/******************** Requests Console ********************/
/** Originally written by errorage, updated by: Carn, needs more work though. I just added some security fixes */
GLOBAL_LIST_EMPTY(req_console_assistance)
GLOBAL_LIST_EMPTY(req_console_supplies)
GLOBAL_LIST_EMPTY(req_console_information)
GLOBAL_LIST_EMPTY(allConsoles)
/obj/machinery/requests_console
name = "requests console"
desc = "A console intended to send requests to different departments on the station."
anchored = TRUE
icon = 'icons/obj/terminals.dmi'
icon_state = "req_comp0"
var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department
var/list/messages = list() //List of all messages
var/departmentType = 0
// 0 = none (not listed, can only replied to)
// 1 = assistance
// 2 = supplies
// 3 = info
// 4 = ass + sup //Erro goddamn you just HAD to shorten "assistance" down to "ass"
// 5 = ass + info
// 6 = sup + info
// 7 = ass + sup + info
var/newmessagepriority = 0
// 0 = no new message
// 1 = normal priority
// 2 = high priority
// 3 = extreme priority - not implemented, will probably require some hacking... everything needs to have a hidden feature in this game.
var/screen = 0
// 0 = main menu,
// 1 = req. assistance,
// 2 = req. supplies
// 3 = relay information
// 4 = write msg - not used
// 5 = choose priority - not used
// 6 = sent successfully
// 7 = sent unsuccessfully
// 8 = view messages
// 9 = authentication before sending
// 10 = send announcement
var/silent = 0 // set to 1 for it not to beep all the time
var/hackState = 0
// 0 = not hacked
// 1 = hacked
var/announcementConsole = 0
// 0 = This console cannot be used to send department announcements
// 1 = This console can send department announcements
var/open = FALSE // 1 if open
var/announceAuth = 0 //Will be set to 1 when you authenticate yourself for announcements
var/msgVerified = "" //Will contain the name of the person who verified it
var/msgStamped = "" //If a message is stamped, this will contain the stamp name
var/message = "";
var/dpt = ""; //the department which will be receiving the message
var/priority = -1 ; //Priority of the message being sent
var/obj/item/device/radio/Radio
var/emergency //If an emergency has been called by this device. Acts as both a cooldown and lets the responder know where it the emergency was triggered from
var/receive_ore_updates = FALSE //If ore redemption machines will send an update when it receives new ores.
max_integrity = 300
armor = list(melee = 70, bullet = 30, laser = 30, energy = 30, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90)
/obj/machinery/requests_console/power_change()
..()
update_icon()
/obj/machinery/requests_console/update_icon()
if(stat & NOPOWER)
set_light(0)
else
set_light(1.4,0.7,"#34D352")//green light
if(open)
if(!hackState)
icon_state="req_comp_open"
else
icon_state="req_comp_rewired"
else if(stat & NOPOWER)
if(icon_state != "req_comp_off")
icon_state = "req_comp_off"
else
if(emergency || (newmessagepriority == 3))
icon_state = "req_comp3"
else if(newmessagepriority == 2)
icon_state = "req_comp2"
else if(newmessagepriority == 1)
icon_state = "req_comp1"
else
icon_state = "req_comp0"
/obj/machinery/requests_console/Initialize()
. = ..()
name = "\improper [department] requests console"
GLOB.allConsoles += src
switch(departmentType)
if(1)
if(!("[department]" in GLOB.req_console_assistance))
GLOB.req_console_assistance += department
if(2)
if(!("[department]" in GLOB.req_console_supplies))
GLOB.req_console_supplies += department
if(3)
if(!("[department]" in GLOB.req_console_information))
GLOB.req_console_information += department
if(4)
if(!("[department]" in GLOB.req_console_assistance))
GLOB.req_console_assistance += department
if(!("[department]" in GLOB.req_console_supplies))
GLOB.req_console_supplies += department
if(5)
if(!("[department]" in GLOB.req_console_assistance))
GLOB.req_console_assistance += department
if(!("[department]" in GLOB.req_console_information))
GLOB.req_console_information += department
if(6)
if(!("[department]" in GLOB.req_console_supplies))
GLOB.req_console_supplies += department
if(!("[department]" in GLOB.req_console_information))
GLOB.req_console_information += department
if(7)
if(!("[department]" in GLOB.req_console_assistance))
GLOB.req_console_assistance += department
if(!("[department]" in GLOB.req_console_supplies))
GLOB.req_console_supplies += department
if(!("[department]" in GLOB.req_console_information))
GLOB.req_console_information += department
Radio = new /obj/item/device/radio(src)
Radio.listening = 0
/obj/machinery/requests_console/Destroy()
QDEL_NULL(Radio)
GLOB.allConsoles -= src
return ..()
/obj/machinery/requests_console/attack_hand(mob/user)
if(..())
return
var/dat = ""
if(!open)
switch(screen)
if(1) //req. assistance
dat += "Which department do you need assistance from?
"
dat += "
"
for(var/dpt in GLOB.req_console_assistance)
if (dpt != department)
dat += ""
dat += "| [dpt] | "
dat += "Normal High"
if(hackState)
dat += "EXTREME"
dat += " | "
dat += "
"
dat += "
"
dat += "
<< Back
"
if(2) //req. supplies
dat += "Which department do you need supplies from?
"
dat += ""
for(var/dpt in GLOB.req_console_supplies)
if (dpt != department)
dat += ""
dat += "| [dpt] | "
dat += "Normal High"
if(hackState)
dat += "EXTREME"
dat += " | "
dat += "
"
dat += "
"
dat += "
<< Back
"
if(3) //relay information
dat += "Which department would you like to send information to?
"
dat += ""
for(var/dpt in GLOB.req_console_information)
if (dpt != department)
dat += ""
dat += "| [dpt] | "
dat += "Normal High"
if(hackState)
dat += "EXTREME"
dat += " | "
dat += "
"
dat += "
"
dat += "
<< Back
"
if(6) //sent successfully
dat += "Message sent.
"
dat += "Continue
"
if(7) //unsuccessful; not sent
dat += "An error occurred.
"
dat += "Continue
"
if(8) //view messages
for (var/obj/machinery/requests_console/Console in GLOB.allConsoles)
if (Console.department == department)
Console.newmessagepriority = 0
Console.update_icon()
newmessagepriority = 0
update_icon()
var/messageComposite = ""
for(var/msg in messages) // This puts more recent messages at the *top*, where they belong.
messageComposite = "[msg]
" + messageComposite
dat += messageComposite
dat += "
<< Back to Main Menu
"
if(9) //authentication before sending
dat += "Message Authentication
"
dat += "Message for [dpt]: [message]
"
dat += "You may authenticate your message now by scanning your ID or your stamp
"
dat += "Validated by: [msgVerified ? msgVerified : "Not Validated"]
"
dat += "Stamped by: [msgStamped ? msgStamped : "Not Stamped"]
"
dat += "Send Message
"
dat += "
<< Discard Message
"
if(10) //send announcement
dat += "Station-wide Announcement
"
if(announceAuth)
dat += "Authentication accepted
"
else
dat += "Swipe your card to authenticate yourself
"
dat += "Message: [message ? message : "No Message"]
"
dat += "[message ? "Edit" : "Write"] Message
"
if ((announceAuth || IsAdminGhost(user)) && message)
dat += "Announce Message
"
else
dat += "Announce Message
"
dat += "
<< Back
"
else //main menu
screen = 0
announceAuth = 0
if (newmessagepriority == 1)
dat += "There are new messages
"
if (newmessagepriority == 2)
dat += "There are new PRIORITY messages
"
if (newmessagepriority == 3)
dat += "There are new EXTREME PRIORITY messages
"
dat += "View Messages
"
dat += "Request Assistance
"
dat += "Request Supplies
"
dat += "Relay Anonymous Information
"
if(!emergency)
dat += "Emergency: Security
"
dat += "Emergency: Engineering
"
dat += "Emergency: Medical
"
else
dat += "[emergency] has been dispatched to this location.
"
if(announcementConsole)
dat += "Send Station-wide Announcement
"
if (silent)
dat += "Speaker OFF"
else
dat += "Speaker ON"
var/datum/browser/popup = new(user, "req_console", "[department] Requests Console", 450, 440)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/requests_console/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
add_fingerprint(usr)
if(reject_bad_text(href_list["write"]))
dpt = ckey(href_list["write"]) //write contains the string of the receiving department's name
var/new_message = copytext(reject_bad_text(input(usr, "Write your message:", "Awaiting Input", "")),1,MAX_MESSAGE_LEN)
if(new_message)
message = new_message
screen = 9
if (text2num(href_list["priority"]) < 2)
priority = -1
else
priority = text2num(href_list["priority"])
else
dpt = "";
msgVerified = ""
msgStamped = ""
screen = 0
priority = -1
if(href_list["writeAnnouncement"])
var/new_message = copytext(reject_bad_text(input(usr, "Write your message:", "Awaiting Input", "")),1,MAX_MESSAGE_LEN)
if(new_message)
message = new_message
if (text2num(href_list["priority"]) < 2)
priority = -1
else
priority = text2num(href_list["priority"])
else
message = ""
announceAuth = 0
screen = 0
if(href_list["sendAnnouncement"])
if(!announcementConsole)
return
minor_announce(message, "[department] Announcement:")
GLOB.news_network.SubmitArticle(message, department, "Station Announcements", null)
log_talk(usr,"[key_name(usr)] has made a station announcement: [message]",LOGSAY)
message_admins("[key_name_admin(usr)] has made a station announcement.")
announceAuth = 0
message = ""
screen = 0
if(href_list["emergency"])
if(!emergency)
var/radio_freq
switch(text2num(href_list["emergency"]))
if(1) //Security
radio_freq = GLOB.SEC_FREQ
emergency = "Security"
if(2) //Engineering
radio_freq = GLOB.ENG_FREQ
emergency = "Engineering"
if(3) //Medical
radio_freq = GLOB.MED_FREQ
emergency = "Medical"
if(radio_freq)
Radio.set_frequency(radio_freq)
Radio.talk_into(src,"[emergency] emergency in [department]!!",radio_freq,get_spans(),get_default_language())
update_icon()
addtimer(CALLBACK(src, .proc/clear_emergency), 3000)
if( href_list["department"] && message )
var/log_msg = message
var/sending = message
sending += "
"
if (msgVerified)
sending += msgVerified
sending += "
"
if (msgStamped)
sending += msgStamped
sending += "
"
screen = 7 //if it's successful, this will get overrwritten (7 = unsufccessfull, 6 = successfull)
if (sending)
var/pass = 0
for (var/obj/machinery/message_server/MS in GLOB.machines)
if(!MS.active)
continue
MS.send_rc_message(href_list["department"],department,log_msg,msgStamped,msgVerified,priority)
pass = 1
if(pass)
var/radio_freq = 0
switch(href_list["department"])
if("bridge")
radio_freq = GLOB.COMM_FREQ
if("medbay")
radio_freq = GLOB.MED_FREQ
if("science")
radio_freq = GLOB.SCI_FREQ
if("engineering")
radio_freq = GLOB.ENG_FREQ
if("security")
radio_freq = GLOB.SEC_FREQ
if("cargobay" || "mining")
radio_freq = GLOB.SUPP_FREQ
Radio.set_frequency(radio_freq)
var/authentic
if(msgVerified || msgStamped)
authentic = " (Authenticated)"
var/alert = ""
for (var/obj/machinery/requests_console/Console in GLOB.allConsoles)
if (ckey(Console.department) == ckey(href_list["department"]))
switch(priority)
if(2) //High priority
alert = "PRIORITY Alert in [department][authentic]"
Console.createmessage(src, alert, sending, 2, 1)
if(3) // Extreme Priority
alert = "EXTREME PRIORITY Alert from [department][authentic]"
Console.createmessage(src, alert , sending, 3, 1)
else // Normal priority
alert = "Message from [department][authentic]"
Console.createmessage(src, alert , sending, 1, 1)
screen = 6
if(radio_freq)
Radio.talk_into(src,"[alert]: [message]",radio_freq,get_spans(),get_default_language())
switch(priority)
if(2)
messages += "High Priority
To: [dpt]
[sending]"
else
messages += "To: [dpt]
[sending]"
else
say("NOTICE: No server detected!")
//Handle screen switching
switch(text2num(href_list["setScreen"]))
if(null) //skip
if(1) //req. assistance
screen = 1
if(2) //req. supplies
screen = 2
if(3) //relay information
screen = 3
// if(4) //write message
// screen = 4
if(5) //choose priority
screen = 5
if(6) //sent successfully
screen = 6
if(7) //unsuccessfull; not sent
screen = 7
if(8) //view messages
screen = 8
if(9) //authentication
screen = 9
if(10) //send announcement
if(!announcementConsole)
return
screen = 10
else //main menu
dpt = ""
msgVerified = ""
msgStamped = ""
message = ""
priority = -1
screen = 0
//Handle silencing the console
switch( href_list["setSilent"] )
if(null) //skip
if("1")
silent = 1
else
silent = 0
updateUsrDialog()
return
/obj/machinery/requests_console/say_mod(input, message_mode)
var/ending = copytext(input, length(input) - 2)
if (ending == "!!!")
. = "blares"
else
. = ..()
/obj/machinery/requests_console/proc/clear_emergency()
emergency = null
update_icon()
/obj/machinery/requests_console/proc/createmessage(source, title, message, priority)
var/linkedsender
if(istype(source, /obj/machinery/requests_console))
var/obj/machinery/requests_console/sender = source
linkedsender = "[sender.department]"
else
capitalize(source)
linkedsender = source
capitalize(title)
switch(priority)
if(2) //High priority
if(src.newmessagepriority < 2)
src.newmessagepriority = 2
src.update_icon()
if(!src.silent)
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
say(title)
src.messages += "High Priority
From: [linkedsender]
[message]"
if(3) // Extreme Priority
if(src.newmessagepriority < 3)
src.newmessagepriority = 3
src.update_icon()
if(1)
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
say(title)
src.messages += "!!!Extreme Priority!!!
From: [linkedsender]
[message]"
else // Normal priority
if(src.newmessagepriority < 1)
src.newmessagepriority = 1
src.update_icon()
if(!src.silent)
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
say(title)
src.messages += "From: [linkedsender]
[message]"
/obj/machinery/requests_console/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/crowbar))
if(open)
to_chat(user, "You close the maintenance panel.")
open = FALSE
else
to_chat(user, "You open the maintenance panel.")
open = TRUE
update_icon()
return
if(istype(O, /obj/item/screwdriver))
if(open)
hackState = !hackState
if(hackState)
to_chat(user, "You modify the wiring.")
else
to_chat(user, "You reset the wiring.")
update_icon()
else
to_chat(user, "You must open the maintenance panel first!")
return
var/obj/item/card/id/ID = O.GetID()
if(ID)
if(screen == 9)
msgVerified = "Verified by [ID.registered_name] ([ID.assignment])"
updateUsrDialog()
if(screen == 10)
if (ACCESS_RC_ANNOUNCE in ID.access)
announceAuth = 1
else
announceAuth = 0
to_chat(user, "You are not authorized to send announcements!")
updateUsrDialog()
return
if (istype(O, /obj/item/stamp))
if(screen == 9)
var/obj/item/stamp/T = O
msgStamped = "Stamped with the [T.name]"
updateUsrDialog()
return
return ..()