/obj/item/projectile/hivebotbullet damage = 15 damage_type = BRUTE /mob/living/simple_animal/hostile/hivebot name = "hivebot" desc = "A strange robot that does not seem pleased to meet you." icon = 'icons/mob/hivebot.dmi' icon_state = "basic" icon_living = "basic" icon_dead = "basic" gender = NEUTER mob_biotypes = MOB_ROBOTIC health = 50 maxHealth = 50 healable = 0 melee_damage_lower = 10 melee_damage_upper = 10 attack_verb_continuous = "saw" attack_verb_simple = "saw" attack_sound = 'sound/weapons/bladeslice.ogg' projectilesound = 'sound/weapons/gunshot.ogg' projectiletype = /obj/item/projectile/hivebotbullet faction = list("hivebot") check_friendly_fire = 1 atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 speak_emote = list("states") gold_core_spawnable = HOSTILE_SPAWN del_on_death = 1 loot = list(/obj/effect/decal/cleanable/robot_debris) blood_volume = 0 footstep_type = FOOTSTEP_MOB_CLAW /mob/living/simple_animal/hostile/hivebot/Initialize(mapload) . = ..() deathmessage = "[src] blows apart!" /mob/living/simple_animal/hostile/hivebot/range name = "combat hivebot" desc = "An armed robot that does not seem pleased to meet you." icon_state = "ranged" icon_living = "ranged" icon_dead = "ranged" ranged = 1 retreat_distance = 5 minimum_distance = 5 /mob/living/simple_animal/hostile/hivebot/rapid name = "gunner hivebot" icon_state = "ranged" icon_living = "ranged" icon_dead = "ranged" ranged = 1 rapid = 3 retreat_distance = 5 minimum_distance = 5 /mob/living/simple_animal/hostile/hivebot/engineering name = "engineering hivebot" icon_state = "EngBot" icon_living = "EngBot" icon_dead = "EngBot" desc = "A strange engineering robot that does not seem pleased to meet you." health = 75 maxHealth = 75 /mob/living/simple_animal/hostile/hivebot/strong name = "elite hivebot" icon_state = "strong" icon_living = "strong" icon_dead = "strong" desc = "A heavily armed and armored robot that does not seem pleased to meet you." health = 100 maxHealth = 100 ranged = 1 /mob/living/simple_animal/hostile/hivebot/death(gibbed) do_sparks(3, TRUE, src) ..(1)