/datum/round_event_control/abductor name = "Abductors" typepath = /datum/round_event/ghost_role/abductor weight = 10 max_occurrences = 1 min_players = 20 gamemode_blacklist = list("nuclear","wizard","revolution","abduction") /datum/round_event/ghost_role/abductor minimum_required = 2 role_name = "abductor team" fakeable = FALSE //Nothing to fake here /datum/round_event/ghost_role/abductor/spawn_role() var/list/mob/dead/observer/candidates = get_candidates("abductor", null, ROLE_ABDUCTOR) if(candidates.len < 2) return NOT_ENOUGH_PLAYERS var/datum/game_mode/abduction/GM if(SSticker.mode.config_tag == "abduction") GM = SSticker.mode else GM = new var/mob/living/carbon/human/agent = makeBody(pick_n_take(candidates)) var/mob/living/carbon/human/scientist = makeBody(pick_n_take(candidates)) var/team = GM.make_abductor_team(agent.mind, scientist.mind) if(!team) return MAP_ERROR GM.post_setup_team(team) spawned_mobs += list(agent, scientist) return SUCCESSFUL_SPAWN