/////////////////////////////////// //////////AI Module Disks////////// /////////////////////////////////// /datum/design/board/aicore name = "AI Design (AI Core)" desc = "Allows for the construction of circuit boards used to build new AI cores." id = "aicore" build_path = /obj/item/circuitboard/aicore category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/safeguard_module name = "Module Design (Safeguard)" desc = "Allows for the construction of a Safeguard AI Module." id = "safeguard_module" materials = list(MAT_GLASS = 1000, MAT_GOLD = 100) build_path = /obj/item/aiModule/supplied/safeguard category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/onehuman_module name = "Module Design (OneCrew)" desc = "Allows for the construction of a OneCrew AI Module." id = "onehuman_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/zeroth/oneHuman category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/protectstation_module name = "Module Design (ProtectStation)" desc = "Allows for the construction of a ProtectStation AI Module." id = "protectstation_module" materials = list(MAT_GLASS = 1000, MAT_GOLD = 100) build_path = /obj/item/aiModule/supplied/protectStation category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/quarantine_module name = "Module Design (Quarantine)" desc = "Allows for the construction of a Quarantine AI Module." id = "quarantine_module" materials = list(MAT_GLASS = 1000, MAT_GOLD = 100) build_path = /obj/item/aiModule/supplied/quarantine category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/oxygen_module name = "Module Design (OxygenIsToxicToHumans)" desc = "Allows for the construction of a Safeguard AI Module." id = "oxygen_module" materials = list(MAT_GLASS = 1000, MAT_GOLD = 100) build_path = /obj/item/aiModule/supplied/oxygen category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/freeform_module name = "Module Design (Freeform)" desc = "Allows for the construction of a Freeform AI Module." id = "freeform_module" materials = list(MAT_GLASS = 1000, MAT_GOLD = 100) build_path = /obj/item/aiModule/supplied/freeform category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/reset_module name = "Module Design (Reset)" desc = "Allows for the construction of a Reset AI Module." id = "reset_module" materials = list(MAT_GLASS = 1000, MAT_GOLD = 100) build_path = /obj/item/aiModule/reset category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/purge_module name = "Module Design (Purge)" desc = "Allows for the construction of a Purge AI Module." id = "purge_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/reset/purge category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/remove_module name = "Module Design (Law Removal)" desc = "Allows for the construction of a Law Removal AI Core Module." id = "remove_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/remove category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/freeformcore_module name = "AI Core Module (Freeform)" desc = "Allows for the construction of a Freeform AI Core Module." id = "freeformcore_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/core/freeformcore category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/asimov name = "Core Module Design (Asimov)" desc = "Allows for the construction of an Asimov AI Core Module." id = "asimov_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/core/full/asimov category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/paladin_module name = "Core Module Design (P.A.L.A.D.I.N.)" desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module." id = "paladin_module" build_type = IMPRINTER materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/core/full/paladin category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/tyrant_module name = "Core Module Design (T.Y.R.A.N.T.)" desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module." id = "tyrant_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/core/full/tyrant category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/corporate_module name = "Core Module Design (Corporate)" desc = "Allows for the construction of a Corporate AI Core Module." id = "corporate_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/core/full/corp category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/board/default_module name = "Core Module Design (Default)" desc = "Allows for the construction of a Default AI Core Module." id = "default_module" materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 100) build_path = /obj/item/aiModule/core/full/custom category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE