//The mob should have a gender you want before running this proc. Will run fine without H /datum/preferences/proc/random_character(gender_override) if(gender_override) gender = gender_override else gender = pick(MALE,FEMALE) underwear = random_underwear(gender) undershirt = random_undershirt(gender) socks = random_socks() skin_tone = random_skin_tone() hair_style = random_hair_style(gender) facial_hair_style = random_facial_hair_style(gender) hair_color = random_short_color() facial_hair_color = hair_color eye_color = random_eye_color() if(!pref_species) var/rando_race = pick(GLOB.roundstart_races) pref_species = new rando_race() features = random_features() age = rand(AGE_MIN,AGE_MAX) /datum/preferences/proc/update_preview_icon(nude = FALSE) // Silicons only need a very basic preview since there is no customization for them. if(job_engsec_high) switch(job_engsec_high) if(AI_JF) preview_icon = icon('icons/mob/ai.dmi', "AI", SOUTH) preview_icon.Scale(64, 64) return if(CYBORG) preview_icon = icon('icons/mob/robots.dmi', "robot", SOUTH) preview_icon.Scale(64, 64) return // Set up the dummy for its photoshoot var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES) copy_to(mannequin) // Determine what job is marked as 'High' priority, and dress them up as such. var/datum/job/previewJob var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high if(job_civilian_low & ASSISTANT) previewJob = SSjob.GetJob("Assistant") else if(highRankFlag) var/highDeptFlag if(job_civilian_high) highDeptFlag = CIVILIAN else if(job_medsci_high) highDeptFlag = MEDSCI else if(job_engsec_high) highDeptFlag = ENGSEC for(var/datum/job/job in SSjob.occupations) if(job.flag == highRankFlag && job.department_flag == highDeptFlag) previewJob = job break if(previewJob && !nude) mannequin.job = previewJob.title previewJob.equip(mannequin, TRUE) COMPILE_OVERLAYS(mannequin) CHECK_TICK preview_icon = icon('icons/effects/effects.dmi', "nothing") preview_icon.Scale(48+32, 16+32) CHECK_TICK mannequin.setDir(NORTH) var/icon/stamp = getFlatIcon(mannequin) CHECK_TICK preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17) CHECK_TICK mannequin.setDir(WEST) stamp = getFlatIcon(mannequin) CHECK_TICK preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9) CHECK_TICK mannequin.setDir(SOUTH) stamp = getFlatIcon(mannequin) CHECK_TICK preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1) CHECK_TICK preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser. CHECK_TICK unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)