(!M.unEquip(src)) return M.put_in_r_hand(src) if(slot_l_hand) if(M.l_hand) return if(!M.unEquip(src)) return M.put_in_l_hand(src) /obj/item/weapon/watertank/attackby(obj/item/W, mob/user, params) if(W == noz) remove_noz() return 1 else return ..() // This mister item is intended as an extension of the watertank and always attached to it. // Therefore, it's designed to be "locked" to the player's hands or extended back onto // the watertank backpack. Allowing it to be placed elsewhere or created without a parent // watertank object will likely lead to weird behaviour or runtimes. /obj/item/weapon/reagent_containers/spray/mister name = "water mister" desc = "A mister nozzle attached to a water tank." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "mister" item_state = "mister" w_class = 4 amount_per_transfer_from_this = 50 possible_transfer_amounts = list(25,50,100) volume = 500 flags = NODROP | OPENCONTAINER | NOBLUDGEON slot_flags = 0 var/obj/item/weapon/watertank/tank /obj/item/weapon/reagent_containers/spray/mister/New(parent_tank) ..() if(check_tank_exists(parent_tank, src)) tank = parent_tank reagents = tank.reagents //This mister is really just a proxy for the tank's reagents loc = tank return /obj/item/weapon/reagent_containers/spray/mister/dropped(mob/user) ..() user << "The mister snaps back onto the watertank." tank.on = 0 loc = tank /obj/item/weapon/reagent_containers/spray/mister/attack_self() return /proc/check_tank_exists(parent_tank, mob/living/carbon/human/M, obj/O) if (!parent_tank || !istype(parent_tank, /obj/item/weapon/watertank)) //To avoid weird issues from admin spawns M.unEquip(O) qdel(0) return 0 else return 1 /obj/item/weapon/reagent_containers/spray/mister/Move() ..() if(loc != tank.loc) loc = tank.loc /obj/item/weapon/reagent_containers/spray/mister/afterattack(obj/target, mob/user, proximity) if(target.loc == loc) //Safety check so you don't fill your mister with mutagen or something and then blast yourself in the face with it return ..() //Janitor tank /obj/item/weapon/watertank/janitor name = "backpack water tank" desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti." icon_state = "waterbackpackjani" item_state = "waterbackpackjani" /obj/item/weapon/watertank/janitor/New() ..() reagents.add_reagent("cleaner", 500) /obj/item/weapon/reagent_containers/spray/mister/janitor name = "janitor spray nozzle" desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "misterjani" item_state = "misterjani" amount_per_transfer_from_this = 5 possible_transfer_amounts = list() /obj/item/weapon/watertank/janitor/make_noz() return new /obj/item/weapon/reagent_containers/spray/mister/janitor(src) /obj/item/weapon/reagent_containers/spray/mister/janitor/attack_self(var/mob/user) amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10) user << "You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray." //ATMOS FIRE FIGHTING BACKPACK #define EXTINGUISHER 0 #define NANOFROST 1 #define METAL_FOAM 2 /obj/item/weapon/watertank/atmos name = "backpack firefighter tank" desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time." icon_state = "waterbackpackatmos" item_state = "waterbackpackatmos" volume = 200 /obj/item/weapon/watertank/atmos/New() ..() reagents.add_reagent("water", 200) /obj/item/weapon/watertank/atmos/make_noz() return new /obj/item/weapon/extinguisher/mini/nozzle(src) /obj/item/weapon/watertank/atmos/dropped(mob/user) ..() icon_state = "waterbackpackatmos" if(istype(noz, /obj/item/weapon/extinguisher/mini/nozzle)) var/obj/item/weapon/extinguisher/mini/nozzle/N = noz N.nozzle_mode = 0 /obj/item/weapon/extinguisher/mini/nozzle name = "extinguisher nozzle" desc = "A heavy duty nozzle attached to a firefighter's backpack tank." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "atmos_nozzle" item_state = "nozzleatmos" safety = 0 max_water = 200 power = 8 precision = 1 cooling_power = 5 w_class = 5 flags = NODROP //Necessary to ensure that the nozzle and tank never seperate var/obj/item/weapon/watertank/tank var/nozzle_mode = 0 var/metal_synthesis_cooldown = 0 var/nanofrost_cooldown = 0 /obj/item/weapon/extinguisher/mini/nozzle/New(parent_tank) if(check_tank_exists(parent_tank, src)) tank = parent_tank reagents = tank.reagents max_water = tank.volume loc = tank return /obj/item/weapon/extinguisher/mini/nozzle/Move() ..() if(loc != tank.loc) loc = tank return /obj/item/weapon/extinguisher/mini/nozzle/attack_self(mob/user) switch(nozzle_mode) if(EXTINGUISHER) nozzle_mode = NANOFROST tank.icon_state = "waterbackpackatmos_1" user << "Swapped to nanofrost launcher" return if(NANOFROST) nozzle_mode = METAL_FOAM tank.icon_state = "waterbackpackatmos_2" user << "Swapped to metal foam synthesizer" return if(METAL_FOAM) nozzle_mode = EXTINGUISHER tank.icon_state = "waterbackpackatmos_0" user << "Swapped to water extinguisher" return return /obj/item/weapon/extinguisher/mini/nozzle/dropped(mob/user) ..() user << "The nozzle snaps back onto the tank!" tank.on = 0 loc = tank /obj/item/weapon/extinguisher/mini/nozzle/afterattack(atom/target, mob/user) if(nozzle_mode == EXTINGUISHER) ..() return var/Adj = user.Adjacent(target) if(Adj) AttemptRefill(target, user) if(nozzle_mode == NANOFROST) if(Adj) return //Safety check so you don't blast yourself trying to refill your tank var/datum/reagents/R = reagents if(R.total_volume < 100) user << "You need at least 100 units of water to use the nanofrost launcher!" return if(nanofrost_cooldown) user << "Nanofrost launcher is still recharging..." return nanofrost_cooldown = 1 R.remove_any(100) var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src)) log_game("[user.ckey] ([user.name]) used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).") playsound(src,'sound/items/syringeproj.ogg',40,1) for(var/a=0, a<5, a++) step_towards(A, target) sleep(2) A.Smoke() spawn(100) if(src) nanofrost_cooldown = 0 return if(nozzle_mode == METAL_FOAM) if(!Adj|| !istype(target, /turf)) return if(metal_synthesis_cooldown < 5) var/obj/effect/particle_effect/foam/metal/F = PoolOrNew(/obj/effect/particle_effect/foam/metal, get_turf(target)) F.amount = 0 metal_synthesis_cooldown++ spawn(100) metal_synthesis_cooldown-- else user << "Metal foam mix is still being synthesized..." return /obj/effect/nanofrost_container name = "nanofrost container" desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation." icon = 'icons/effects/effects.dmi' icon_state = "frozen_smoke_capsule" mouse_opacity = 0 pass_flags = PASSTABLE /obj/effect/nanofrost_container/proc/Smoke() var/datum/effect_system/smoke_spread/freezing/S = new S.set_up(2, src.loc, blasting=1) S.start() var/obj/effect/decal/cleanable/flour/F = new /obj/effect/decal/cleanable/flour(src.loc) F.color = "#B2FFFF" F.name = "nanofrost residue" F.desc = "Residue left behind from a nanofrost detonation. Perhaps there was a fire here?" playsound(src,'sound/effects/bamf.ogg',100,1) qdel(src) #undef EXTINGUISHER #undef NANOFROST #undef METAL_FOAM /obj/item/weapon/reagent_containers/chemtank name = "backpack chemical injector" desc = "A chemical autoinjector that can be carried on your back." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "waterbackpackatmos" item_state = "waterbackpackatmos" w_class = 4 slot_flags = SLOT_BACK slowdown = 1 actions_types = list(/datum/action/item_action/activate_injector) var/on = 0 volume = 300 var/usage_ratio = 5 //5 unit added per 1 removed var/injection_amount = 1 amount_per_transfer_from_this = 5 flags = OPENCONTAINER spillable = 0 possible_transfer_amounts = list(5,10,15) /obj/item/weapon/reagent_containers/chemtank/ui_action_click() toggle_injection() /obj/item/weapon/reagent_containers/chemtank/item_action_slot_check(slot, mob/user) if(slot == slot_back) return 1 /obj/item/weapon/reagent_containers/chemtank/proc/toggle_injection() var/mob/living/carbon/human/user = usr if(!istype(user)) return if (user.get_item_by_slot(slot_back) != src) user << "The chemtank needs to be on your back before you can activate it!" return if(on) turn_off() else turn_on() //Todo : cache these. /obj/item/weapon/reagent_containers/chemtank/proc/update_filling() cut_overlays() if(reagents.total_volume) var/image/filling = image('icons/obj/reagentfillings.dmi',icon_state = "backpack-10") var/percent = round((reagents.total_volume / volume) * 100) switch(percent) if(0 to 15) filling.icon_state = "backpack-10" if(16 to 60) filling.icon_state = "backpack50" if(61 to INFINITY) filling.icon_state = "backpack100" filling.color = mix_color_from_reagents(reagents.reagent_list) add_overlay(filling) /obj/item/weapon/reagent_containers/chemtank/worn_overlays(var/isinhands = FALSE) //apply chemcolor and level . = list() //inhands + reagent_filling if(!isinhands && reagents.total_volume) var/image/filling = image('icons/obj/reagentfillings.dmi',icon_state = "backpackmob-10") var/percent = round((reagents.total_volume / volume) * 100) switch(percent) if(0 to 15) filling.icon_state = "backpackmob-10" if(16 to 60) filling.icon_state = "backpackmob50" if(61 to INFINITY) filling.icon_state = "backpackmob100" filling.color = mix_color_from_reagents(reagents.reagent_list) . += filling /obj/item/weapon/reagent_containers/chemtank/proc/turn_on() on = 1 START_PROCESSING(SSobj, src) if(ismob(loc)) loc << "[src] turns on." /obj/item/weapon/reagent_containers/chemtank/proc/turn_off() on = 0 STOP_PROCESSING(SSobj, src) if(ismob(loc)) loc << "[src] turns off." /obj/item/weapon/reagent_containers/chemtank/process() if(!istype(loc,/mob/living/carbon/human)) turn_off() return if(!reagents.total_volume) turn_off() return var/mob/living/carbon/human/user = loc if(user.back != src) turn_off() return var/used_amount = injection_amount/usage_ratio reagents.reaction(user, INJECT,injection_amount,0) reagents.trans_to(user,used_amount,multiplier=usage_ratio) update_filling() user.update_inv_back() //for overlays update /obj/item/weapon/reagent_containers/chemtank/stim/New() ..() reagents.add_reagent("stimulants_longterm", 300) update_filling() //Operator backpack spray /obj/item/weapon/watertank/operator name = "backpack water tank" desc = "A New Russian backpack spray for systematic cleansing of carbon lifeforms." icon_state = "waterbackpackjani" item_state = "waterbackpackjani" w_class = 3 volume = 2000 slowdown = 0 /obj/item/weapon/watertank/operator/New() ..() reagents.add_reagent("mutagen",350) reagents.add_reagent("napalm",125) reagents.add_reagent("welding_fuel",125) reagents.add_reagent("clf3",300) reagents.add_reagent("cryptobiolin",350) reagents.add_reagent("plasma",250) reagents.add_reagent("condensedcapsaicin",500) /obj/item/weapon/reagent_containers/spray/mister/operator name = "janitor spray nozzle" desc = "A mister nozzle attached to several extended water tanks. It suspiciously has a compressor in the system and is labelled entirely in New Cyrillic." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "misterjani" item_state = "misterjani" w_class = 4 amount_per_transfer_from_this = 100 possible_transfer_amounts = list(75,100,150) /obj/item/weapon/watertank/operator/make_noz() return new /obj/item/weapon/reagent_containers/spray/mister/operator(src)