diff a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm (rejected hunks) @@ -50,7 +50,7 @@ playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/displaycase/deconstruct(disassembled = TRUE) - if(!(flags & NODECONSTRUCT)) + if(!(flags_1 & NODECONSTRUCT_1)) dump() if(!disassembled) new /obj/item/shard( src.loc ) @@ -58,7 +58,7 @@ qdel(src) /obj/structure/displaycase/obj_break(damage_flag) - if(!broken && !(flags & NODECONSTRUCT)) + if(!broken && !(flags_1 & NODECONSTRUCT_1)) density = FALSE broken = 1 new /obj/item/shard( src.loc )