//mob traits #define TRAIT_BLIND "blind" #define TRAIT_MUTE "mute" #define TRAIT_EMOTEMUTE "emotemute" #define TRAIT_DEAF "deaf" #define TRAIT_NEARSIGHT "nearsighted" #define TRAIT_FAT "fat" #define TRAIT_HUSK "husk" #define TRAIT_NOCLONE "noclone" #define TRAIT_CLUMSY "clumsy" #define TRAIT_DUMB "dumb" #define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE #define TRAIT_PACIFISM "pacifism" #define TRAIT_IGNORESLOWDOWN "ignoreslow" #define TRAIT_GOTTAGOFAST "fast" #define TRAIT_GOTTAGOREALLYFAST "2fast" #define TRAIT_FAKEDEATH "fakedeath" #define TRAIT_DISFIGURED "disfigured" #define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy. #define TRAIT_STUNIMMUNE "stun_immunity" #define TRAIT_SLEEPIMMUNE "sleep_immunity" #define TRAIT_PUSHIMMUNE "push_immunity" #define TRAIT_SHOCKIMMUNE "shock_immunity" // common trait sources #define TRAIT_GENERIC "generic" #define EYE_DAMAGE "eye_damage" #define GENETIC_MUTATION "genetic" #define OBESITY "obesity" #define MAGIC_TRAIT "magic" #define STASIS_MUTE "stasis" #define GENETICS_SPELL "genetics_spell" #define TRAUMA_TRAIT "trauma" // unique trait sources, still defines #define STATUE_MUTE "statue" #define CHANGELING_DRAIN "drain" #define CHANGELING_HIVEMIND_MUTE "ling_mute" #define ABYSSAL_GAZE_BLIND "abyssal_gaze" #define HIGHLANDER "highlander" #define TRAIT_HULK "hulk"