/obj/item/stack/medical name = "medical pack" singular_name = "medical pack" icon = 'icons/obj/stack_objects.dmi' amount = 6 max_amount = 6 w_class = WEIGHT_CLASS_TINY full_w_class = WEIGHT_CLASS_TINY throw_speed = 3 throw_range = 7 resistance_flags = FLAMMABLE max_integrity = 40 novariants = FALSE var/heal_brute = 0 var/heal_burn = 0 var/stop_bleeding = 0 var/self_delay = 50 /obj/item/stack/medical/attack(mob/living/M, mob/user) if(M.stat == DEAD) var/t_him = "it" if(M.gender == MALE) t_him = "him" else if(M.gender == FEMALE) t_him = "her" to_chat(user, "\The [M] is dead, you cannot help [t_him]!") return if(!iscarbon(M) && !isanimal(M)) to_chat(user, "You don't know how to apply \the [src] to [M]!") return 1 var/obj/item/bodypart/affecting if(iscarbon(M)) var/mob/living/carbon/C = M affecting = C.get_bodypart(check_zone(user.zone_selected)) if(!affecting) //Missing limb? to_chat(user, "[C] doesn't have \a [parse_zone(user.zone_selected)]!") return if(ishuman(C)) var/mob/living/carbon/human/H = C if(stop_bleeding) if(H.bleedsuppress) to_chat(user, "[H]'s bleeding is already bandaged!") return else if(!H.bleed_rate) to_chat(user, "[H] isn't bleeding!") return if(isliving(M)) if(!M.can_inject(user, 1)) return if(user) if (M != user) if (isanimal(M)) var/mob/living/simple_animal/critter = M if (!(critter.healable)) to_chat(user, " You cannot use [src] on [M]!") return else if (critter.health == critter.maxHealth) to_chat(user, " [M] is at full health.") return else if(src.heal_brute < 1) to_chat(user, " [src] won't help [M] at all.") return user.visible_message("[user] applies [src] on [M].", "You apply [src] on [M].") else var/t_himself = "itself" if(user.gender == MALE) t_himself = "himself" else if(user.gender == FEMALE) t_himself = "herself" user.visible_message("[user] starts to apply [src] on [t_himself]...", "You begin applying [src] on yourself...") if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject,user,1))) return user.visible_message("[user] applies [src] on [t_himself].", "You apply [src] on yourself.") if(iscarbon(M)) var/mob/living/carbon/C = M affecting = C.get_bodypart(check_zone(user.zone_selected)) if(!affecting) //Missing limb? to_chat(user, "[C] doesn't have \a [parse_zone(user.zone_selected)]!") return if(ishuman(C)) var/mob/living/carbon/human/H = C if(stop_bleeding) if(!H.bleedsuppress) //so you can't stack bleed suppression H.suppress_bloodloss(stop_bleeding) if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR if(affecting.heal_damage(heal_brute, heal_burn)) C.update_damage_overlays() else to_chat(user, "Medicine won't work on a robotic limb!") else M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2)) use(1) /obj/item/stack/medical/bruise_pack name = "bruise pack" singular_name = "bruise pack" desc = "A theraputic gel pack and bandages designed to treat blunt-force trauma." icon_state = "brutepack" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' heal_brute = 40 self_delay = 20 grind_results = list("styptic_powder" = 10) /obj/item/stack/medical/bruise_pack/suicide_act(mob/user) user.visible_message("[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") return (BRUTELOSS) /obj/item/stack/medical/gauze name = "medical gauze" desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds." gender = PLURAL singular_name = "medical gauze" icon_state = "gauze" stop_bleeding = 1800 self_delay = 20 max_amount = 12 /obj/item/stack/medical/gauze/suicide_act(mob/living/user) user.visible_message("[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!") return OXYLOSS /obj/item/stack/medical/gauze/improvised name = "improvised gauze" singular_name = "improvised gauze" desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds." stop_bleeding = 900 /obj/item/stack/medical/gauze/cyborg materials = list() is_cyborg = 1 cost = 250 /obj/item/stack/medical/ointment name = "ointment" desc = "Used to treat those nasty burn wounds." gender = PLURAL singular_name = "ointment" icon_state = "ointment" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' heal_burn = 40 self_delay = 20 grind_results = list("silver_sulfadiazine" = 10) /obj/item/stack/medical/ointment/suicide_act(mob/living/user) user.visible_message("[user] is squeezing \the [src] into [user.p_their()] mouth! Don't they know that stuff is toxic?") return TOXLOSS