/obj/item/gun/energy/laser/carbine name = "laser carbine" desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal laser gun." icon = 'icons/obj/guns/cit_guns.dmi' icon_state = "lasernew" item_state = "laser" origin_tech = "combat=4;magnets=4" force = 10 throwforce = 10 ammo_type = list(/obj/item/ammo_casing/energy/lasergun) cell_type = /obj/item/stock_parts/cell/lascarbine resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/gun/energy/laser/carbine/nopin pin = null /obj/item/stock_parts/cell/lascarbine name = "laser carbine power supply" maxcharge = 2500 /datum/design/lasercarbine name = "Laser Carbine" desc = "Beefed up version of a standard laser gun." id = "lasercarbine" req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 4) build_type = PROTOLATHE materials = list(MAT_GOLD = 2500, MAT_METAL = 5000, MAT_GLASS = 5000) build_path = /obj/item/gun/energy/laser/carbine/nopin category = list("Weapons") /obj/item/gun/ballistic/automatic/pistol/antitank name = "Anti Tank Pistol" desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate your wrist." icon = 'icons/obj/guns/cit_guns.dmi' icon_state = "atp" item_state = "pistol" recoil = 6 mag_type = /obj/item/ammo_box/magazine/sniper_rounds fire_delay = 50 burst_size = 1 origin_tech = "combat=7" can_suppress = 0 w_class = WEIGHT_CLASS_NORMAL actions_types = list() fire_sound = 'sound/weapons/blastcannon.ogg' spread = 30 //damn thing has no rifling. /obj/item/gun/ballistic/automatic/pistol/antitank/update_icon() ..() if(magazine) cut_overlays() add_overlay("atp-mag") else cut_overlays() icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate name = "Syndicate Anti Tank Pistol" desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate a variety of joints without proper bracing." pin = /obj/item/device/firing_pin/implant/pindicate origin_tech = "combat=7;syndicate=6"