//All devices that link into the R&D console fall into thise type for easy identification and some shared procs. /obj/machinery/rnd name = "R&D Device" icon = 'icons/obj/machines/research.dmi' density = TRUE anchored = TRUE use_power = IDLE_POWER_USE var/busy = FALSE var/hacked = FALSE var/disabled = FALSE var/shocked = FALSE var/obj/machinery/computer/rdconsole/linked_console var/obj/item/loaded_item = null //the item loaded inside the machine (currently only used by experimentor and destructive analyzer) /obj/machinery/rnd/proc/reset_busy() busy = FALSE /obj/machinery/rnd/Initialize() . = ..() wires = new /datum/wires/rnd(src) /obj/machinery/rnd/Destroy() QDEL_NULL(wires) return ..() /obj/machinery/rnd/proc/shock(mob/user, prb) if(stat & (BROKEN|NOPOWER)) // unpowered, no shock return FALSE if(!prob(prb)) return FALSE do_sparks(5, TRUE, src) if (electrocute_mob(user, get_area(src), src, 0.7, TRUE)) return TRUE else return FALSE /obj/machinery/rnd/attack_hand(mob/user) if(shocked) if(shock(user,50)) return if(panel_open) wires.interact(user) /obj/machinery/rnd/attackby(obj/item/O, mob/user, params) if (shocked) if(shock(user,50)) return TRUE if (default_deconstruction_screwdriver(user, "[initial(icon_state)]_t", initial(icon_state), O)) if(linked_console) disconnect_console() return if(exchange_parts(user, O)) return if(default_deconstruction_crowbar(O)) return if(is_open_container() && O.is_open_container()) return FALSE //inserting reagents into the machine if(Insert_Item(O, user)) return TRUE else return ..() //to disconnect the machine from the r&d console it's linked to /obj/machinery/rnd/proc/disconnect_console() linked_console = null //proc used to handle inserting items or reagents into rnd machines /obj/machinery/rnd/proc/Insert_Item(obj/item/I, mob/user) return //whether the machine can have an item inserted in its current state. /obj/machinery/rnd/proc/is_insertion_ready(mob/user) if(panel_open) to_chat(user, "You can't load [src] while it's opened!") return if (disabled) return if (!linked_console) // Try to auto-connect to new RnD consoles nearby. if(!linked_console) to_chat(user, "[src] must be linked to an R&D console first!") return if (busy) to_chat(user, "[src] is busy right now.") return if(stat & BROKEN) to_chat(user, "[src] is broken.") return if(stat & NOPOWER) to_chat(user, "[src] has no power.") return if(loaded_item) to_chat(user, "[src] is already loaded.") return return TRUE //we eject the loaded item when deconstructing the machine /obj/machinery/rnd/on_deconstruction() if(loaded_item) loaded_item.forceMove(loc) ..() /obj/machinery/rnd/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted) var/stack_name if(ispath(type_inserted, /obj/item/ore/bluespace_crystal)) stack_name = "bluespace" use_power(MINERAL_MATERIAL_AMOUNT / 10) else var/obj/item/stack/S = type_inserted stack_name = initial(S.name) use_power(max(1000, (MINERAL_MATERIAL_AMOUNT * amount_inserted / 10))) add_overlay("protolathe_[stack_name]") addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)