/mob/living see_invisible = SEE_INVISIBLE_LIVING sight = 0 see_in_dark = 2 hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD) pressure_resistance = 10 //Health and life related vars var/maxHealth = 100 //Maximum health that should be possible. var/health = 100 //A mob's health //Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS var/bruteloss = 0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage) var/oxyloss = 0 //Oxygen depravation damage (no air in lungs) var/toxloss = 0 //Toxic damage caused by being poisoned or radiated var/fireloss = 0 //Burn damage caused by being way too hot, too cold or burnt. var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot. var/staminaloss = 0 //Stamina damage, or exhaustion. You recover it slowly naturally, and are knocked down if it gets too high. Holodeck and hallucinations deal this. var/hallucination = 0 //Directly affects how long a mob will hallucinate for var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out. //Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects. var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas //and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them. var/now_pushing = null //used by living/Collide() and living/PushAM() to prevent potential infinite loop. var/cameraFollow = null var/tod = null // Time of death var/on_fire = 0 //The "Are we on fire?" var var/fire_stacks = 0 //Tracks how many stacks of fire we have on, max is usually 20 var/bloodcrawl = 0 //0 No blood crawling, BLOODCRAWL for bloodcrawling, BLOODCRAWL_EAT for crawling+mob devour var/holder = null //The holder for blood crawling var/ventcrawler = 0 //0 No vent crawling, 1 vent crawling in the nude, 2 vent crawling always var/limb_destroyer = 0 //1 Sets AI behavior that allows mobs to target and dismember limbs with their basic attack. var/mob_size = MOB_SIZE_HUMAN var/metabolism_efficiency = 1 //more or less efficiency to metabolize helpful/harmful reagents and regulate body temperature.. var/list/image/staticOverlays = list() var/has_limbs = 0 //does the mob have distinct limbs?(arms,legs, chest,head) var/list/pipes_shown = list() var/last_played_vent var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob. var/bubble_icon = "default" //what icon the mob uses for speechbubbles var/last_bumped = 0 var/unique_name = 0 //if a mob's name should be appended with an id when created e.g. Mob (666) var/list/butcher_results = null var/hellbound = 0 //People who've signed infernal contracts are unrevivable. var/list/weather_immunities = list() var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added var/blood_volume = 0 //how much blood the mob has var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override var/list/status_effects //a list of all status effects the mob has var/list/implants = null var/datum/riding/riding_datum var/datum/language/selected_default_language