/obj/item/weapon/gun/energy/taser name = "taser gun" desc = "A low-capacity, energy-based stun gun used by security teams to subdue targets at range." icon_state = "taser" item_state = null //so the human update icon uses the icon_state instead. ammo_type = list(/obj/item/ammo_casing/energy/electrode) origin_tech = "combat=3" ammo_x_offset = 3 /obj/item/weapon/gun/energy/shock_revolver name = "tesla gun" desc = "An experimental gun based on an experimental engine, it's about as likely to kill it's operator as it is the target." icon_state = "tesla" item_state = "tesla" ammo_type = list(/obj/item/ammo_casing/energy/shock_revolver) origin_tech = "combat=4;materials=4;powerstorage=4" can_flashlight = 0 pin = null shaded_charge = 1 /obj/item/weapon/gun/energy/gun/advtaser name = "hybrid taser" desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams." icon_state = "advtaser" ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler) origin_tech = "combat=4" ammo_x_offset = 2 /obj/item/weapon/gun/energy/gun/advtaser/cyborg name = "cyborg taser" desc = "An integrated hybrid taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating." can_flashlight = 0 can_charge = 0 /obj/item/weapon/gun/energy/gun/advtaser/cyborg/newshot() ..() robocharge() /obj/item/weapon/gun/energy/disabler name = "disabler" desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse." icon_state = "disabler" item_state = "combat=3" ammo_type = list(/obj/item/ammo_casing/energy/disabler) ammo_x_offset = 3 /obj/item/weapon/gun/energy/disabler/cyborg name = "cyborg disabler" desc = "An integrated disabler that draws from a cyborg's power cell. This weapon contains a limiter to prevent the cyborg's power cell from overheating." can_charge = 0 /obj/item/weapon/gun/energy/disabler/cyborg/newshot() ..() robocharge()