GLOBAL_LIST_EMPTY(clients) //all clients GLOBAL_LIST_EMPTY(admins) //all clients whom are admins GLOBAL_PROTECT(admins) GLOBAL_LIST_EMPTY(mentors) //all clients whom are mentors GLOBAL_PROTECT(mentors) GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb. GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins GLOBAL_LIST_EMPTY(bunker_passthrough) //Since it didn't really belong in any other category, I'm putting this here //This is for procs to replace all the goddamn 'in world's that are chilling around the code GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**. GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless GLOBAL_LIST_EMPTY(mob_directory) //mob_id -> mob GLOBAL_LIST_EMPTY(alive_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player GLOBAL_LIST_EMPTY(drones_list) GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin. GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs GLOBAL_LIST_EMPTY(mob_living_list) //all instances of /mob/living and subtypes GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subtypes, notably does not contain brains or simple animals GLOBAL_LIST_EMPTY(ai_list) GLOBAL_LIST_EMPTY(pai_list) GLOBAL_LIST_EMPTY(available_ai_shells) GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list(),list())) // One for each AI_* status define GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs GLOBAL_LIST_EMPTY(bots_list) GLOBAL_LIST_EMPTY(living_cameras) GLOBAL_LIST_EMPTY(aiEyes) GLOBAL_LIST_EMPTY(language_datum_instances) GLOBAL_LIST_EMPTY(all_languages) GLOBAL_LIST_EMPTY(sentient_disease_instances) GLOBAL_LIST_EMPTY(latejoin_ai_cores) GLOBAL_LIST_EMPTY(mob_config_movespeed_type_lookup) GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traitor-target purposes. /proc/update_config_movespeed_type_lookup(update_mobs = TRUE) var/list/mob_types = list() var/list/entry_value = CONFIG_GET(keyed_list/multiplicative_movespeed) for(var/path in entry_value) var/value = entry_value[path] if(!value) continue for(var/subpath in typesof(path)) mob_types[subpath] = value GLOB.mob_config_movespeed_type_lookup = mob_types if(update_mobs) update_mob_config_movespeeds() /proc/update_mob_config_movespeeds() for(var/i in GLOB.mob_list) var/mob/M = i M.update_config_movespeed() GLOBAL_LIST_INIT(noodle_taurs, list( "Naga", "Tentacle" )) GLOBAL_LIST_INIT(paw_taurs, list( "Fox", "Wolf", "Otie", "Drake", "Lab", "Shepherd", "Husky", "Eevee", "Panther", "Horse", "Cow", "Tiger" )) //blood types GLOBAL_LIST_INIT(regular_bloods,list( "O-", "O+", "A-", "A+", "B-", "B+", "AB-", "AB+" )) GLOBAL_LIST_INIT(all_types_bloods,list( "O-", "O+", "A-", "A+", "B-", "B+", "AB-", "AB+", "SY", "X*", "HF", "L", "U", "GEL", "BUG" )) GLOBAL_LIST_INIT(blood_types, list( "blood", "jellyblood" )) GLOBAL_LIST_INIT(blood_id_types, list( "blood" = /datum/reagent/blood, "jellyblood" = /datum/reagent/blood/jellyblood ))