// Drill, Diamond drill, Mining scanner /obj/item/mecha_parts/mecha_equipment/drill name = "exosuit drill" desc = "Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!" icon_state = "mecha_drill" equip_cooldown = 30 energy_drain = 10 force = 15 /obj/item/mecha_parts/mecha_equipment/drill/action(atom/target) if(!action_checks(target)) return if(isspaceturf(target)) return if(isobj(target)) var/obj/target_obj = target if(target_obj.resistance_flags & UNACIDABLE) return target.visible_message("[chassis] starts to drill [target].", \ "[chassis] starts to drill [target]...", \ "You hear drilling.") if(do_after_cooldown(target)) if(isturf(target)) var/turf/T = target T.drill_act(src) else log_message("Drilled through [target]") if(isliving(target)) if(istype(src , /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill)) drill_mob(target, chassis.occupant, 120) else drill_mob(target, chassis.occupant) else target.ex_act(EXPLODE_HEAVY) /turf/proc/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill) return /turf/closed/wall/r_wall/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill) if(istype(drill, /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill)) if(drill.do_after_cooldown(src))//To slow down how fast mechs can drill through the station drill.log_message("Drilled through [src]") ex_act(EXPLODE_LIGHT) else drill.occupant_message("[src] is too durable to drill through.") /turf/closed/mineral/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill) for(var/turf/closed/mineral/M in range(drill.chassis,1)) if(get_dir(drill.chassis,M)&drill.chassis.dir) M.gets_drilled() drill.log_message("Drilled through [src]") drill.move_ores() /turf/open/floor/plating/asteroid/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill) for(var/turf/open/floor/plating/asteroid/M in range(1, drill.chassis)) if(get_dir(drill.chassis,M)&drill.chassis.dir) for(var/I in GetComponents(/datum/component/archaeology)) var/datum/component/archaeology/archy = I archy.gets_dug() drill.log_message("Drilled through [src]") drill.move_ores() /obj/item/mecha_parts/mecha_equipment/drill/proc/move_ores() if(locate(/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp) in chassis.equipment && istype(chassis, /obj/mecha/working/ripley)) var/obj/mecha/working/ripley/R = chassis //we could assume that it's a ripley because it has a clamp, but that's ~unsafe~ and ~bad practice~ R.collect_ore() /obj/item/mecha_parts/mecha_equipment/drill/can_attach(obj/mecha/M as obj) if(..()) if(istype(M, /obj/mecha/working) || istype(M, /obj/mecha/combat)) return 1 return 0 /obj/item/mecha_parts/mecha_equipment/drill/proc/drill_mob(mob/living/target, mob/user, var/drill_damage=80) target.visible_message("[chassis] drills [target] with [src].", \ "[chassis] drills [target] with [src].") add_logs(user, target, "attacked", "[name]", "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])") if(target.stat == DEAD) add_logs(user, target, "gibbed", name) if(target.butcher_results) target.harvest(chassis)//Butcher the mob with our drill. else target.gib() else target.take_bodypart_damage(drill_damage) if(target) target.Unconscious(200) target.updatehealth() /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill name = "diamond-tipped exosuit drill" desc = "Equipment for engineering and combat exosuits. This is an upgraded version of the drill that'll pierce the heavens!" icon_state = "mecha_diamond_drill" origin_tech = "materials=4;engineering=4" equip_cooldown = 20 force = 15 /obj/item/mecha_parts/mecha_equipment/mining_scanner name = "exosuit mining scanner" desc = "Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals." icon_state = "mecha_analyzer" selectable = 0 equip_cooldown = 30 var/scanning_time = 0 /obj/item/mecha_parts/mecha_equipment/mining_scanner/New() ..() START_PROCESSING(SSobj, src) /obj/item/mecha_parts/mecha_equipment/mining_scanner/process() if(!loc) STOP_PROCESSING(SSobj, src) qdel(src) if(istype(loc, /obj/mecha/working) && scanning_time <= world.time) var/obj/mecha/working/mecha = loc if(!mecha.occupant) return scanning_time = world.time + equip_cooldown mineral_scan_pulse(get_turf(src))