/obj/vehicle/scooter name = "scooter" desc = "A fun way to get around." icon_state = "scooter" /obj/vehicle/scooter/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/wrench)) user << "You begin to remove the handlebars..." playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 40/I.toolspeed, target = src)) new /obj/vehicle/scooter/skateboard(get_turf(src)) new /obj/item/stack/rods(get_turf(src),2) user << "You remove the handlebars from [src]." qdel(src) /obj/vehicle/scooter/handle_vehicle_layer() if(dir == SOUTH) layer = ABOVE_MOB_LAYER else layer = OBJ_LAYER /obj/vehicle/scooter/handle_vehicle_offsets() ..() if(has_buckled_mobs()) for(var/m in buckled_mobs) var/mob/living/buckled_mob = m switch(buckled_mob.dir) if(NORTH) buckled_mob.pixel_x = 0 if(EAST) buckled_mob.pixel_x = -2 if(SOUTH) buckled_mob.pixel_x = 0 if(WEST) buckled_mob.pixel_x = 2 if(buckled_mob.get_num_legs() > 0) buckled_mob.pixel_y = 5 else buckled_mob.pixel_y = -4 /obj/vehicle/scooter/post_buckle_mob(mob/living/M) vehicle_move_delay = initial(vehicle_move_delay) ..() if(M.get_num_legs() < 2) vehicle_move_delay ++ if(M.get_num_arms() <= 0) if(buckled_mobs.len)//to prevent the message displaying twice due to unbuckling M << "Your limbless body flops off \the [src]." unbuckle_mob(M) /obj/vehicle/scooter/skateboard name = "skateboard" desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars." icon_state = "skateboard" vehicle_move_delay = 0//fast density = 0 /obj/vehicle/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other if(has_buckled_mobs()) density = 1 else density = 0 ..() /obj/vehicle/scooter/skateboard/Bump(atom/A) ..() if(A.density && has_buckled_mobs()) var/mob/living/carbon/H = buckled_mobs[1] var/atom/throw_target = get_edge_target_turf(H, pick(cardinal)) unbuckle_mob(H) H.throw_at_fast(throw_target, 4, 3) H.Weaken(5) H.adjustStaminaLoss(40) visible_message("[src] crashes into [A], sending [H] flying!") playsound(src, 'sound/effects/bang.ogg', 50, 1) /obj/vehicle/scooter/skateboard/MouseDrop(atom/over_object) var/mob/living/carbon/M = usr if(!istype(M) || M.incapacitated() || !Adjacent(M)) return if(has_buckled_mobs() && over_object == M) M << "You can't lift this up when somebody's on it." return if(over_object == M) var/obj/item/weapon/melee/skateboard/board = new /obj/item/weapon/melee/skateboard() M.put_in_hands(board) qdel(src) //CONSTRUCTION /obj/item/scooter_frame name = "scooter frame" desc = "A metal frame for building a scooter. Looks like you'll need to add some metal to make wheels." icon = 'icons/obj/vehicles.dmi' icon_state = "scooter_frame" w_class = 3 /obj/item/scooter_frame/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/wrench)) user << "You deconstruct [src]." new /obj/item/stack/rods(get_turf(src),10) playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1) qdel(src) return else if(istype(I, /obj/item/stack/sheet/metal)) var/obj/item/stack/sheet/metal/M = I if(M.amount < 5) user << "You need at least five metal sheets to make proper wheels!" return user << "You begin to add wheels to [src]." if(do_after(user, 80, target = src)) M.use(5) user << "You finish making wheels for [src]." new /obj/vehicle/scooter/skateboard(user.loc) qdel(src) /obj/vehicle/scooter/skateboard/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/screwdriver)) user << "You begin to deconstruct and remove the wheels on [src]..." playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1) if(do_after(user, 20, target = src)) user << "You deconstruct the wheels on [src]." new /obj/item/stack/sheet/metal(get_turf(src),5) new /obj/item/scooter_frame(get_turf(src)) qdel(src) else if(istype(I, /obj/item/stack/rods)) var/obj/item/stack/rods/C = I if(C.get_amount() < 2) user << "You need at least two rods to make proper handlebars!" return user << "You begin making handlebars for [src]." if(do_after(user, 25, target = src)) user << "You add the rods to [src], creating handlebars." C.use(2) new/obj/vehicle/scooter(get_turf(src)) qdel(src)