Citadel Station
A downstream of /tg/Station

Visit tg's IRC channel: #tgstation13 on irc.rizon.net ...Or our Discord!
Current Project Maintainers: deathride58, LetterJay, kevinz000
Currently Active GitHub contributor list: -Click Here-
Coders: Poojawa, deathride58, kevinz000, Trilbyspaceclone, nik707, as well as the /tg/ crew.
Spriters: Michiyamenotehifunana, CameronWoof, and the folks who contributed to /tg/ station project.
Sounds: /tg/ Sound crew.
Main Testers: You poor saps, our player base.
Thanks to: /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.

Have a bug to report?
Visit our Issue Tracker.
Please ensure that the bug has not already been reported upstream and use the template provided here!.

04 September 2018

Denton updated:

  • Mech construction messages no longer incorrectly mention high-tier stock parts.
  • Added a nanite lab to Deltastation! It's at the old EXPERIMENTOR lab.
  • Delta: Moved the Xenobiology disposals bin to be less obstructive. Added two sets of insulated gloves to Engineering.
  • Delta: Fixed scientists not having maintenance access near the circuitry lab and toxins launch chamber.

Poojawa updated:

  • Fixed the fucking changelog.
  • fixed clothing vendor fedoras having Detective Fedora grade armor
  • Citadel Toggles should save properly now
  • Admin IC issue button is not longer TG ided passive aggressive.
  • Fixed missing icons on mag weaponry
  • Added *insult, for when you just can't think of anything more clever.
  • Vore specific prefs call rust_g to save settings.

Shdorsh updated:

  • Made all the extinguishers use less sleep and spawn procs

03 September 2018

Cdey78 (Ported by Floyd / Qustinnus) updated:

  • AI can now think
  • New OOC emote: :thinking:!

Naksu updated:

  • a new admin secret has been added to create a customized portal storm

Shdorsh updated:

  • Makes it possible to create circuits that can get an item loaded into them while they are in an assembly and the assembly is open.
  • Optimized electronic assemblies also.
  • A bug pertaining putting batteries in assemblies

Skoglol updated:

  • Eggplant and egg-plant seeds now have different names and plant names.

XDTM updated:

  • Fixed nanite cloud storage not allowing uploads.

octareenroon91 updated:

  • Supermatter more likely to log fingerprintslast when it consumes any object.

02 September 2018

Denton updated:

  • Fixed species type names that show up on health scanners.

01 September 2018

ElPresidentePoole updated:

  • removes curator's fear of snakes

McDonald072 updated:

  • Defibrillator nanites work properly.

Potato Masher updated:

  • The color of Wooden golems should be more in line with the color of the wood used to make it.

WJohnston updated:

  • Reinforced floors are now shinier.

31 August 2018

Anonmare updated:

  • AIs can now turn shield generators on and off again

Denton updated:

  • Plastic golems can no longer vent crawl with items in their pockets.

Mickyan updated:

  • Skateboards can fit in backpacks
  • Skateboards are slower by default, speed can be adjusted by alt-clicking
  • Show your support for the fine arts with these new quirks:
  • Tagger: drawing graffiti takes half as many charges off your spraycan/crayon
  • Photographer: halves the cooldown after taking a picture
  • Musician: tune instruments to temporarily give your music beneficial effects such as clearing minor debuffs and improving mood.

Skoglol updated:

  • Dispensers can now add 5u to buckets, plastic beakers and metamaterial beakers, down from 10u.
  • You can now pour 5u from buckets, plastic beakers and metamaterial beakers, down from 10u.
  • Chem dispenser window width increased slightly, no longer shuffles buttons when scroll bar appears.

The Dreamweaver updated:

  • Sentience Potions no longer require you to have Xenomorph toggled on in preferences and now relies on its own preference in order to be notified of open roles.
  • Split xenomorph, intelligence potions, and mind transfer potions into separate roles for more precise role management.
  • Sentience Potion Spawns and Mind Transfer Potions are now job-bannable roles.

Time-Green and locker sprites by MrDoomBringer updated:

  • Reports have come in that the wizard federation has harnessed some of the ancient locker force to create a wand

XDTM updated:

  • Removed the chance of spouting brain damage lines when over 60 brain damage. The dumbness trauma still has them.
  • Fixed Mechanical Repair nanites not working.

ninjanomnom updated:

  • Computers are now visible even in the darkest of rooms. Comfy!
  • Because computers are now far easier to find in dark rooms their base light output has been reduced.
  • Broken components left over from the signal origin refactor should be fixed.
  • Lava isn't a safe place to throw your flammable shit anymore
  • The computer screen overlay being rotated incorrectly after construction has been fixed.

28 August 2018

Denton updated:

  • The 10 second anti spam cooldown of night shift lighting now works properly.
  • Added an examine message to APCs that mentions Alt-click and Ctrl-click (silicons only) behavior.

Garen updated:

  • adds a signal for screwdriver_act

SpaceManiac updated:

  • Multiple copies of a shuttle each get their own area instances (affects APCs and air alarms).

XDTM updated:

  • The forcefield projector is now available ingame in the engineering protolathe. It can project up to 3 forcefields which act as transparent walls, and share a pool of health which is recharged over time. The projector must remain within 7 tiles of the forcefields to keep them active.

26 August 2018

CitrusGender updated:

  • Added note severity to [most] bans and the notes associated with them
  • Banning panel now has a severity option UI: Changed the UI of the note panel UI: Changed the UI again, added some icons, removed brackets in urls, fading out notes cannot be selected to expand the browser anymore

Floyd / Qustinnus (Credits to KMC for the sprites) updated:

  • The Clown Car, your 18TC clown-only solution to asshole co-workers
  • Regular car implementation (makes it easier to add more cars if someone actually feels like adding those)

JJRcop updated:

  • Asay logs show "ADMINPRIVATE: ASAY:" again instead of just "ADMINPRIVATE:"

Naksu updated:

  • living and stack typecaches now use a shared instance where it makes sense, giving small memory savings

PKPenguin321 updated:

  • Integrated circuit medium screens have been readded. They are now called large screens. They now only work from your hands or on the ground when you're standing on top of them (NOT from pockets, lockers, backpacks, etc).
  • Roundstart cyborgs will now be properly referred to as "it."

SpaceManiac updated:

  • The shuttle manipulator now allows flying any shuttle to any port which will fit it.
  • The shuttle manipulator now allows fast-travelling shuttles with 5s remaining, down from 50s.
  • Status displays have been refactored to be cleaner and more flexible.
  • The AI dying properly updates its status displays again.

intrnlerr updated:

  • Refactored nettles to be reagent_containers

nicbn updated:

  • Nanotrasen shoes no longer contain Silencium. Now footsteps make noise! Sounds from Baystation.

25 August 2018

Denton updated:

  • Added missing export rewards for various lavaland items (tendril/megafauna/ruins) and engine parts.
  • Increased export values for emitters, PA parts, field generators and radiation collectors to match the rest of engineering exports. Reduced supermatter shard value by 1000 credits.
  • Removed export rewards for red/blue warp cubes since they're blacklisted from the cargo shuttle.
  • Added private intercoms to the confession booths of the Deltastation+Pubbystation chapels.
  • Fixed invalid radio frequencies on interrogation chamber/confession booth intercoms.
  • Anime is even more horrifying than previously discovered!
  • Added a new shuttle loan event where crew can get paid for having an active syndicate bomb delivered to cargo bay.

Mickyan updated:

  • Blue polo undershirt option has been restored
  • underwear "nude" option moved to the top of the list

SpaceManiac updated:

  • The map loader now supports vars to be set to lists containing non-strings.
  • Overcharging energy guns no longer crashes the server.
  • Ordering the Build Your Own Shuttle kit no longer crashes the server.

The Dreamweaver updated:

  • Refactored gift code to fix a minor inefficiency.

XDTM updated:

  • Fixed chest and head augmentation not working properly.

23 August 2018

Naksu updated:

  • Waddling is now available as a component

Nervere updated:

  • re-adds the joy emoji.

SpaceManiac updated:

  • The body zone selector now indicates which body part you are about to select when hovered over.
  • Transit space initializes about five seconds faster.

Tlaltecuhtli updated:

  • Cyborg ion thrusters consume 1/5 of their previous power.

22 August 2018

BlueNothing updated:

  • Allows video camera circuits to be seen on networks other than the science cameranet.
  • Alphabetizes camera list for camera bugs, and lets camera bugs see through borg and circuit cameras.
  • Makes video camera circuits fit in tiny assemblies.

PKPenguin321 updated:

  • The GPS circuit now has a 4th output, placing X,Y,Z all in a string.
  • 2 new converters: Rel to Abs, and Advanced Rel to Abs.
  • Rel to Abs takes a set of relative and a set of absolute coordinates, and converts the relative one to absolute. 1 complexity.
  • Advanced Rel to Abs takes a set of relative coordinates and converts it to absolute without the need for an already known set of absolute coordinates. 2 complexity.

SpaceManiac updated:

  • Freezers and heaters which start on no longer stay visually on when you turn them off.
  • Atmospherics now initializes 93% (about 40 seconds) faster.

floyd updated:

  • fixes the hunger alert appearing forever

intrnlerr updated:

  • Tank temperature is no longer based on pressure

ninjanomnom updated:

  • Shuttle templates now handle shuttle registration in the load rather than the shuttle manipulator. This means admin loaded shuttle templates no longer need to be manually registered.

oranges updated:

  • Inventory overlay now uses a traffic light to indicate if the item can be placed in there

20 August 2018

Basilman updated:

  • Added gondola fur products

Basilman, Sprites by WJohnston updated:

  • His Grace ascension is back, feed Him 25 people and you will unlock His full potential.

Denton updated:

  • Added new destinations for the parcel tagger! You can now send packages to the Circuitry Lab, Toxins, Dormitories, Virology, Xenobiology, Law Office and the Detective's office. Viro/Xeno can only receive parcels.
  • Deltastation: Tagged parcels no longer get routed straight into the crusher. Untagged parcels also no longer get routed straight into the crusher!
  • Deltastation: Added disposals to Xenobiology that launch contents into space.

Epoc updated:

  • Putting an extinguisher into a cabinet with the safety off will no longer cause it to spray first

Floyd / Qustinnus updated:

  • removes useless mood events subtypes
  • fixes mood event timers not resetting when they get triggered again remove: removes the depression overlay which makes our fruit happy

Frosty Fridge updated:

  • Added the Surgical Processor upgrade for medical cyborgs. Scan surgery disks or an operating computer to be able to initiate advanced procedures.
  • Cyborgs can now perform surgery steps that do not require an instrument.
  • Plastic creation reaction now properly scales with the amount of reagents; 10u = 1 sheet.

Garen updated:

  • fixed using items on a circuit removing all its access(now access gained from each new item stacks)
  • adds logging for gun circuits, grabber circuits, and dragging claw circuits
  • grabbers can select what they want to drop

MrDoomBringer updated:

  • The Nanotrasen Airspace Aesthetics division has shipped out a newer design of NT-Brand "Ore Silos". No new features have been added, but they certainly look much nicer!

Naksu updated:

  • Having a high body temperature now increases the damage you take gradually, whether you're on fire or not. Being on fire also always increases body temperature damage

NewSta updated:

  • The names of haircuts, facial hair, undershirts, underwear and socks have now been sorted and categorized

WJohnston updated:

  • Remade titanium and plastitanium floors to be less of an eye strain and something mappers might actually consider using.
  • New reinforced floor sprites.

XDTM updated:

  • Added programmable nanites to science!
  • Science now has a nanite chamber, a nanite program hub, a nanite cloud console and a nanite programmer.
  • From the program hub you can download nanite programs (unlocked through techwebs) to disks.
  • You can then customize their functionality and signal codes through the Nanite Programmer.
  • The nanite chamber is necesary to inject nanites into a patient, and it's also used to install/uninstall programs into a patient's nanites. A second person is required to man the console.
  • The nanite cloud console controls remote program storage; it stores program backups that nanites can be synced to through cloud IDs.
  • Nanite programs range can be either helpful or harmful; their main potential is that they can be enabled at will through the use of remotes and sensors. The potential uses are endless!
  • More detailed information is available in the wiki.

18 August 2018

Floyd / Qustinnus updated:

  • moves nutrition events to the mood component

Jared-Fogle updated:

  • Hovering over storage slots with an item in your hand will show you first if you can put the item in.

XDTM updated:

  • Fixed augmentation not working and/or giving you extra limbs

nicbn updated:

  • New janitor cart sprites (by Quantum-M)
  • Dirt is smooth (by AndrewMontagne)

zaracka updated:

  • You can now use certain emotes and the suicide verb while buckled, but not while stunned.

17 August 2018

Anonmare updated:

  • Ore silos circuit boards are now constructable

SpaceManiac updated:

  • The "Map Template - Upload" verb now reports if a map uses nonexistent paths.

Tlaltecuhtli updated:

  • fixes diamond drill bounty having the wrong object path

YPOQ updated:

  • Roundstart motion-detecting cameras work again

intrnlerr updated:

  • "Allows image windows sent by PDA to be closed"

15 August 2018

barbedwireqtip updated:

  • added binoculars to the detective's locker

14 August 2018

Coolguy3289 updated:

  • Removed un-needed and un-used RENAME comment from game_options.txt

SpaceManiac updated:

  • Escape Pod 1 now reaches the CentCom recovery ship again.

WJohn updated:

  • Titanium walls and windows are a bit prettier looking now.

Zxaber updated:

  • Airlock electronics can have now have unrestricted access by direction set. The resulting airlock will allow all traffic from the specified direction(s) while still requiring normal access otherwise. A small floor light will indicate this.
  • Medbay Cloning and Main Access doors now have unrestricted access settings set, and the buttons have been removed. All maps have been updated.
  • Airlocks now correctly update their overlays (bolts lights, emergency lights) when their power state changes.

13 August 2018

Basilman updated:

  • Adds Arnold pizza, dont try putting pineapple on it.

Denton updated:

  • The briefcase launchpad can now hold items while in briefcase mode (just like a regular briefcase). Its remote has been disguised as a folder and now spawns pre-linked inside the briefcase.
  • Increased the briefcase launchpad's range from 3 to 8 tiles, which is roughly half the screen.
  • Added more ingame manuals that access wiki pages.
  • Added botanical and medical bounties as well as a static adamantine bar bounty.
  • Increased the syndicate document bounty's reward from 10.000 to 15.000 credits.
  • Removed the gondola hide bounty and in return, increased the export value to the old level.
  • The briefcase bounty now also accepts secure briefcases.
  • The action figure bounty now correctly spawns as an assistant type bounty.

Logging refactor and improvement updated:

  • All mob-related logs now include the area name and (x,y,z) position.
  • All logs that included an (x,y,z) position now also include the area name.
  • Standardized logging format of mob/player keys.
  • Telecomms logs are now included in the individual logging panel.
  • Fixed many other cases of logs being sent to either the individual logging panel or the saved log files, but not both.
  • The logging system has been refactored to contain less redundant code and to produce more consistent logs.

SpaceManiac updated:

  • The VV window loads and searches faster.
  • Fields in the VV window's header will immediately show your edits.
  • Selecting an action from the VV dropdown no longer leaves it selected after the action is done.

YPOQ updated:

  • Uncalibrated teleporters can turn humans into flies again

12 August 2018

Denton updated:

  • Killing gondolas now lets you harvest meat from them. Eating it raw might be a bad idea.

Mickyan updated:

  • Mixed drinks now give mood boosts with varying strength depending on their quality.
  • Although powerful, mood boosts from quality drinks are short lived. If you want to make the most out of them, take a sip every few minutes like a normal human being instead of downing the entire glass like the alcoholic you are.

Nichlas0010 updated:

  • Admins with +admin and without +fun are no longer able to smite.

SpaceManiac updated:

  • Blood and oil footprints sharing a tile no longer causes footprint decals to stack.

WJohnston updated:

  • Syndicate (melee) simple animals will now move less predictably and attack twice as often, hopefully making them quite a bit more dangerous.

XDTM updated:

  • Operating Computers can now sync to the research database to acquire researched surgeries, instead of requiring installation by disk.
  • You can now review the full list of unlocked surgeries from the operating computer.

actioninja updated:

  • Added (unobtainable) Felinid Mutation Toxin.

lyman updated:

  • Updated the Chronosuit Helmet sprite.

11 August 2018

Denton updated:

  • Fixed the Beer Day date and added a few more holidays.

Jordie0608 updated:

  • Asay history is once again logged under the admin log secret.
  • Notes, messages, memos and watchlists can now have an expiry time. Once expired they are hidden like as if deleted.

SpaceManiac updated:

  • Giant spiders can now freely pull their victims through webs.

Time-Green updated:

  • Circuit Boards now tell you the components required to build them on examine

WJohn updated:

  • Added zombies to boxstation's abandoned ship.

YPOQ updated:

  • AIs can take photos and print them at photocopiers again.
  • Cult floors will not deconstruct to space
  • Cult floors do not spawn rods when deconstructed
  • Footprints should no longer spread out of control

zaracka updated:

  • blunt trauma causes brain damage while unconscious too
  • sharp weapons no longer count as blunt trauma in all cases

10 August 2018

AnturK updated:

  • Portable flashers won't burnout from failed flashes.

Denton, Tlaltecuhtli updated:

  • Added cargo bounties that require cooperation with Atmospherics, Engineering and Mining.

Naksu updated:

  • Transformation diseases now properly check for job bans where applicable
  • Fixed a bunch of runtimes that result from transforming into a nonhuman from a human, or a noncarbon from a carbon.

SpaceManiac updated:

  • The map loader has been cleaned up and made more flexible.

nicbn updated:

  • BoxStation science changes: Circuitry lab is closer to RnD now; cannisters, portable vents, portable scrubbers, filters and mixers have been moved to Toxin Mixing Lab. There is now a firing range at the testing lab!

08 August 2018

Denton updated:

  • Added five new cargo packs: cargo supplies, circuitry starter pack, premium carpet, surgical supplies and wrapping paper.
  • Added one bag of L type blood to the blood pack crate. Added a chance for contraband crates to contain DonkSoft refill packs.

Iamgoofball updated:

  • The Stealth Implant was mistakenly made nuclear operatives only due to a misunderstanding of the code. This has been fixed.

Mark9013100 updated:

  • Pocket fire extinguishers can now be made in the autolathe.

SpaceManiac updated:

  • The power flow control console once again allows actually modifying APCs.
  • Gas meters will now prefer to target visible pipes if they share a turf with hidden pipes.

daklaj updated:

  • fixed beepsky and ED-209 cuffing their target successfully even when getting disabled (EMP'd) in the process

kevinz000 updated:

  • Catpeople are now a subspecies of human. Switch your character's species to "Felinid" to be one.
  • Oh yeah and they show up as felinids on health analyzers.

07 August 2018

WJohnston updated:

  • Redesigned the pirate event ship to be much prettier and better fitting what it was meant to do.

06 August 2018

Basilman updated:

  • Increased agent box cooldown to 10 seconds

Denton updated:

  • Omegastation's Atmospherics lockdown button now has the proper access reqs.
  • Pubbystation's disposals conveyor belts now face the correct direction.
  • Pubby's service techfab is no longer stuck inside a wall.
  • Pubby's disposal loop is no longer broken.
  • The Lavaland seed vault chem dispenser now has upgraded stock parts.
  • Metastation: Extended protective grilles to partially cover the Supermatter cooling loop.

Epoc updated:

  • You can now show off your Attorney's Badge

Garen updated:

  • Fixed AddComponent(target) not working when an instance is passed rather than a path

JJRcop updated:

  • Fixed some strange string handling in SDQL

Jared-Fogle updated:

  • Moths can now eat clothes.

JohnGinnane updated:

  • Users can now see their prayers (similar to PDA sending messages)

Mickyan updated:

  • Drinking alcohol now improves your mood

Shdorsh updated:

  • The previously-added find-replace circuit now actually exists.

Tlaltecuhtli (and then Cobby) updated:

  • Science Bounties are now available!

WJohnston updated:

  • Rebalanced the simple animal syndies on the metastation ship to be a bit less destructive of their surroundings, and downgraded the smg guy to a pistol and upgraded the other guys to knives.

Y0SH1 M4S73R updated:

  • windoors now have NTNet support. The "open" command toggles the windoor open and closed. The "touch" command, not usable by door remotes, functions identically to walking into the windoor, opening it and then closing it after some time.

cyclowns updated:

  • Fusion has been reworked to be a whole lot deadlier!
  • You can now use analyzers on gas mixtures holders (canisters, pipes, turfs, etc) that have undergone fusion to see the power of the fusion reaction that occurred.
  • Several gases' fusion power and fusion's gas creation has been reworked to make its tier system more linear and less cheese-able.

03 August 2018

ArcaneMusic updated:

  • Added a new, shoutier RoundEnd Sound.

Basilman updated:

  • fixed agent box invisibility

Denton updated:

  • Syndicate lavaland base: Added a grenade parts vendor and smoke machine board. The testing chamber now has a heatproof door and vents/scrubbers to replace air after testing gas grenades. Chemical/soda/beer vendors are emagged by default; the vault contains a set of valuable Syndicate documents.
  • Added a scrubber pipenet to the Lavaland mining base.

Garen updated:

  • mobs now call COMSIG_PARENT_ATTACKBY

JJRcop updated:

  • Deadchat can use emoji now, be sure to freak out scrying orb users.

Kmc2000 updated:

  • You can now attach 4 energy swords to a securiton assembly instead of a baton to create a 4 esword wielding nightmare-bot

Mickyan updated:

  • added sprites for camera when equipped or in hand
  • cameras are now equipped in the neck slot

SpaceManiac updated:

  • Traps now have their examine text back.

Supermichael777 updated:

  • Cigarettes now always transfer a valid amount of reagents.
  • Reagent order of operations is no longer completely insane

WJohnston updated:

  • Added a gun recharger to delta's white ship and toned it down from a "luxury" frigate to just a NT frigate, it's just not made for luxury!

XDTM updated:

  • Beheading now works while in hard crit, so it can be used against zombies.
  • You can now have fakedeath without also being unconscious. Existing sources of fakedeath still cause unconsciousness.
  • Zombies and skeletons now appear as dead. Don't trust zombies on the ground!
  • You can now make Ghoul Powder with Zombie Powder and epinephrine, which causes fakedeath without uncounsciousness.

granpawalton updated:

  • pubby round start atmos issues resolved
  • pubby departures lounge vent is no longer belonging to brig maint
  • pipe dispenser on pirate ship

ninjanomnom updated:

  • The first pod spawned had some issues with shuttle id and wouldn't move properly. This has been fixed.

01 August 2018

Basilman updated:

  • Added the stealth manual to the uplink, costs 8 TC. Find it under the implant section

Cobby updated:

  • Drone's Law 3 has been edited to explicitly state that it's for the site of activation (aka people do not get banned for going to upgrade station as derelict drones since it's explicitly clear now). See https://tgstation13.org/phpBB/viewtopic.php?f=33&t=18844&p=429944#p429944 for why this was PR'd
  • PENLITEs are now actually spawnable in techwebs. Reminder to make sure everything is committed before PRing haha!

Denton updated:

  • New bounties have been added for the Firefighter APLU mech, cat tails and the Cat/Liz o' Nine Tails weapons.
  • ExoNuclear mech reactors now noticably irradiate their environment.
  • Adjusted suit storage unit descriptions to mention that they can decontaminate irradiated equipment.

Hate9 updated:

  • Added tiny-sized circuits (called Devices)
  • added new icons for the Devices

Iamgoofball updated:

  • Buzzkill Grenade Box Cost: 5 -> 15

Shdorsh updated:

  • Text replacer circuit

SpaceManiac updated:

  • The bridge of the gulag shuttle now has a stacking machine console for ejecting sheets.

Time-Green updated:

  • You can now mount energy guns into emitters
  • portal guns no longer runtime when fired by turrets

barbedwireqtip updated:

  • Adds the security guard outfit from Half-Life to the secdrobe

granpawalton updated:

  • Removed old piping sections and replaced with Canister storage area in atmos incinerator
  • scrubber and distro pipes moved in atmos incinerator to make room for added piping
  • added filter at connector on scrubbing pipe in atmos incinerator
  • replaced vent in incinerator with scrubber in **Both** incinerators
  • mixer placed on pure loop at plasma
  • delta and pubby atmos incinerator air alarm is no longer locked at round start
  • pubby atmos incinerator now starts without atmos in it

kevinz000 updated:

  • Cameras now shoot from 1x1 to 7x7, fully customizable. Alt click on them to change the size of your photos. experimental: All photos, assuming the server host turns this feature on, will be logged to disk in round logs, with their data and path stored in a json. This allows for things like Statbus, and persistence features among other things to easily grab the data and load the photo.
  • Mappers are now able to add in photo albums and wall frames with persistence! This, obviously, requires photo logging to be turned on. If this is enabled and used, these albums and frames will save the ID of the photo(s) inside them and load it the next time they're loaded in! Like secret satchels, but for photos!

30 July 2018

Anonmare updated:

  • Upload boards and AI modules, in addition to Weapon Recharger boards, are now more expensive to manufacture

Basilman updated:

  • fixed BM Speedwagon offsets

Cobby (based off Wesoda25's idea) updated:

  • Adds the PENLITE holobarrier. A holographic barrier which halts individuals with bad diseases!

Denton updated:

  • Techweb nodes that are available to exofabs by roundstart have been moved to basic research technology.
  • Ripley APLU circuit boards are now printable by roundstart.
  • Odysseus, Gygax, Durand, H.O.N.K. and Phazon mech parts have to be researched before becoming printable (same as their circuit boards).
  • Arrivals shuttles no longer throw objects/players when docking.
  • Regular fedoras no longer spawn containing flasks.
  • Increased the range of handheld T-ray scanners.
  • Cargo bounties that request irreplaceable items have been removed.

Garen updated:

  • Throwers no longer deal damage
  • Flashlight circuits are now the same strength as a normal flashlight
  • Grabber circuits are now combat circuits
  • Removed smoke circuits
  • Removed all screens larger than small
  • Ntnet circuits can no longer specify the passkey used, it instead always uses the access

Hate9 updated:

  • Added pulse multiplexer circuits, to complete the list of data transfers.

Jared-Fogle updated:

  • NanoTrasen now officially recognizes Moth Week as a holiday.
  • Temporarily removes canvases until someone figures out how to fix them.

Mickyan updated:

  • Social anxiety trigger range decreased. Stay out of my personal space!
  • Social anxiety no longer triggers while nobody is around but you

WJohnston updated:

  • Redesigned the metastation white ship as a salvage vessel.

YoYoBatty updated:

  • SMES power terminals not actually deleting the terminal reference when by cutting the terminal itself rather than the SMES.
  • SMES now reconnect to the grid properly after construction.
  • SMES now uses wirecutter act to handle terminal deconstruction.

ninjanomnom updated:

  • Objects picked up from tables blocking throws will no longer be forever unthrowable

28 July 2018

CitrusGender updated:

  • Removed slippery component from water turf

Denton updated:

  • The Odysseus mech's movespeed has been increased.
  • Metastation: Spruced up the RnD circuitry lab; no gameplay changes.
  • Due to exemplary performance, NanoTrasen has awarded Shaft Miners with their very own bathroom, constructed at the mining station dormitories. Construction costs will be deducted from their salaries.

Mickyan updated:

  • insanity static is subtler
  • neutral mood icon is now light blue

SpaceManiac updated:

  • Cyborgs and AIs can now interact with items inside them again.

Tlaltecuhtli updated:

  • Mouse traps are craftable from cardboard and a metal rod.

WJohnston updated:

  • Syndicate and pirate simple animals should have stats that more closely resemble fighting a human in those suits, with appropriate health, sounds, and space movement limitations.
  • Pirates in space suits have more modern space suits.

27 July 2018

ShizCalev updated:

  • Destroying a camera will now clear it's alarm.

ninjanomnom updated:

  • The cargo shuttle should move normally again

26 July 2018

Iamgoofball updated:

  • The shake now occurs at the same time as the movement, and it now doesn't trigger on containers or uplinks.

Mickyan updated:

  • Light Step quirk now stops you from leaving footprints

Naksu updated:

  • gas reactions no longer copy a list needlessly

SpaceManiac updated:

  • The following machines can now be tabled: all-in-one grinder, cell charger, dish drive, disk compartmentalizer, microwave, recharger, soda/booze dispenser.
  • Unanchored soda/booze dispensers can now be rotated with alt-click.
  • Machinery UIs no longer close immediately upon going out of interaction range.
  • Washing machines now wiggle slightly while running.
  • Washing machines can be unanchored if their panel is open for even more wiggle.

WJohnston updated:

  • Return of the boxstation white ship, with a complete makeover! Box and meta no longer share the same ship.

25 July 2018

Denton updated:

  • H.O.N.K mechs can now play more sounds from the "Sounds of HONK" panel.

JJRcop updated:

  • The item pick up animation tweens to the correct spot if you move

MrDoomBringer updated:

  • Changed "cyro" to "cryo" in a few item descriptions and flavortexts.

SpaceManiac updated:

  • The vault now contains an ore silo where the station's minerals are stored.
  • The station's ORM, recycling, and the labor camp send materials to the silo via bluespace.
  • Protolathes, techfabs, and circuit imprinters all pull materials from the silo via bluespace.
  • Those with vault access can view mineral logs and pause or remove any machine's access, or add machines with a multitool.
  • The ORM's alloy recipes are now available in engineering and science protolathes.

Telecomms chat logging updated:

  • Added logging of telecomms chat
  • Added LOG_TELECOMMS config flag (enabled by default)

WJohnston updated:

  • Redesigned deltastation's abandoned white ship into a luxury NT frigate. Oh, and there are giant spiders too.
  • Med and booze dispensers work again on lavaland's syndie base, and the circuit lab there is slightly less tiny.

subject217 updated:

  • The M-90gl is back in the Nuke Ops uplink with rebalanced pricing.
  • The revolver cargo bounty no longer accepts double barrel shotguns and grenade launchers.

23 July 2018

BeeSting12 updated:

  • Robotics' circuit printers have been changed to science departmental circuit printers to allow science to do their job more efficiently.

Cruix updated:

  • AI eyes will now see static immediately after jumping between cameras.

Denton updated:

  • Shared engineering storage rooms have been added to Deltastation.
  • Fixed access requirements of lockdown buttons in the CE office. On some maps, these were set to the wrong department.
  • Fixed Box and Metastation's CE locker having no access requirements.
  • Deltastation: Fixed engineers having access to atmospheric technicians' storage room. Fixed engineers having no access to port bow solars (the ones at the incinerator by Atmospherics). Also fixed Minisat airlock access requirements.
  • Pubbystation: Medbay and Cargo now have a techfab instead of protolathe.
  • Charlie/Delta Station (the "old cryogenics pod" ghost role) has been improved. Survivors can now finish the singularity engine and will have more minerals available inside the Hivebot mothership. The local atmos network is connected to an air tank; fire alarms and a bathroom have been added. Keep an eye out for a defibrillator too.
  • Nuclear Operatives can now purchase Buzzkill grenades for 5TC per box of three. Those release a swarm of angry bees with random toxins.
  • Chemical grenades, empty casings and smart metal foam nades now have more detailed descriptions.
  • Added examine descriptions to the organ harvester.

Epoc updated:

  • Adds "Toggle Flashlight" to PDA context menu.

Hathkar updated:

  • Captain's Door Remote now has vault access again.

Mickyan updated:

  • Deltastation: replaced blood decals in maintenance with their dried counterparts

SpaceManiac updated:

  • RCDs can now be loaded partially by compressed matter cartridges rather than always consuming the entire cartridge.
  • Fernet Cola's effect has been restored.
  • Krokodil's addition stage two warning message has been restored.
  • The party button is back.

WJohnston updated:

  • Fixed corner decals rotating incorrectly in the small caravan freighter.

XDTM updated:

  • Limbs disabled by stamina damage no longer appear as broken and mangled.

obscolene updated:

  • Curator's whip actually makes a whip sound now

21 July 2018

Jared-Fogle updated:

  • Fixes destroyed non-human bodies cloning as humans.

WJohnston updated:

  • Reduced the 180 rounds (6 boxes) of 9mm ammo in the deep storage bunker to 45 (3 mags). Removed one of the wt-550s but put a compatible magazine in its place for the other to use. Turned the syndicate hardsuit into a regular grey space suit.

20 July 2018

Cobby updated:

  • having higher sanity is no longer punished by making you enter crit faster
  • you can have 100 mood instead of 99 before it starts slowly decreasing
  • Paper doesn't give illegal tech anymore

CthulhuOnIce updated:

  • Fixed 'Cybogs' in research nodes.

Denton updated:

  • Added hardsuit outfits for the Captain, HoS, and CMO. Removed old Shaft Miner (Asteroid) outfits. Gave Chief Engineer (Hardsuit) engineering scanner goggles. Added debug outfit for testing.
  • Most wardrobe vendor contents have been tweaked. CargoDrobe now has the vintage shaft miner jumpsuit available as a premium item.

WJohn updated:

  • Caravan ruin overall contains much less firepower, and should be harder to cheese due to placement changes and less ammunition to work with.
  • The white ship is no longer stuck to flying around the station z level. It can now fly around its own spawn's level and the derelict's level too (these sometimes will be the same level).

kevinz000 updated:

  • Removed flightsuits

zaracka updated:

  • Visible indications of cultist status during deconversion using holy water happen more often.

18 July 2018

Cyberboss updated:

  • Deaths now lag the server less
  • Ban checks cause less lag

Denton updated:

  • RCDs can now also be loaded with reinforced glass and reinforced plasma glass sheets.

Irafas updated:

  • players can construct while standing on top of a directional window. (machine frames, computer frames, etc)

MrStonedOne updated:

  • synchronizing admin ranks with the database now lags the server less
  • saving stats now lags the server less
  • jobexp updating now lags the server less
  • poll creation now lags the server less.

Tlaltecuhtli updated:

  • putting a cell and other not intended actions dont open the circuit window

WJohnston updated:

  • Abandoned box ship space ruin consoles have been turned into something more obviously broken so people stop complaining the ship doesn't work when it's not meant to anyway.
  • Removed the extra syndie headset from the syndicate listening post space ruin so people stumbling on the ruin won't be able to ruin your channel's security as often.

XDTM updated:

  • Fixed a few bugs with imaginary friends, including them not being able to hear anyone or surviving past the owner's death.
  • Imaginary friends can now move into the owner's head.
  • Imaginary friends can now choose to become invisible to the owner at will.

17 July 2018

Cyberboss updated:

  • Added BSQL.dll and updated libmariadb.dll for non-blocking SQL support. See https://github.com/tgstation/BSQL for instructions on building for non-windows systems

Denton updated:

  • Sparks now emit less heat.
  • Added a storage room to Metastation engineering that both engineers and atmos techs can access.

Naksu updated:

  • Plasma decontamination can now be triggered via events
  • Reebe is no longer airless and completely broken

Shdorsh updated:

  • added UI to the circuit printer. That's all

XDTM updated:

  • Limbs no longer need to have full damage to be dismemberable, although more damage means higher dismemberment chance.
  • Damaging limbs now only counts as 75% for the mob's total health. Bleeding still applies normally.
  • Limbs that reach max damage will now be disabled until they are healed to half health.
  • Disabled limbs work similarly to missing limbs, but they can still be used to wear items or handcuffs.

kevinz000 updated:

  • Crew pinpointers added to advanced biotechnology, printable from medical lathes.
  • AIs can now interact with smartfridges by default, but by default they will not be able to retrieve items.

ninjanomnom updated:

  • Mech equipment can be detached again. This probably also fixes any other uncaught bugs relating to objects moving out of other objects.

16 July 2018

kevinz000 updated:

  • Integrated circuit clocks now come in 3 flavors: Nanotrasen time (round time), Station time (station time), and Bluespace time (server time, therefore not affected by lag/time dilation)
  • Integrated circuit clocks now also output a raw value for deciseconds, allowing for interesting timer constructions.

15 July 2018

AnturK updated:

  • You can now use numbers in religion and deity names

Denton updated:

  • Bounty console circuit boards no longer construct into supply request terminals.

Naksu updated:

  • fixed some missing args in emote procs called with named args, leading to runtimes
  • removed unnecessary processing from a few machine types

SpaceManiac updated:

  • The Shuttle Manipulator admin verb works once more.

14 July 2018

Naksu updated:

  • stamina damage is no longer softcapped by the unconsciousness trigger lowering stamina damage a little bit

ShizCalev updated:

  • The SM is now even more deadly to "certain mobs"™

13 July 2018

Arithmetics plus updated:

  • Min circuit
  • Max circuit

Cyberboss updated:

  • More interesting recipes to the pizza delivery event

Deepfreeze2k updated:

  • Adds 2 carbon dioxide jetpacks to the pirate ship. Also gives the captain a renamed bottle of rum in his room.

Denton updated:

  • Most static ingame manuals have been replaced with ones that open relevant wiki articles. remove: Deleted the "Particle Accelerator User's Guide" manual, since it's included in the Singulo/Tesla one.
  • Machine frames no longer explode when struck by tesla arcs.
  • Locators can now be researched and printed at the security protolathe.

Jared-Fogle updated:

  • Removed delay from rustle1.ogg

LetterN updated:

  • Adds ratvar plushie and narsie plushie on chaplain vendors

Naksu updated:

  • deep-frying no longer turns certain objects like limbs invisible

Time-Green updated:

  • Fixes an href exploit that lets you grab ID’s out of PDA right from another person

XDTM updated:

  • (Real) Zombies no longer die from normal means. They will instead go into crit indefinitely and regenerate until they get back up again. To kill a zombie permanently you either need to remove the tumor, cut off their head, gib them, or use more elaborate methods like a wand of death or driving them to suicide.
  • Slowed down zombie regeneration overall, since putting them in crit now no longer disables them for a full minute in average.

Zxaber updated:

  • MMI units inside cyborgs are no longer affected by ash storms.

ninjanomnom updated:

  • Objects on tables that are thrown by shuttle movement should no longer do a silly spin
  • The alien pistol and the xray gun have both received a much belated buff to their radiation damage to be on par with other sources of radiation.

12 July 2018

AnturK updated:

  • Nuclear rounds will now end properly on nukeop deaths if there are no other antags present.

Denton updated:

  • A new shuttle loan event has been added. Hope you like bees!
  • The pizza delivery shuttle loan event now has some of each flavor and no longer pays the station for accepting it.
  • Syndicate shuttle infiltrators now carry suppressed pistols.
  • Added a missing period to spent bullet casing and pizza shutte loan text.
  • Zealot's blindfolds now properly prevent non-cultists from using them.
  • Cultist legion corpses now wear the correct type of zealot's blindfold.

Time-Green updated:

  • An overdosing chemist filled the maintenance shafts with unorthodox pills, be wary

ninjanomnom updated:

  • Certain objects which make noise which are thrown in disposals will squeak when they hit bends in the piping. This includes clowns.

tralezab updated:

  • admins, you can now find martial art granting buttons in your VV dropdown.

11 July 2018

Denton updated:

  • Fixed a bug where golem shells couldn't be completed by certain brass/sandstone/titanium stacks.
  • The Spider Clan holding facility has completed minor renovations. The dojo now includes medical and surgical equipment, while the lobby has a fire extinguisher and plasmaman equipment.
  • Plasma and wooden golems no longer need to breathe, same as all other golems.
  • Fixed wrong or incomplete golem spawn info texts.
  • Added more random golem names.

Irafas updated:

  • non-silicons can no longer use machines without standing next to them.

XDTM updated:

  • Automatic emotes no longer spam you saying that you can't perform them while unconscious.
  • Added a Rest button to the HUD. It allows the user to lie down or get back on their feet.
  • Getting back up now takes a second, to avoid people matrix-ing bullets.

fludd12 updated:

  • You can now craft wooden barrels with 30 pieces of wood! They can hold up to 300u of reagents.
  • Putting hydroponics-grown plants into the barrel lets you ferment them for alcohol! Some give bar drinks, while others simply give plain fruit wine.

ninjanomnom updated:

  • Porta turret rotation on shuttles visually would not turn, this has been dealt with.
  • Decals weren't rotating properly after the recent signal refactor, a couple new procs for dealing with the signals on the parent object have been added to deal with this.

subject217 updated:

  • L6 SAW AP ammo now costs 9 TC per magazine, up from 6.
  • L6 SAW incendiary ammo now deals 20 damage per shot, up from 15.

10 July 2018

Astatineguy12 updated:

  • You can now buy energy shields as a nuke op again

Denton updated:

  • Box/Delta/Pubbystation: Nuclear explosive-shaped beerkegs have been added to maintenance areas.

Naksu updated:

  • Added a new ghost verb that lets you change your ignore settings, allowing previously ignored popups to be un-ignored and notifications without an ignore button to be ignored
  • Chaplains are once again unable to acquire the inquisition ERT commander's sword, as intended. The sword has been restored to its former glory

Supermichael777 updated:

  • Changelings are no longer prevented from entering stasis by another form of fake death.

Wjohnston & ninjanomnom updated:

  • Engine heaters and engines have had a minor touch up so they don't meld with the floor quite so much.
  • Engine heaters don't block air anymore.

XDTM updated:

  • Romerol tumors no longer zombify you if you're alive when the revive timer counts down.

09 July 2018

Ausops updated:

  • New shuttle chair sprites.

Jared-Fogle updated:

  • Fixed russian revolvers acting like normal revolvers.

Nabski updated:

  • Crabs have a movement state sprite

TerraGS updated:

  • Removed tap.ogg from multitool so getting hit by one sounds as painful as it really is.

ninjanomnom updated:

  • The very back-end of movement got some significant reshuffling in preparation for some future refactors. Bugs are expected.

subject217 updated:

  • The Nuke Op uplink no longer lies about how much ammo a C-20r holds.
  • The L6 SAW now has a small amount of spread. It is still accurate within visual range, but it's not as effective at longer ranges.

08 July 2018

Affurit updated:

  • Back Sprites for the Godstaffs and Scythe now exist.

Cruix updated:

  • AI detection multitools can now be toggled to provide a HUD that shows the exact viewports of AI eyes, and the location of nearby camera blind spots.

Floyd updated:

  • removed beauty / dirtyness
  • Mood no longer gives you hallucinations, instead makes you go into crit sooner

Gwolfski updated:

  • autoname APC
  • directional autoname APC's

Naksu updated:

  • fixed mood component

XDTM updated:

  • Corazone now actually stops heart attacks.

cacogen updated:

  • Gibs squelch when walked over

subject217 updated:

  • Five months later, wires will again make noise when pulsed or cut while hacking.

07 July 2018

Cruix updated:

  • Advaced camera consoles now properly show camera static in the area that the eye starts

Denton updated:

  • Cere Station's escape shuttle has had its turbo encabulator replaced and should no longer fly through hyperspace backwards.

Garen updated:

  • sends a signal for afterattack()
  • modified all calls of afterattack() to call the parent proc

Naksu updated:

  • constructed directional windows no longer leak atmos across them
  • setting the value of anchored for objects should be done via the setAnchored proc to properly handle things like atmos updates in one place

Spaceinaba updated:

  • Digitigrade legs no longer revert to normal on compatible outfits.

06 July 2018

Denton updated:

  • Improved supply shuttle messages and firefighting foam descs.
  • Supply shuttles will no longer spill containers on docking.

Jared-Fogle updated:

  • Medical HUDs will now show an icon if the body has died recently enough to be defibbed

Jegub updated:

  • Glowcaps now have their own sprite.

MacHac updated:

  • Bedsheets once again properly influence the dreams of those who sleep under them.

05 July 2018

Cyberboss updated:

  • Setting "default" in maps.txt now will load that map as the first fallback when a next_map.json is missing

Jared-Fogle updated:

  • Fixed the "Remove IV Container" verb on IV drips from showing every nearby mob

Naksu updated:

  • shuttles now move the air along with their occupants, instead of magicking up new air.

deathride58 updated:

  • Lone nuclear operatives now spawn as often as originally intended when the disk is immobile. Secure that fuckin' disk.
GoonStation 13 Development Team
Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No

Creative Commons License
Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights are currently extended to SomethingAwful Goons only.

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.