#define INTERACT_ATOM_REQUIRES_ANCHORED 1 //whether can_interact() checks for anchored. only works on movables. #define INTERACT_ATOM_ATTACK_HAND 2 //calls try_interact() on attack_hand() and returns that. #define INTERACT_ATOM_UI_INTERACT 4 //automatically calls and returns ui_interact() on interact(). #define INTERACT_ATOM_REQUIRES_DEXTERITY 8 //user must be dextrous #define INTERACT_ATOM_IGNORE_INCAPACITATED 16 //ignores incapacitated check #define INTERACT_ATOM_IGNORE_RESTRAINED 32 //incapacitated check ignores restrained #define INTERACT_ATOM_CHECK_GRAB 64 //incapacitated check checks grab #define INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND 128//prevents leaving fingerprints automatically on attack_hand #define INTERACT_ATOM_NO_FINGERPRINT_INTERACT 256 //adds hiddenprints instead of fingerprints on interact #define INTERACT_ITEM_ATTACK_HAND_PICKUP 1 //attempt pickup on attack_hand for items #define INTERACT_MACHINE_OPEN 1 //can_interact() while open #define INTERACT_MACHINE_OFFLINE 2 //can_interact() while offline #define INTERACT_MACHINE_WIRES_IF_OPEN 4 //try to interact with wires if open #define INTERACT_MACHINE_ALLOW_SILICON 8 //let silicons interact #define INTERACT_MACHINE_OPEN_SILICON 16 //let silicons interact while open #define INTERACT_MACHINE_REQUIRES_SILICON 32 //must be silicon to interact #define INTERACT_MACHINE_SET_MACHINE 64 //MACHINES HAVE THIS BY DEFAULT, SOMEONE SHOULD RUN THROUGH MACHINES AND REMOVE IT FROM THINGS LIKE LIGHT SWITCHES WHEN POSSIBLE!!-------------------------- //This flag determines if a machine set_machine's the user when the user uses it, making updateUsrDialog make the user re-call interact() on it. //THIS FLAG IS ON ALL MACHINES BY DEFAULT, NEEDS TO BE RE-EVALUATED LATER!!