/obj/structure/closet/secure_closet/engineering_chief name = "\proper chief engineer's locker" req_access = list(ACCESS_CE) icon_state = "ce" /obj/structure/closet/secure_closet/engineering_chief/PopulateContents() ..() new /obj/item/clothing/neck/cloak/ce(src) new /obj/item/clothing/head/beret/ce(src) new /obj/item/clothing/under/rank/engineering/chief_engineer(src) new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src) new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/hardhat/weldhat/white(src) new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/tank/jetpack/suit(src) new /obj/item/cartridge/ce(src) new /obj/item/radio/headset/heads/ce(src) new /obj/item/megaphone/command(src) new /obj/item/areaeditor/blueprints(src) new /obj/item/holosign_creator/engineering(src) new /obj/item/assembly/flash/handheld(src) new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/door_remote/chief_engineer(src) new /obj/item/pipe_dispenser(src) new /obj/item/inducer(src) new /obj/item/circuitboard/machine/techfab/department/engineering(src) new /obj/item/extinguisher/advanced(src) new /obj/item/storage/photo_album/CE(src) new /obj/item/storage/lockbox/medal/engineering(src) new /obj/item/construction/rcd/loaded/upgraded(src) new /obj/item/clothing/suit/hooded/wintercoat/ce(src) new /obj/item/clothing/head/beret/ce/white(src) new /obj/item/storage/bag/construction(src) new /obj/item/storage/bag/material(src) /obj/structure/closet/secure_closet/engineering_electrical name = "electrical supplies locker" req_access = list(ACCESS_ENGINE_EQUIP) icon_state = "eng" icon_door = "eng_elec" /obj/structure/closet/secure_closet/engineering_electrical/PopulateContents() ..() new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/clothing/gloves/color/yellow(src) new /obj/item/inducer(src) new /obj/item/inducer(src) for(var/i in 1 to 3) new /obj/item/storage/toolbox/electrical(src) for(var/i in 1 to 3) new /obj/item/electronics/apc(src) for(var/i in 1 to 3) new /obj/item/multitool(src) /obj/structure/closet/secure_closet/engineering_welding name = "welding supplies locker" req_access = list(ACCESS_ENGINE_EQUIP) icon_state = "eng" icon_door = "eng_weld" /obj/structure/closet/secure_closet/engineering_welding/PopulateContents() ..() for(var/i in 1 to 3) new /obj/item/clothing/head/welding(src) for(var/i in 1 to 3) new /obj/item/weldingtool/largetank(src) /obj/structure/closet/secure_closet/engineering_personal name = "engineer's locker" req_access = list(ACCESS_ENGINE_EQUIP) icon_state = "eng_secure" /obj/structure/closet/secure_closet/engineering_personal/PopulateContents() ..() new /obj/item/radio/headset/headset_eng(src) new /obj/item/storage/toolbox/mechanical(src) new /obj/item/tank/internals/emergency_oxygen/engi(src) new /obj/item/holosign_creator/engineering(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/storage/box/emptysandbags(src) new /obj/item/cartridge/engineering(src) new /obj/item/storage/bag/construction(src) new /obj/item/storage/bag/material(src) /obj/structure/closet/secure_closet/atmospherics name = "\proper atmospheric technician's locker" req_access = list(ACCESS_ATMOSPHERICS) icon_state = "atmos" /obj/structure/closet/secure_closet/atmospherics/PopulateContents() ..() new /obj/item/radio/headset/headset_eng(src) new /obj/item/pipe_dispenser(src) new /obj/item/storage/toolbox/mechanical(src) new /obj/item/tank/internals/emergency_oxygen/engi(src) new /obj/item/analyzer(src) new /obj/item/holosign_creator/atmos(src) new /obj/item/holosign_creator/firelock(src) //what if atmos techs could test things they are meant to test, wild, innit? new /obj/item/watertank/atmos(src) new /obj/item/clothing/suit/fire/atmos(src) new /obj/item/clothing/head/hardhat/atmos(src) new /obj/item/clothing/glasses/meson/engine/tray(src) new /obj/item/extinguisher/advanced(src) new /obj/item/cartridge/atmos(src) new /obj/item/storage/bag/construction(src) new /obj/item/storage/bag/material(src) /* * Empty lockers * Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks. */ /obj/structure/closet/secure_closet/engineering_chief/empty /obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents() return /obj/structure/closet/secure_closet/engineering_electrical/empty /obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents() return /obj/structure/closet/secure_closet/engineering_welding/empty /obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents() return /obj/structure/closet/secure_closet/engineering_personal/empty /obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents() return /obj/structure/closet/secure_closet/atmospherics/empty /obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents() return