//wrapper macros for easier grepping #define DIRECT_OUTPUT(A, B) A << B #define SEND_IMAGE(target, image) DIRECT_OUTPUT(target, image) #define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound) #define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text) #define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text) //print a warning message to world.log #define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [src] usr: [usr].") /proc/warning(msg) msg = "## WARNING: [msg]" log_world(msg) //not an error or a warning, but worth to mention on the world log, just in case. #define NOTICE(MSG) notice(MSG) /proc/notice(msg) msg = "## NOTICE: [msg]" log_world(msg) //print a testing-mode debug message to world.log and world #ifdef TESTING #define testing(msg) log_world("## TESTING: [msg]"); to_chat(world, "## TESTING: [msg]") #else #define testing(msg) #endif /proc/log_admin(text) GLOB.admin_log.Add(text) if (config.log_admin) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMIN: [text]") //Items using this proc are stripped from public logs - use with caution /proc/log_admin_private(text) GLOB.admin_log.Add(text) if (config.log_admin) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMINPRIVATE: [text]") /proc/log_adminsay(text) if (config.log_adminchat) log_admin_private("ASAY: [text]") /proc/log_dsay(text) if (config.log_adminchat) log_admin("DSAY: [text]") /proc/log_game(text) if (config.log_game) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]GAME: [text]") /proc/log_vote(text) if (config.log_vote) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]VOTE: [text]") /proc/log_access(text) if (config.log_access) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ACCESS: [text]") /proc/log_say(text) if (config.log_say) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]SAY: [text]") /proc/log_prayer(text) if (config.log_prayer) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]PRAY: [text]") /proc/log_law(text) if (config.log_law) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]LAW: [text]") /proc/log_ooc(text) if (config.log_ooc) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]OOC: [text]") /proc/log_whisper(text) if (config.log_whisper) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]WHISPER: [text]") /proc/log_emote(text) if (config.log_emote) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]EMOTE: [text]") /proc/log_attack(text) if (config.log_attack) WRITE_FILE(GLOB.world_attack_log, "\[[time_stamp()]]ATTACK: [text]") /proc/log_pda(text) if (config.log_pda) WRITE_FILE(GLOB.world_pda_log, "\[[time_stamp()]]PDA: [text]") /proc/log_comment(text) if (config.log_pda) //reusing the PDA option because I really don't think news comments are worth a config option WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]COMMENT: [text]") /proc/log_chat(text) if (config.log_pda) WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]CHAT: [text]") /proc/log_qdel(text) WRITE_FILE(GLOB.world_qdel_log, "\[[time_stamp()]]QDEL: [text]") /proc/log_sql(text) WRITE_FILE(GLOB.sql_error_log, "\[[time_stamp()]]SQL: [text]") //This replaces world.log so it displays both in DD and the file /proc/log_world(text) WRITE_FILE(GLOB.world_runtime_log, text) SEND_TEXT(world.log, text) // Helper procs for building detailed log lines /proc/datum_info_line(datum/D) if(!istype(D)) return if(!ismob(D)) return "[D] ([D.type])" var/mob/M = D return "[M] ([M.ckey]) ([M.type])" /proc/atom_loc_line(atom/A) if(!istype(A)) return var/turf/T = get_turf(A) if(istype(T)) return "[A.loc] [COORD(T)] ([A.loc.type])" else if(A.loc) return "[A.loc] (0, 0, 0) ([A.loc.type])"