///////////////////////////////////////// ////////////Medical Tools//////////////// ///////////////////////////////////////// /datum/design/mmi name = "Man-Machine Interface" desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity." id = "mmi" build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 1000, MAT_GLASS = 500) construction_time = 75 build_path = /obj/item/mmi category = list("Misc","Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/posibrain name = "Positronic Brain" desc = "The latest in Artificial Intelligences." id = "mmi_posi" build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 1700, MAT_GLASS = 1350, MAT_GOLD = 500) //Gold, because SWAG. construction_time = 75 build_path = /obj/item/mmi/posibrain category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/bluespacebeaker name = "Bluespace Beaker" desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units." id = "bluespacebeaker" build_type = PROTOLATHE materials = list(MAT_GLASS = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 250, MAT_BLUESPACE = 250) build_path = /obj/item/reagent_containers/glass/beaker/bluespace category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/noreactbeaker name = "Cryostasis Beaker" desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units." id = "splitbeaker" build_type = PROTOLATHE materials = list(MAT_METAL = 3000) build_path = /obj/item/reagent_containers/glass/beaker/noreact category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/medicalkit name = "Empty Medkit" desc = "A plastic medical kit for storging medical items." id = "medicalkit" build_type = PROTOLATHE materials = list(MAT_PLASTIC = 5000) build_path = /obj/item/storage/firstaid //So we dont spawn medical items in it category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/xlarge_beaker name = "X-large Beaker" id = "xlarge_beaker" build_type = PROTOLATHE departmental_flags = DEPARTMENTAL_FLAG_MEDICAL materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 3000) build_path = /obj/item/reagent_containers/glass/beaker/plastic category = list("Medical Designs") /datum/design/meta_beaker name = "Metamaterial Beaker" id = "meta_beaker" build_type = PROTOLATHE departmental_flags = DEPARTMENTAL_FLAG_MEDICAL materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 3000, MAT_GOLD = 1000, MAT_TITANIUM = 1000) build_path = /obj/item/reagent_containers/glass/beaker/meta category = list("Medical Designs") /datum/design/bluespacesyringe name = "Bluespace Syringe" desc = "An advanced syringe that can hold 60 units of chemicals" id = "bluespacesyringe" build_type = PROTOLATHE materials = list(MAT_GLASS = 2000, MAT_PLASMA = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 500) build_path = /obj/item/reagent_containers/syringe/bluespace category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/cloning_disk name = "Cloning Data Disk" desc = "Produce additional disks for storing genetic data." id = "cloning_disk" build_type = PROTOLATHE materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50) build_path = /obj/item/disk/data category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/noreactsyringe name = "Cryo Syringe" desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units." id = "noreactsyringe" build_type = PROTOLATHE materials = list(MAT_GLASS = 2000, MAT_GOLD = 1000) build_path = /obj/item/reagent_containers/syringe/noreact category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/piercesyringe name = "Piercing Syringe" desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units." id = "piercesyringe" build_type = PROTOLATHE materials = list(MAT_GLASS = 2000, MAT_DIAMOND = 1000) build_path = /obj/item/reagent_containers/syringe/piercing category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/bluespacebodybag name = "Bluespace Body Bag" desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures." id = "bluespacebodybag" build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_PLASMA = 2000, MAT_DIAMOND = 500, MAT_BLUESPACE = 500) build_path = /obj/item/bodybag/bluespace category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/plasmarefiller name = "Plasma-Man Jumpsuit Refill" desc = "A refill pack for the auto-extinguisher on Plasma-man suits." id = "plasmarefiller" //Why did this have no plasmatech build_type = PROTOLATHE materials = list(MAT_METAL = 4000, MAT_PLASMA = 1000) build_path = /obj/item/extinguisher_refill category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_ALL /datum/design/crewpinpointer name = "Crew Pinpointer" desc = "Allows tracking of someone's location if their suit sensors are turned to tracking beacon." id = "crewpinpointer" build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_GLASS = 1500, MAT_GOLD = 200) build_path = /obj/item/pinpointer/crew category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/holobarrier_med name = "PENLITE holobarrier projector" desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases." build_type = PROTOLATHE build_path = /obj/item/holosign_creator/medical materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease) id = "holobarrier_med" category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/healthanalyzer_advanced name = "Advanced Health Analyzer" desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy." id = "healthanalyzer_advanced" build_path = /obj/item/healthanalyzer/advanced build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 2000, MAT_GOLD = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/blood_bag name = "Empty Blood Bag" desc = "A small sterilized plastic bag for blood." id = "blood_bag" build_path = /obj/item/reagent_containers/blood build_type = PROTOLATHE materials = list(MAT_GLASS = 1500, MAT_PLASTIC = 3500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL //////////////////////////////////////// //////////Defibrillator Tech//////////// //////////////////////////////////////// /datum/design/defibrillator name = "Defibrillator" id = "defibrillator" build_type = PROTOLATHE build_path = /obj/item/defibrillator materials = list(MAT_METAL = 8000, MAT_GLASS = 4000, MAT_SILVER = 3000, MAT_GOLD = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/defibrillator_mount name = "Defibrillator Wall Mount" desc = "An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables." id = "defibmount" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) build_path = /obj/item/wallframe/defib_mount category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL ///////////////////////////////////////// //////////Alien Surgery Tools//////////// ///////////////////////////////////////// /datum/design/alienscalpel name = "Alien Scalpel" desc = "An advanced scalpel obtained through Abductor technology." id = "alien_scalpel" build_path = /obj/item/scalpel/alien build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/alienhemostat name = "Alien Hemostat" desc = "An advanced hemostat obtained through Abductor technology." id = "alien_hemostat" build_path = /obj/item/hemostat/alien build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/alienretractor name = "Alien Retractor" desc = "An advanced retractor obtained through Abductor technology." id = "alien_retractor" build_path = /obj/item/retractor/alien build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/aliensaw name = "Alien Circular Saw" desc = "An advanced surgical saw obtained through Abductor technology." id = "alien_saw" build_path = /obj/item/circular_saw/alien build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/aliendrill name = "Alien Drill" desc = "An advanced drill obtained through Abductor technology." id = "alien_drill" build_path = /obj/item/surgicaldrill/alien build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/aliencautery name = "Alien Cautery" desc = "An advanced cautery obtained through Abductor technology." id = "alien_cautery" build_path = /obj/item/cautery/alien build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL ///////////////////////////////////////// //////////Cybernetic Implants//////////// ///////////////////////////////////////// /datum/design/cyberimp_welding name = "Welding Shield Eyes" desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision." id = "ci-welding" build_type = PROTOLATHE | MECHFAB construction_time = 40 materials = list(MAT_METAL = 600, MAT_GLASS = 400) build_path = /obj/item/organ/eyes/robotic/shield category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_gloweyes name = "Luminescent Eyes" desc = "A pair of cybernetic eyes that can emit multicolored light" id = "ci-gloweyes" build_type = PROTOLATHE | MECHFAB construction_time = 40 materials = list(MAT_METAL = 600, MAT_GLASS = 1000) build_path = /obj/item/organ/eyes/robotic/glow category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_breather name = "Breathing Tube Implant" desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked." id = "ci-breather" build_type = PROTOLATHE | MECHFAB construction_time = 35 materials = list(MAT_METAL = 600, MAT_GLASS = 250) build_path = /obj/item/organ/cyberimp/mouth/breathing_tube category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_surgical name = "Surgical Arm Implant" desc = "A set of surgical tools hidden behind a concealed panel on the user's arm." id = "ci-surgery" build_type = PROTOLATHE | MECHFAB materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500) construction_time = 200 build_path = /obj/item/organ/cyberimp/arm/surgery category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_toolset name = "Toolset Arm Implant" desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm." id = "ci-toolset" build_type = PROTOLATHE | MECHFAB materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500) construction_time = 200 build_path = /obj/item/organ/cyberimp/arm/toolset category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_medical_hud name = "Medical HUD Implant" desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control." id = "ci-medhud" build_type = PROTOLATHE | MECHFAB construction_time = 50 materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 500) build_path = /obj/item/organ/cyberimp/eyes/hud/medical category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_security_hud name = "Security HUD Implant" desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control." id = "ci-sechud" build_type = PROTOLATHE | MECHFAB construction_time = 50 materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 750, MAT_GOLD = 750) build_path = /obj/item/organ/cyberimp/eyes/hud/security category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_xray name = "X-ray Eyes" desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile." id = "ci-xray" build_type = PROTOLATHE | MECHFAB construction_time = 60 materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 1000) build_path = /obj/item/organ/eyes/robotic/xray category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_thermals name = "Thermal Eyes" desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included." id = "ci-thermals" build_type = PROTOLATHE | MECHFAB construction_time = 60 materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000) build_path = /obj/item/organ/eyes/robotic/thermals category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_antidrop name = "Anti-Drop Implant" desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle." id = "ci-antidrop" build_type = PROTOLATHE | MECHFAB construction_time = 60 materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 400, MAT_GOLD = 400) build_path = /obj/item/organ/cyberimp/brain/anti_drop category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_antistun name = "CNS Rebooter Implant" desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned." id = "ci-antistun" build_type = PROTOLATHE | MECHFAB construction_time = 60 materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 1000) build_path = /obj/item/organ/cyberimp/brain/anti_stun category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_nutriment name = "Nutriment Pump Implant" desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving." id = "ci-nutriment" build_type = PROTOLATHE | MECHFAB construction_time = 40 materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500) build_path = /obj/item/organ/cyberimp/chest/nutriment category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_nutriment_plus name = "Nutriment Pump Implant PLUS" desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry." id = "ci-nutrimentplus" build_type = PROTOLATHE | MECHFAB construction_time = 50 materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750) build_path = /obj/item/organ/cyberimp/chest/nutriment/plus category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_reviver name = "Reviver Implant" desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!" id = "ci-reviver" build_type = PROTOLATHE | MECHFAB construction_time = 60 materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500) build_path = /obj/item/organ/cyberimp/chest/reviver category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cyberimp_thrusters name = "Thrusters Set Implant" desc = "This implant will allow you to use gas from environment or your internals for propulsion in zero-gravity areas." id = "ci-thrusters" build_type = PROTOLATHE | MECHFAB construction_time = 80 materials = list(MAT_METAL = 4000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 1000) build_path = /obj/item/organ/cyberimp/chest/thrusters category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL ///////////////////////////////////////// ////////////Regular Implants///////////// ///////////////////////////////////////// /datum/design/implanter name = "Implanter" desc = "A sterile automatic implant injector." id = "implanter" build_type = PROTOLATHE materials = list(MAT_METAL = 600, MAT_GLASS = 200) build_path = /obj/item/implanter category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/implantcase name = "Implant Case" desc = "A glass case for containing an implant." id = "implantcase" build_type = PROTOLATHE materials = list(MAT_GLASS = 500) build_path = /obj/item/implantcase category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/implant_sadtrombone name = "Sad Trombone Implant Case" desc = "Makes death amusing." id = "implant_trombone" build_type = PROTOLATHE materials = list(MAT_GLASS = 500, MAT_BANANIUM = 500) build_path = /obj/item/implantcase/sad_trombone category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_ALL //if you get bananium you get the sad trombones. /datum/design/implant_chem name = "Chemical Implant Case" desc = "A glass case containing an implant." id = "implant_chem" build_type = PROTOLATHE materials = list(MAT_GLASS = 700) build_path = /obj/item/implantcase/chem category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/implant_tracking name = "Tracking Implant Case" desc = "A glass case containing an implant." id = "implant_tracking" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/implantcase/track category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL //Cybernetic organs /datum/design/cybernetic_liver name = "Cybernetic Liver" desc = "A cybernetic liver" id = "cybernetic_liver" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/organ/liver/cybernetic category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cybernetic_heart name = "Cybernetic Heart" desc = "A cybernetic heart" id = "cybernetic_heart" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/organ/heart/cybernetic category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cybernetic_liver_u name = "Upgraded Cybernetic Liver" desc = "An upgraded cybernetic liver" id = "cybernetic_liver_u" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/organ/liver/cybernetic/upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cybernetic_lungs name = "Cybernetic Lungs" desc = "A pair of cybernetic lungs." id = "cybernetic_lungs" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/organ/lungs/cybernetic category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/cybernetic_lungs_u name = "Upgraded Cybernetic Lungs" desc = "A pair of upgraded cybernetic lungs." id = "cybernetic_lungs_u" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500) build_path = /obj/item/organ/lungs/cybernetic/upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL ///////////////////// //Adv Surgery Tools// ///////////////////// /datum/design/drapes name = "Plastic Drapes" desc = "A large surgery drape made of plastic." id = "drapes" build_type = PROTOLATHE materials = list(MAT_PLASTIC = 2500) build_path = /obj/item/surgical_drapes category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/retractor_adv name = "Advanced Retractor" desc = "A high-class, premium retractor, featuring precision crafted, silver-plated hook-ends and an electrum handle." id = "retractor_adv" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000) build_path = /obj/item/retractor/adv category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/hemostat_adv name = "Advanced Hemostat" desc = "An exceptionally fine pair of arterial forceps. These appear to be plated in electrum and feel soft to the touch." id = "hemostat_adv" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500) build_path = /obj/item/hemostat/adv category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/cautery_adv name = "Electrocautery" //This is based on real-life science. desc = "A high-tech unipolar Electrocauter. This tiny device contains an extremely powerful microbattery that uses arcs of electricity to painlessly sear wounds shut. It seems to recharge with the user's body-heat. Wow!" id = "cautery_adv" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500) build_path = /obj/item/cautery/adv category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/surgicaldrill_adv name = "Surgical Autodrill" desc = "With a diamond tip and built-in depth and safety sensors, this drill alerts the user before overpenetrating a patient's skull or tooth. There also appears to be a disable switch." id = "surgicaldrill_adv" build_type = PROTOLATHE materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500) build_path = /obj/item/surgicaldrill/adv category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/scalpel_adv name = "Precision Scalpel" desc = "A perfectly balanced electrum scalpel with a silicon-coated edge to eliminate wear and tear." id = "scalpel_adv" build_type = PROTOLATHE materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500) build_path = /obj/item/scalpel/adv category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE /datum/design/circular_saw_adv name = "Diamond-Grit Circular Saw" desc = "For those Assistants with REALLY thick skulls." id = "circular_saw_adv" build_type = PROTOLATHE materials = list(MAT_METAL = 7500, MAT_GLASS = 6000, MAT_SILVER = 6500, MAT_GOLD = 7500, MAT_DIAMOND = 4500) build_path = /obj/item/circular_saw/adv category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE ///////////////////// ///Surgery Designs/// ///////////////////// /datum/design/surgery name = "Surgery Design" desc = "what" id = "surgery_parent" research_icon = 'icons/obj/surgery.dmi' research_icon_state = "surgery_any" var/surgery /datum/design/surgery/lobotomy name = "Lobotomy" desc = "An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return." id = "surgery_lobotomy" surgery = /datum/surgery/advanced/lobotomy research_icon_state = "surgery_head" /datum/design/surgery/pacify name = "Pacification" desc = "A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm." id = "surgery_pacify" surgery = /datum/surgery/advanced/pacify research_icon_state = "surgery_head" /datum/design/surgery/viral_bonding name = "Viral Bonding" desc = "A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient must be dosed with spaceacillin, virus food, and formaldehyde." id = "surgery_viral_bond" surgery = /datum/surgery/advanced/viral_bonding research_icon_state = "surgery_chest" /datum/design/surgery/reconstruction name = "Reconstruction" desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses." id = "surgery_reconstruction" surgery = /datum/surgery/advanced/reconstruction research_icon_state = "surgery_chest" /datum/design/surgery/revival name = "Revival" desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. The body must still be able to sustain life." id = "surgery_revival" surgery = /datum/surgery/advanced/revival research_icon_state = "surgery_head" /datum/design/surgery/brainwashing name = "Brainwashing" desc = "A surgical procedure which directly implants a directive into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant." id = "surgery_brainwashing" surgery = /datum/surgery/advanced/brainwashing research_icon_state = "surgery_head" /datum/design/surgery/nerve_splicing name = "Nerve Splicing" desc = "A surgical procedure which splices the patient's nerves, making them more resistant to stuns." id = "surgery_nerve_splice" surgery = /datum/surgery/advanced/bioware/nerve_splicing research_icon_state = "surgery_chest" /datum/design/surgery/nerve_grounding name = "Nerve Grounding" desc = "A surgical procedure which makes the patient's nerves act as grounding rods, protecting them from electrical shocks." id = "surgery_nerve_ground" surgery = /datum/surgery/advanced/bioware/nerve_grounding research_icon_state = "surgery_chest" /datum/design/surgery/vein_threading name = "Vein Threading" desc = "A surgical procedure which severely reduces the amount of blood lost in case of injury." id = "surgery_vein_thread" surgery = /datum/surgery/advanced/bioware/vein_threading research_icon_state = "surgery_chest" /datum/design/surgery/necrotic_revival name = "Necrotic Revival" desc = "An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone." id = "surgery_zombie" surgery = /datum/surgery/advanced/necrotic_revival research_icon_state = "surgery_head" ///////////////////////////////////////// ////////////Medical Prosthetics////////// ///////////////////////////////////////// /datum/design/basic_l_arm name = "Surplus prosthetic left arm" desc = "Basic outdated and fragile prosthetic left arm." id = "basic_l_arm" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) construction_time = 20 build_path = /obj/item/bodypart/l_arm/robot/surplus category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/basic_r_arm name = "Surplus prosthetic right arm" desc = "Basic outdated and fragile prosthetic left arm." id = "basic_r_arm" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) construction_time = 20 build_path = /obj/item/bodypart/r_arm/robot/surplus category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/basic_l_leg name = "Surplus prosthetic left leg" desc = "Basic outdated and fragile prosthetic left leg." id = "basic_l_leg" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) construction_time = 20 build_path = /obj/item/bodypart/l_leg/robot/surplus category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/basic_r_leg name = "Surplus prosthetic right leg" desc = "Basic outdated and fragile prosthetic right leg." id = "basic_r_leg" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) construction_time = 20 build_path = /obj/item/bodypart/r_leg/robot/surplus category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/adv_r_leg name = "Advanced prosthetic right leg" desc = "A renforced prosthetic right leg." id = "adv_r_leg" build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800) construction_time = 40 build_path = /obj/item/bodypart/r_leg/robot/surplus_upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/adv_l_leg name = "Advanced prosthetic left leg" desc = "A renforced prosthetic left leg." id = "adv_l_leg" build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800) construction_time = 40 build_path = /obj/item/bodypart/l_leg/robot/surplus_upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/adv_l_arm name = "Advanced prosthetic left arm" desc = "A renforced prosthetic left arm." id = "adv_l_arm" build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800) construction_time = 40 build_path = /obj/item/bodypart/l_arm/robot/surplus_upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/adv_r_arm name = "Advanced prosthetic right arm" desc = "A renforced prosthetic right arm." id = "adv_r_arm" build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800) construction_time = 40 build_path = /obj/item/bodypart/r_arm/robot/surplus_upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL