//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE "a" = ( /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/lavaland/surface/outdoors) "b" = ( /turf/closed/mineral/volcanic/lava_land_surface, /area/lavaland/surface/outdoors) "c" = ( /turf/open/lava/smooth/lava_land_surface, /area/lavaland/surface/outdoors) "d" = ( /turf/closed/wall/rust, /area/ruin/unpowered) "e" = ( /obj/structure/mirror{ desc = "This mirror has been shattered. It looks like the bad luck energies spilling from it are taking immediate effect on your surroundings!"; icon_state = "mirror_broke"; pixel_x = -28; broken = 1 }, /obj/item/clothing/suit/hooded/bloated_human, /obj/effect/decal/cleanable/blood, /turf/open/floor/plating, /area/ruin/unpowered) "f" = ( /obj/structure/mirror{ desc = "This mirror has been shattered. It looks like the bad luck energies spilling from it are taking immediate effect on your surroundings!"; icon_state = "mirror_broke"; pixel_x = 28; broken = 1 }, /turf/open/floor/plating{ icon_state = "panelscorched" }, /area/ruin/unpowered) "g" = ( /obj/effect/decal/cleanable/blood/tracks, /obj/structure/mirror{ desc = "This mirror has been shattered. It looks like the bad luck energies spilling from it are taking immediate effect on your surroundings!"; icon_state = "mirror_broke"; pixel_x = -28; broken = 1 }, /turf/open/floor/plating, /area/ruin/unpowered) "h" = ( /obj/effect/decal/cleanable/blood, /turf/open/floor/plating, /area/ruin/unpowered) "i" = ( /turf/open/floor/plating, /area/ruin/unpowered) "j" = ( /obj/effect/decal/cleanable/blood/splatter, /turf/open/floor/plating, /area/ruin/unpowered) "k" = ( /obj/structure/mirror{ desc = "This mirror has been shattered. It looks like the bad luck energies spilling from it are taking immediate effect on your surroundings!"; icon_state = "mirror_broke"; pixel_y = 28; broken = 1 }, /obj/item/kitchen/knife/envy, /turf/open/floor/plating, /area/ruin/unpowered) "l" = ( /obj/structure/mirror{ desc = "This mirror has been shattered. It looks like the bad luck energies spilling from it are taking immediate effect on your surroundings!"; icon_state = "mirror_broke"; pixel_x = 28; broken = 1 }, /turf/open/floor/plating, /area/ruin/unpowered) "m" = ( /obj/structure/mirror{ desc = "This mirror has been shattered. It looks like the bad luck energies spilling from it are taking immediate effect on your surroundings!"; icon_state = "mirror_broke"; pixel_x = -28; broken = 1 }, /turf/open/floor/plating, /area/ruin/unpowered) "n" = ( /turf/open/floor/plating{ icon_state = "platingdmg2" }, /area/ruin/unpowered) "o" = ( /obj/structure/mirror{ desc = "This mirror has been shattered. It looks like the bad luck energies spilling from it are taking immediate effect on your surroundings!"; icon_state = "mirror_broke"; pixel_x = -28; broken = 1 }, /turf/open/floor/plating{ icon_state = "platingdmg1" }, /area/ruin/unpowered) "p" = ( /obj/machinery/door/airlock/hatch, /turf/open/floor/plating, /area/ruin/unpowered) "A" = ( /obj/effect/mapping_helpers/no_lava, /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/lavaland/surface/outdoors) (1,1,1) = {" a a a a a a a a a a a a a a a a a a a a "} (2,1,1) = {" a a c c c c c c c c c c c c c c c c c a "} (3,1,1) = {" b c c d d d d d d d d d d d d d d d c a "} (4,1,1) = {" c c d d d e g g g m m m m m o m j d c a "} (5,1,1) = {" c d d d d d h h i i i i i h i i i d A a "} (6,1,1) = {" c d d d d d d k i i i i i i i i i p A a "} (7,1,1) = {" c d d d d d i i i j i n i i i i i d c a "} (8,1,1) = {" c c d d d f j l l l l l l l l l j d c a "} (9,1,1) = {" b c c d d d d d d d d d d d d d d d c a "} (10,1,1) = {" b b c c c c c c c c c c c c c c c c c a "}