/obj/item/ammo_casing/caseless desc = "A caseless bullet casing." firing_effect_type = null heavy_metal = FALSE /obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread) if (..()) //successfully firing moveToNullspace() return 1 else return 0 /obj/item/ammo_casing/caseless/update_icon() ..() icon_state = "[initial(icon_state)]"