// Plant analyzer /obj/item/device/plant_analyzer name = "plant analyzer" desc = "A scanner used to evaluate a plant's various areas of growth." icon = 'icons/obj/device.dmi' icon_state = "hydro" item_state = "analyzer" w_class = WEIGHT_CLASS_TINY slot_flags = SLOT_BELT origin_tech = "magnets=2;biotech=2" materials = list(MAT_METAL=30, MAT_GLASS=20) // ************************************* // Hydroponics Tools // ************************************* /obj/item/weapon/reagent_containers/spray/weedspray // -- Skie desc = "It's a toxic mixture, in spray form, to kill small weeds." icon = 'icons/obj/hydroponics/equipment.dmi' name = "weed spray" icon_state = "weedspray" item_state = "spray" volume = 100 container_type = OPENCONTAINER slot_flags = SLOT_BELT throwforce = 0 w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 10 /obj/item/weapon/reagent_containers/spray/weedspray/Initialize() . = ..() reagents.add_reagent("weedkiller", 100) /obj/item/weapon/reagent_containers/spray/weedspray/suicide_act(mob/user) user.visible_message("[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!") return (TOXLOSS) /obj/item/weapon/reagent_containers/spray/pestspray // -- Skie desc = "It's some pest eliminator spray! Do not inhale!" icon = 'icons/obj/hydroponics/equipment.dmi' name = "pest spray" icon_state = "pestspray" item_state = "plantbgone" volume = 100 container_type = OPENCONTAINER slot_flags = SLOT_BELT throwforce = 0 w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 10 /obj/item/weapon/reagent_containers/spray/pestspray/Initialize() . = ..() reagents.add_reagent("pestkiller", 100) /obj/item/weapon/reagent_containers/spray/pestspray/suicide_act(mob/user) user.visible_message("[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!") return (TOXLOSS) /obj/item/weapon/cultivator name = "cultivator" desc = "It's used for removing weeds or scratching your back." icon = 'icons/obj/weapons.dmi' icon_state = "cultivator" item_state = "cultivator" origin_tech = "engineering=2;biotech=2" flags = CONDUCT force = 5 throwforce = 7 w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL=50) attack_verb = list("slashed", "sliced", "cut", "clawed") hitsound = 'sound/weapons/bladeslice.ogg' /obj/item/weapon/hatchet name = "hatchet" desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood." icon = 'icons/obj/weapons.dmi' icon_state = "hatchet" flags = CONDUCT force = 12 w_class = WEIGHT_CLASS_TINY throwforce = 15 throw_speed = 3 throw_range = 4 materials = list(MAT_METAL = 15000) origin_tech = "materials=2;combat=2" attack_verb = list("chopped", "torn", "cut") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = IS_SHARP /obj/item/weapon/hatchet/suicide_act(mob/user) user.visible_message("[user] is chopping at [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) return (BRUTELOSS) /obj/item/weapon/scythe icon_state = "scythe0" name = "scythe" desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow." force = 13 throwforce = 5 throw_speed = 2 throw_range = 3 w_class = WEIGHT_CLASS_BULKY flags = CONDUCT armour_penetration = 20 slot_flags = SLOT_BACK origin_tech = "materials=3;combat=2" attack_verb = list("chopped", "sliced", "cut", "reaped") hitsound = 'sound/weapons/bladeslice.ogg' /obj/item/weapon/scythe/suicide_act(mob/user) user.visible_message("[user] is beheading [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") if(iscarbon(user)) var/mob/living/carbon/C = user var/obj/item/bodypart/BP = C.get_bodypart("head") if(BP) BP.drop_limb() playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) return (BRUTELOSS) // ************************************* // Nutrient defines for hydroponics // ************************************* /obj/item/weapon/reagent_containers/glass/bottle/nutrient name = "bottle of nutrient" icon = 'icons/obj/chemical.dmi' icon_state = "bottle16" volume = 50 w_class = WEIGHT_CLASS_TINY amount_per_transfer_from_this = 10 possible_transfer_amounts = list(1,2,5,10,15,25,50) /obj/item/weapon/reagent_containers/glass/bottle/nutrient/Initialize() . = ..() src.pixel_x = rand(-5, 5) src.pixel_y = rand(-5, 5) /obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez name = "bottle of E-Z-Nutrient" desc = "Contains a fertilizer that causes mild mutations with each harvest." icon = 'icons/obj/chemical.dmi' icon_state = "bottle16" /obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez/Initialize() . = ..() reagents.add_reagent("eznutriment", 50) /obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z name = "bottle of Left 4 Zed" desc = "Contains a fertilizer that limits plant yields to no more than one and causes significant mutations in plants." icon = 'icons/obj/chemical.dmi' icon_state = "bottle18" /obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z/Initialize() . = ..() reagents.add_reagent("left4zednutriment", 50) /obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh name = "bottle of Robust Harvest" desc = "Contains a fertilizer that increases the yield of a plant by 30% while causing no mutations." icon = 'icons/obj/chemical.dmi' icon_state = "bottle15" /obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh/Initialize() . = ..() reagents.add_reagent("robustharvestnutriment", 50) /obj/item/weapon/reagent_containers/glass/bottle/nutrient/empty name = "bottle" icon = 'icons/obj/chemical.dmi' icon_state = "bottle16" /obj/item/weapon/reagent_containers/glass/bottle/killer name = "bottle" icon = 'icons/obj/chemical.dmi' icon_state = "bottle16" volume = 50 w_class = WEIGHT_CLASS_TINY amount_per_transfer_from_this = 10 possible_transfer_amounts = list(1,2,5,10,15,25,50) /obj/item/weapon/reagent_containers/glass/bottle/killer/weedkiller name = "bottle of weed killer" desc = "Contains a herbicide." icon = 'icons/obj/chemical.dmi' icon_state = "bottle19" /obj/item/weapon/reagent_containers/glass/bottle/killer/weedkiller/Initialize() . = ..() reagents.add_reagent("weedkiller", 50) /obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller name = "bottle of pest spray" desc = "Contains a pesticide." icon = 'icons/obj/chemical.dmi' icon_state = "bottle20" /obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller/Initialize() . = ..() reagents.add_reagent("pestkiller", 50)