/mob/living/simple_animal/hostile/skeleton name = "reanimated skeleton" desc = "A real bonefied skeleton, doesn't seem like it wants to socialize." icon = 'icons/mob/simple_human.dmi' icon_state = "skeleton" icon_living = "skeleton" icon_dead = "skeleton" gender = NEUTER mob_biotypes = list(MOB_UNDEAD, MOB_HUMANOID) turns_per_move = 5 speak_emote = list("rattles") emote_see = list("rattles") a_intent = INTENT_HARM maxHealth = 40 health = 40 speed = 1 harm_intent_damage = 5 melee_damage_lower = 15 melee_damage_upper = 15 minbodytemp = 0 maxbodytemp = 1500 healable = 0 //they're skeletons how would bruise packs help them?? attacktext = "slashes" attack_sound = 'sound/hallucinations/growl1.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) unsuitable_atmos_damage = 10 robust_searching = 1 stat_attack = UNCONSCIOUS gold_core_spawnable = HOSTILE_SPAWN faction = list("skeleton") see_in_dark = 8 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE deathmessage = "collapses into a pile of bones!" del_on_death = 1 loot = list(/obj/effect/decal/remains/human) do_footstep = TRUE /mob/living/simple_animal/hostile/skeleton/eskimo name = "undead eskimo" desc = "The reanimated remains of some poor traveler." icon_state = "eskimo" icon_living = "eskimo" icon_dead = "eskimo_dead" maxHealth = 55 health = 55 weather_immunities = list("snow") gold_core_spawnable = NO_SPAWN melee_damage_lower = 17 melee_damage_upper = 20 deathmessage = "collapses into a pile of bones, its gear falling to the floor!" loot = list(/obj/effect/decal/remains/human, /obj/item/twohanded/spear, /obj/item/clothing/shoes/winterboots, /obj/item/clothing/suit/hooded/wintercoat) /mob/living/simple_animal/hostile/skeleton/templar name = "undead templar" desc = "The reanimated remains of a holy templar knight." icon_state = "templar" icon_living = "templar" icon_dead = "templar_dead" maxHealth = 150 health = 150 weather_immunities = list("snow") speed = 2 gold_core_spawnable = NO_SPAWN speak_chance = 1 speak = list("THE GODS WILL IT!","DEUS VULT!","REMOVE KABAB!") force_threshold = 10 //trying to simulate actually having armor obj_damage = 50 melee_damage_lower = 25 melee_damage_upper = 30 deathmessage = "collapses into a pile of bones, its gear clanging as it hits the ground!" loot = list(/obj/effect/decal/remains/human, /obj/item/clothing/suit/armor/riot/chaplain, /obj/item/clothing/head/helmet/chaplain, /obj/item/claymore/weak{name = "holy sword"}) /mob/living/simple_animal/hostile/skeleton/ice name = "ice skeleton" desc = "A reanimated skeleton protected by a thick sheet of natural ice armor. Looks slow, though." speed = 5 maxHealth = 75 health = 75 weather_immunities = list("snow") color = rgb(114,228,250) loot = list(/obj/effect/decal/remains/human{color = rgb(114,228,250)}) /mob/living/simple_animal/hostile/skeleton/plasmaminer name = "shambling miner" desc = "A plasma-soaked miner, their exposed limbs turned into a grossly incandescent bone seemingly made of plasma." icon_state = "plasma_miner" icon_living = "plasma_miner" icon_dead = "plasma_miner" maxHealth = 150 health = 150 harm_intent_damage = 10 melee_damage_lower = 15 melee_damage_upper = 20 light_color = LIGHT_COLOR_PURPLE attacktext = "slashes" attack_sound = 'sound/hallucinations/growl1.ogg' deathmessage = "collapses into a pile of bones, their suit dissolving among the plasma!" loot = list(/obj/effect/decal/remains/plasma) /mob/living/simple_animal/hostile/skeleton/plasmaminer/jackhammer desc = "A plasma-soaked miner, their exposed limbs turned into a grossly incandescent bone seemingly made of plasma. They seem to still have their mining tool in their hand, gripping tightly." icon_state = "plasma_miner_tool" icon_living = "plasma_miner_tool" icon_dead = "plasma_miner_tool" maxHealth = 185 health = 185 harm_intent_damage = 15 melee_damage_lower = 20 melee_damage_upper = 25 attacktext = "blasts" attack_sound = 'sound/weapons/sonic_jackhammer.ogg' loot = list(/obj/effect/decal/remains/plasma, /obj/item/pickaxe/drill/jackhammer) /mob/living/simple_animal/hostile/skeleton/plasmaminer/Initialize() . = ..() set_light(2)